Dying Light
Horrible dirt on screen, unfocused vision and other BAD effects NEEDS TO BE REMOVED
Really, whats wrong with game industry nowadays? Did every art director became blind or brain damanged? Lense flares, dirty screens, unfocused blur vision, vignette (corners darkening). bad gamma with washed out colors, and other ugly, unrealistic, immersion braking, eye bleeding effects everywhere!
This crap started in Star Trek by JJ Abrams, lenseflares was ugly and was everywhere, then it was on YOUTUBE, crappy CS Source and COD video montages with Skillex brostep (some still think its a dubstep, but whatever) made by 13 years old kids with no taste and brains became popular several years ago, these vidoes was full of awfull post screen effects such as lense flares, overkill bloom, washed out colors and so... also there was ENB mods for San Andreas and Skyrim, which by default looks good, but kids loved to tweak it to extemes that makes them looks ugly and unrealistic like crap, and this thing also became popular - then it seems like game devs decided to appeal to this 13- years old gamers and started to copy all this ugliness in game.
Few of the worst example of this stupid trend is Battlefiled 3, Syndicate, Hitman Absolution, Metro Last Light, Medalf of Honor 2 2012, Crysis 2, Dead Island (no lenseflares, but really ugly bloom and vignette) and there are more, and what make it even worse - most of them 1st person (keep this in mind, this is important!).

Lets for a second think what all the 1st person games all about? Its about SEEING GAME WORLD WITH YOU OWN EYES like you see it in reality!
One of the most important aspects of 1st person games is IMMERSION and REALISM! And i dont mean that everything you see in game world should be uber realistic, i mean that WHE WAY YOU SEE anything in game world should BE REALISTiC.

Now lets talk about dirt on screen, lenseflare and other crappy effects.
Does they look realistic????? Nooooo!
They called lenselfares and camera dirt for a reason - this is reason that it only sutiable for cameras and their lenses. Camera lenses can get dirty and can show lense flares- your eyes however not camera lenses, they will never get dirty, and you will never see lenseflares. There is very little possiblity however - when your eyes are really wet and aint fully opened them and keeping them unfocused, you can see some little flares, but thats it and you dont play like blind in games, in games your eyes always open and dont even blink for a second.

Dirty cam efffect should not exist in any case in FPS games, eyes aint dirty! It could be ok in some game where char wearing helmet all the time, but yet again in rea life ditry helmet screen obstruct vision, so people tend to clean it up and remove any annoying dirty from vision. No mattter if char in game wearing helmet or not, his vision is always dirty, you cant blink (expect for Alone in Dark 2008 it the only game i remember where you can blink to clear your eyes), cant clean your helmet so its really getting annoying as more as you play.
Same about other effects, such as vignette, unrealistic colors, flares etc.

It looks bad. it looks annoying, it looks unrealistic, its impossible to see anything like this by eyes and in FPS games you play as EYES, not as camer, its not third person game with camera behind shoulders!

In some games there even more stupid thing, such as weird comic overlay in recent crappy Call o Juarez (Btw, Techland, thanks for ruining series completely, 1st 2 games was really good, 3rd was no good, 4 is just awful) and there is no in game options to turn of crap like this.

-----
No let me speak about Dying Ligh - i was looking forward to buy this game and was thinking about is as true Dead Island 2 (not that riptide lazy done crap), but when i saw screenshots with dirty screen (dirty eyes really ?), washed out brown colors, vignette, extreme bloom and really ugly aura around everything to to unfocus blur (not sure how this effect called reminds me poorly prnted pictures or bad tv screens, where every edge has aura of 2 colors at both sides, i looks like offset of some colors was shifted\displaced and they was printed few pixels left or right wrong) - and this really turns me off from buying ths game.
I will not buy it untill this ugly post effects removed completely or if devs will confirm that where will be GFX option that will allow to turn off all ugly and unreaslitc on screen effects one by one and that there would not be prerendered cut-scenes with such effects that cant be turned off.
And there are many thousands of people who will avoid this game as well for same reason!

Please Techland, stop making your game ugly by post fx, do internet research about what people think of colorgrading, lenseflares, dirty cams, vignette and other effects like this in games - most of people hate them trying to find the way to disable that crap in games and play games with realistc colors and look, and yet you ignoring this and keep asking for troubles and forcing this ugly post fx nobody needs and almost nobody will like, expect for 13 years old tards, but arent this game is 17+ ? Why should you care about 13 years old players if you games for 17+ age group which has better taste and not a good opinion about such effects?

