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However, people literally won't see anything above 60 fps on a 60Hz monitor from what I understand.
60hz shouldnt be standard now days. Most gamers I know use 120hz or 144hz. Once someone who has tried 120hz, hes never going back!
Only people who still use 60hz for gaming are ppl who enjoy IPS for movie, or... ppl who cant affort it. Tho 120hz are quite cheap now, I cant see why anyone couldnt affort it.
Meh, I was just pointing out that you can't see anything above 60 fps on a 60hz since I didn't see it mentioned in the write up and could very well mislead someone who doesn't understand these things.
Fairly certain 120hz isn't anywhere near being the standard just by looking at newegg.
268 models for sale @ 60hz
10 models for sale @ 144hz
70 models total for sale above 60hz
If you are going to bring up statistic to back you up, at least be more specific...
What are the sale for each type of LCD? 60hz vs 120hz vs 144hz
What are the age of buyers?
How many buyers are using LCD for gaming?
... etc
I am not sure why you are arguing with me. Even if you dont think 120hz is standard. It is a fact that 120hz > 60hz on gaming and there are ALOT of people owning them. By capping FPS at 60, not only it handicap the high end hardware, it will also make the gameplay choppy. That should be the point of this thread no?
I honestly couldn't be arsed to be more specific. Perhaps it is the new standard, but if your only evidence that it's the new standard is that it's gudder, I personally am not believing it.
I didn't know that was the point in the thread, mind you I skipped alot of it since I already knew much of what was being said. I personally thought the point was to explain that higher framerates=better gaming experience in general. Either way, the reason I'm "arguing" with you is because you're article can be very misleading to some people. What I'm doing is adding relevant information. The way you write your article seems to make the assumption that it's not he norm for people to be gaming on 60 hz when I think it's quite the opposite.
I'm not saying 60 hz is the best at all. What I'm saying is that the article simply doesn't mention that going above 60fps on 60hz is generally pointless.
I think this is an illusion of mixing equations which simply doesn't work in real math.
First off your not traveling 147feet at all. Your watching a representation of a computer that is representing 147feet on your screen in the space of inches not feet.
If this representation of how important frame rates were true then theoretically the car should be teleporting like a strobe light every 2 feet or so as you go around the track it should be jumping like a steady blinking strobe ever 2 feet continously at the rate of 60hz. This simply isn't happening as we see on our computers screens.
A couple inches however might even go un-noticed.
We could use the same interpretation and apply this to flying plane simulators that are traveling 1000's of feet per second.
However, the equation is being mixed from real life calculations and applying them to a completely different scale and video representation.
If 2ft per second is represented by 1/4 inch on your screen the frame rate will not be an issue but perhaps all in the mind or simply the mentality of seeing a smoother looking graphic.
It's smoother because the strobe is faster not necessarily because the representation on your screen is missing as much as you think it is.
The strobe effect would look the same as far as smoothness goes even if your car wasn't moving at all.
That's how I see it.
About the monitor refresh rate. That only have to do with what you see in the monitor. So, one point right is that it doesn't matter if your game is running at more than 60fps your monitor will only allow 60 images per second. But let me name those, images and not frames.
What can not be missed is that the physics engine and the game is processing, 120 FPS. That means the game is processing 120 snapshots of the simulation with everything it involves from visual effects lighting shadows and so on and also players input, car simulation, suspension, tires, track surface and so on. So it is not pointless having more than 60 events of simulation per second. Regardless of how much the monitor refreshes or how how much you perceive.
And of course it is a simulation, and you Captain, should be glad you are not dead when the car crashes heavily. Take the simulation with as much detail as reality which is what the engineers behind intend to.
IMO the reason to aim for higher is so that you can hit 30 or 60fps as minimum or constant frame rate. (Though depending on the game, dips into the low 20s or even below don't much matter).
I tried The Crew on 30fps mode and unlocked or whatever, and it looked a lot better/smoother on 30fps. Other games though look fine unlocked.
EDIT: I should note though that on more powerful systems-or with lower settings-I'm sure the higher frame rate mode would work fine. It looks great at 30fps though, and I could max out the settings nad hit 30fps at 1080p, and it was quite gorgeous.