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Raportează o problemă de traducere
Most modern locos use combined air/dynamic brakes anyway: at higher speeds and lower breaking effort use only dynamic brakes. When stronger braking is needed, air brakes supplement dynamic brakes. Below some speed (30 mph?) is pure air brakes.
On the other hand, Dynamic brakes are like the locomotive brake, in that they cause the slack to run in and can cause derailment if applied too strongly.
Train (air) brakes apply braking to all wagons, so there is less slack run-in; however, brakes at the head-end do set first because it takes time for the pressure drop to propagate down the train line. Some trains have an End-of-Train device that dumps air in emergencies at the rear end of the train pipe to get better slack control.
Set the dynamic brakes to hold the train speed approximately constant at the desired value and then use the air brakes to control the train from there. On many locomotives, the dynamic brakes have a lag of a minute or two after initial application before they actually activate.
I was actually doing it in reverse, of course depending on incline. Yes, enabling dynamic brakes takes a long time, but when they are active, adjustments are much smoother than for air brakes and there is no risk of depleting the reservoir.
So I would engage air brakes only on slopes so steep that dynamic brakes are insufficient or pose a risk of derailment (tight curves). Then I would give a baseline with air brakes, engage dynamic brakes and use it for fine adjustments.
Disclaimer: I am not a rail engineer, so this experience is purely limited to Train Simulator.
Because loco/dynamic brakes are only on the locomotive, you want to "compress" the train first by putting a light amount of air brake, this will compress all the train's linkage, you can then engage the dynamic brake and release the air brake.
Slapping the train in reverse is not dynamic braking tho.