Please, remove it from game until its too late and understand that many many people dont like, especially in 1st person games!
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3145/73 megjegyzés mutatása
Voodoo you got no taste of logic you see everybody here likes more or less the things so ♥♥♥♥ you and get out of your pixel game age!
Legutóbb szerkesztette: GG Knifemaster; 2013. szept. 8., 5:54
PandaCan eredeti hozzászólása:
I liked Metro Last Light's use of this because it actually made sense. When the wind blew crap in your face your lenses on the gas mask became dirty and you had to manually wipe them off with your hand

exactly you hit the point ! ok, there are some games out there where those effects dont make any sense but here our OP got an example where those effects give you even more of your wanted "realistic" feeling like you wanted. Wouldnt make any sense if you getting dirt on your gasmask and still running happy your way ... i bet we would discuss why the feck there is no dirt on the Mask in LL if the feature wouldnt exist xD
A` eredeti hozzászólása:
I'm sure they will change the game because you decided that you don't like the way they made their game. Or even better, why aren't you making a game that will be a masterpiece since you are apparently a visionary and know exactly what is needed in videogames?

You can't use "make your own" as any kind of debate tactic. It's really, really silly to do so. Let me explain why.

1. Ever gone out to eat and the food was bad? What if you told the waitress and she said, "If you don't like it, why don't you go back there and cook it yourself?"

2. Ever seen a movie you didn't like? What if you told your friend about it and they said, "Hey, if you don't like that movie, then why don't you go and make your own?"

3. Ever bought something and had it break after a few weeks of use? What if you took it back to the store or wrote the company who made it and their response to you was, "Well listen buddy, if you think you can do a better job, go construct a factory and make your own."

The list goes on and on and on.

Telling someone to make their own is one of the worst debate tactics out there.
Real SuperSand eredeti hozzászólása:

This is the point I realized you are ret.arded and it would be pointless to explain it you.

You were doing good until there. Probably not a good idea to add a period in an attempt to bypass the language filter. Just use a phrase that means the same thing...

try and faceplant in the mud or putt your head under water for a sec and tell me in real life how clear is your vision now. love realistick games, basicly survival based. craft. salvage.scavange. watch out. outsmart. is what i love about survival games. i would love that they put in eat drink meter cus its realistick, (fallout 3 new vegas i always play on hardcore mode and i love it since then you have to eat,drink,sleep), got dissapointed on dead island. when some of the mods was looking the same and was mostly unrealistic since i find it hard to belive the zombies dance theyr electrocuted macarena long after the weapon has stop touching theyr body, even tho i was laughing like hell the first million hits with the tesla hammer to the point where i got stomack cramps. makeshift weapons-cars-homes...sih is what i what i would look forwards for in a Zombie game. sadly tho i liked the idea of dead island... tho i think this game would be much like it just with more wall jumping and fancy running. and i hope they prove me dead wrong, i realy realy realy do
This was pretty funny and hard to read, but you make a valid point that some these people do not understand. I will try to explain your point for others to read.

Your eyes are not a camera lens. So why should games treat them as such in first person games? Those black squigly lines when you look at a light are NOT lens flares. I went to an optometrist and he said that if you have too much then you may be going blind or have a serious eye problem. So if you have a lot of them, do yourself a favor and get checked out.

In games where you have a mask ,i.e. Metro: Last Light, it makes sense to have those lens and dirt effects, but at the same time they should not be turned on all of the time. BF3's sun and flashlight were actually lens flare effects. When the lens flare was turned off the crazy bright sun was removed. I remember DICE saying how it was cheating. There was an old super thread on the EA BF3 beta forums with people complaining about lens flares, blue tint, and overly bright whites and overly dark blacks. There is even a picture on the web that shows when those effects are removed. Some Battlefield 3 commentators even turned off the blue tint as you might notice in some videos, though quite rare.

The bokeh effect (Blur) is a problem because your eyes automatically adjust. It makes sense for photographers to use them so that you focus on a certain object in their photo, but in video games, this effect not only makes no sense but they hinder what you would naturally see.

