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Native HDR is broken,
when you need to do this, RTX HDR is the way to go.
Not only did I have to mess around with WINDOWS and in-game HDR settings for Horizon Zero Dawn (as I tried that first to make sure things were working), I had to change my G2's settings from "GAME MODE" to "Film Maker Mode" to get the color to not look washed out.
Then I fiddled around with HDR, somehow ended up back at "GAME MODE" on the TV and the color looked proper again (her hair was the proper red, etc).
I gave up, mostly because I have to switch between a 1440p monitor with no HDR and the OLED TV which messed up my settings every time.
My LONG mini-rant aside, there seems to be a lot of settings you have to fuss with related to HDR.
- make sure it's on in Windows
- make sure it's on in the game
- make sure the TV is at the right settings
- scratch your head when things look wrong
And yes, RTX HDR is very promising, but isn't it a way to turn SDR into HDR? Should you need it if using in-game HDR?
Latest build with the fix for this game's HDR:
https://sk-data.special-k.info/repository/SpecialK_24.3.23.3.exe
https://www.nexusmods.com/horizonforbiddenwest/mods/10
Already do my friend, but good suggestion for others. It can be a bit daunting at first to engage with it but I think it's the best option for when the native implementation isn't perfect.
I've just read its locked to 300 nits, and looking into it, thats true, but otherwise it does work. I've just downloaded the fix and expect it to look even better shortly.
Not touching any settings, both the games native and RTX HDR look identical to me. So I think the games is working, just the one slider isn't. Going to try the nexusmods one now to see if I get better results than the RTX HDR. Either way, something so simple shouldn't have been overlooked before release. Doesn't the game studios have HDR monitors?