AI Limit

AI Limit

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Rayla Mar 27 @ 2:37pm
Your opinion?
So what do you think of AI Limit so far? I came down to the flooded area right after boss with a scythe and I feel so uncertain. On one hand I do seems to enjoy this concoction of Code Vein and Lies of P, but on the other, something troubles me as if I've already played it, numerous times even... But generally speaking, I do like this game much enough to wait for possible DLC. I wonder what do you guys think
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Showing 1-15 of 55 comments
Hiecchi Mar 27 @ 2:41pm 
I like it, its very interesting with the snych mechanic which forces you to play the game more aggressively.
Its like Bloodborne in some way, bc like in bloodborne you can regenerate your hp you lost if you attack the enemy again.
Obviously you dont regenerate in AI Limit HP, but your Synchro which is important to do more damage with your normal attacks, use skills, parry, block etc. (Skills, Parry etc. costs Synchro)
With the missing stamina, its literally a action soulslike.....still a easy one but enjoyable

I also like how you can use 2 different weapons and switch between. For 35 bucks and as the first title from the studio, its great.
The only thing which bothers me are the voiceovers.
A bit further than you and I quite like it, of course its not like AAA quality and lacks a bit of something but its still pretty ok for me as souls like enjoyer. I actually like combat feel more than Code Vein if you want to compare two of these games, its much more fluid.
Altho I'd say its pretty easy, one tried every boss so far but some normal enemies feel like harder than bosses (nekros dudes).
My biggest concern probably might be the background music in locations, just feels very bland.
philthy Mar 27 @ 2:55pm 
its a fun game - not super tense or stressful like alot of other games in this genre and sometimes thats exactly what im in the mood for
Rayla Mar 27 @ 2:56pm 
Originally posted by Hiecchi:
I like it, its very interesting with the snych mechanic which forces you to play the game more aggressively.
Its like Bloodborne in some way, bc like in bloodborne you can regenerate your hp you lost if you attack the enemy again.
Obviously you dont regenerate in AI Limit HP, but your Synchro which is important to do more damage with your normal attacks, use skills, parry, block etc. (Skills, Parry etc. costs Synchro)
With the missing stamina, its literally a action soulslike.....still a easy one but enjoyable

I also like how you can use 2 different weapons and switch between. For 35 bucks and as the first title from the studio, its great.
The only thing which bothers me are the voiceovers.
Voiceovers you say - what does it mean, mind you tell me? But speaking of Voices, I genuingely get cringed everytime I hear the dialogue between Arrisa and... well, everyone. Like, they are so... dumb, i want to say. Like that dialogue with a botanist.
- I am a botanist!
- A botanist?
- Yes. And I need to plant a plant.
- A plant?
- Yes, its a living thing that needs sun, water and soil.
- A soil?
Like, her responses are just repetitive questions xD
I do understand it is lore-friendly as she doesnt remember a single thing and all that but it still feels so doltish
Last edited by Rayla; Mar 27 @ 2:57pm
I appreciate that the game runs OOTB on Linux with no tinkering. Only problem is unlocked FPS leads to random crashes so I had to lock it to 60.

The game, graphically, reminds me of Code Vein and I like it. Gameplay-wise, it feels like Wo Long but, in a Lies of P sense, respects player choice on how you want to approach combat. I like that.

Only 3 hours in but this was a good random buy IMO.
Hiecchi Mar 27 @ 3:10pm 
Originally posted by Rayla:
Originally posted by Hiecchi:
The only thing which bothers me are the voiceovers.
Voiceovers you say - what does it mean, mind you tell me?
Sry, used the wrong word (english is not my native language)
I dont like the Dub option, neither the english or chinese one are great (at least in my opinion). I doubt they will improve it, but maybe with enough support they will add another option (like korean or japanese) and if we are lucky, maybe they will be better
Jero Mar 28 @ 6:01pm 
It's great, the boss right before the final boss is a pain in the bum tho.
Originally posted by Rayla:
Voiceovers you say - what does it mean, mind you tell me? But speaking of Voices, I genuingely get cringed everytime I hear the dialogue between Arrisa and... well, everyone. Like, they are so... dumb, i want to say. Like that dialogue with a botanist.
- I am a botanist!
- A botanist?
- Yes. And I need to plant a plant.
- A plant?
- Yes, its a living thing that needs sun, water and soil.
- A soil?
Like, her responses are just repetitive questions xD
I do understand it is lore-friendly as she doesnt remember a single thing and all that but it still feels so doltish

Still early on I'm hoping this is good writing instead of just lack of effort. By that I mean I'm hoping Arrisa's VA treats this as a "growing" thing where her responses become more human and natural as you get later into the game. If you've ever played Persona 3 they did the same thing with Aegis (to be clear I understand an action game with sparse dialogue is never going to compete with a JRPG with dozens of hours of voiced dialogue, just the same concept of growth through more voiced emotion the further in one gets).
I like mechanics but overall not a huge fan so far. I'm 60 minutes in and idk. Main characters cute i guess. Kinda just makes me wanna play code vein or dress up in stellar blade (dress up is the real game)
zyla420 Mar 28 @ 11:15pm 
I'm not very far in, but the only real issues I have with the game is the fact that dodging removes your lockon to an an enemy, and at the start screen where it say to push any button, for some reason my controller doesn't work there until I hit a button on my keyboard. I have no idea what is causing that, other than maybe poor optimization, but I really wish they'd fix the issue with lockon being removed when dodging more than anything.
Tenshu Mar 29 @ 12:24am 
Originally posted by zyla420:
I'm not very far in, but the only real issues I have with the game is the fact that dodging removes your lockon to an an enemy, and at the start screen where it say to push any button, for some reason my controller doesn't work there until I hit a button on my keyboard. I have no idea what is causing that, other than maybe poor optimization, but I really wish they'd fix the issue with lockon being removed when dodging more than anything.
Huh, my lockon doesn't break when dodging...
Kainsec Mar 29 @ 12:36am 
Fairly far in since my weekend is thurs/fri. Playing on PS5, performance is mostly good, some crashes when moving from branch to branch via teleport but nothing lost so far. Think I am almost at the end.

I will say its not as good as Code Vein, which is my favorite of the off brand souls games, its too easy to take it seriously but I always loved Code Veins presentation of story through the tableaus, the music, and the skill system. This is not on Code Vein's level. Some good things I like the concept of the multi functional arm except that parry is the only one worth anything. The sync system instead of having stamina is interesting I like it far more then managing stamina. Combat is functional, parry is a bit wonky, Sekiro this is not, but there are enough options to approach a problem in several different routes.

The story though is just bad, the world building isn't strong enough to use the souls method of environmental and investigative storytelling, and because the protag is an emotionless girl the character isn't interesting enough for me to care about.

Level design is serviceable most of the time, most areas don't stand out, there are a couple that are artistically cool but I wish they put more effort into the environments. there are some areas I hate with a passion its like every souls game has that one level that makes you want to slam your head into a wall rather then play it. So far for me this one's involves tons of elite enemies, an environmental hazard that takes half your life and stuns you, narrow walkways over death pits, and dropping down puzzles all at the same time.

Bosses are kinda meh, some of the designs are cool but the bosses are super easy, until they aren't. Late game there are at least two bosses I have found so far with 2 health bars. Both deal two different status effects that are your doom if either gets built up, both have a ton of health in both bars, and both ignore the normal rules of the game. The first even if you parry won't open it up for fatal attacks at all. The second one in addition is fast, has several off tempo attacks, must be parried multiple times in quick succession without you getting hit to open them up for fatal attacks, will kill you in 2 hits, and gets very aggressive in phase two. Still working on that second one.

Overall its not as good as Lies of P or Code Vein and definitely not as good as the fromsoft Souls games. However, i have had fun and don't regret my purchase. Its definitely not going to get NG+7ed but there are some good ideas here I wish they either leaned into those good ideas more or spent more time making the world itself more interesting.
Nice, but bosses until 3 faces guy were suspiciously easy. I even checked menu if something like easy mode was enabled.
Whole first area (in demo it is harder) was super easy. But things become better after.
I played about 4 hours so far. Long story short, I like the game.

This is souls, BUT I don't particularly appreciate the absence of stamina. It would be harder in combat and more interesting and I don't understand why they did it like in Sekiro.
The atmosphere in game is godlike how I feel it. I love apocalyptic and Fallout-like vibes and the dark ambience. Chinese voiceover is brilliant and perfectly fits.
The game is easy so far. I try not to level up unless I absolutely have to. Usually i do this only when I need to wield a weapon that I fancy.

Beated only two bosses so far.

Also, I like new mechanic where you have to do close-quarters combat to fill gauge which allows to do some magic or something else.
Rayla Mar 29 @ 1:31am 
Originally posted by Alexei101mercurio:
I played about 4 hours so far. Long story short, I like the game.

This is souls, BUT I don't particularly appreciate the absence of stamina. It would be harder in combat and more interesting and I don't understand why they did it like in Sekiro.
The atmosphere in game is godlike how I feel it. I love apocalyptic and Fallout-like vibes and the dark ambience. Chinese voiceover is brilliant and perfectly fits.
The game is easy so far. I try not to level up unless I absolutely have to. Usually i do this only when I need to wield a weapon that I fancy.

Beated only two bosses so far.

Also, I like new mechanic where you have to do close-quarters combat to fill gauge which allows to do some magic or something else.
А мне она наоборот очко рвет) Причем удивительно, я могу пройти тот же секиро вообще без смертей, но тут я натурально нюхаю анус каждого второго моба....
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Date Posted: Mar 27 @ 2:37pm
Posts: 55