FOV (field of view) is a simple concept that is determined by how large the screen you are looking at and how far you are viewing from said screen. If you are close, then a larger FOV would be better so that you do not get dizzy; at the same time, if you have the setting too high you can also get dizzy. FOV is almost a personal preference that all devs should put the option for. Why? Personal tastes and different viewing distances and screen sizes. Having one FOV setting is a bad design decision for PC and console gaming. Devs usually lock the FOV in console gaming because they are optimizing for that specific FOV amount. If that changes then their optimizations might not work because of the change in what amount of objects seen on screen at once.

Many game devs are putting in things that are considered a broken camera lense into their games. The only one that is not a lense problem is bokeh. That is an artistic effect for photos and should only be used for photos.

Now I will address those who say "Make your own game and do better." When you do a job, no matter what it is, you are supposed to do it right. When a customer(s) complain you investigate what is the problem. Thanks to the internet, it has become easier to know what your customers dislike. He (the OP) is providing his input as a consumer of the video game market. It is not his job to go and make a game as he might specialize in another field. When you buy a car, you have certain expectations and things you prefer or dislike in the automobiles. If the company of said car does not give enough leg room for the back-seat passengers, do you also say to the one complaining, "Make your own car and do better."? No, you do not or at least I hope you don't. You should take in consideration what the person said and compare them to your experiences. The company would take in consideration the complaint and may address them in their new model. In video games the devs will address complaints with an update or with a new version in the series.
Legutóbb szerkesztette: FrizzleDizle; 2013. okt. 10., 19:51
Look, you talk about immersion. But they cant set up a system that throws dirt on you while youre at home, or hit you in the head when you take a bad fall. The effects you talk about are to give you the body immersion through sight. Dirt flies up on your screen that means its all over your body, blood on your screen? Shows you were cut somewhere. Blurry vision from a bad drop? To show how hard the fall was.

You say you like immersion, well those effects are to give you immersion through sight since you cant physically immerse yourself.
The OP has no idea what he's talking about. Saying CoJ sucks because of the black borders in first person is completely ridiculous. It's an art style, and it's not meant to look photorealistic. Who the ♥♥♥♥ wants photorealistic graphics in a videogame anyway? By thinking that all games should have the goal of achieving photorealism, you eliminate the possibility for gameplay as we know it today. It would be impossible for games like Minecraft to exist, and it would be impossible for a videogame to express any sort of artistic creativity.

^^^ what Raven says is 100% true as well.
Legutóbb szerkesztette: Sisyphos; 2013. nov. 8., 9:10
Voodooman eredeti hozzászólása:
Really, whats wrong with game industry nowadays? Did every art director became blind or brain damanged? Lense flares, dirty screens, unfocused blur vision, vignette (corners darkening). bad gamma with washed out colors, and other ugly, unrealistic, immersion braking, eye bleeding effects everywhere!
This crap started in Star Trek by JJ Abrams, lenseflares was ugly and was everywhere, then it was on YOUTUBE, crappy CS Source and COD video montages with Skillex brostep (some still think its a dubstep, but whatever) made by 13 years old kids with no taste and brains became popular several years ago, these vidoes was full of awfull post screen effects such as lense flares, overkill bloom, washed out colors and so... also there was ENB mods for San Andreas and Skyrim, which by default looks good, but kids loved to tweak it to extemes that makes them looks ugly and unrealistic like crap, and this thing also became popular - then it seems like game devs decided to appeal to this 13- years old gamers and started to copy all this ugliness in game.
Few of the worst example of this stupid trend is Battlefiled 3, Syndicate, Hitman Absolution, Metro Last Light, Medalf of Honor 2 2012, Crysis 2, Dead Island (no lenseflares, but really ugly bloom and vignette) and there are more, and what make it even worse - most of them 1st person (keep this in mind, this is important!).

Lets for a second think what all the 1st person games all about? Its about SEEING GAME WORLD WITH YOU OWN EYES like you see it in reality!
One of the most important aspects of 1st person games is IMMERSION and REALISM! And i dont mean that everything you see in game world should be uber realistic, i mean that WHE WAY YOU SEE anything in game world should BE REALISTiC.

Now lets talk about dirt on screen, lenseflare and other crappy effects.
Does they look realistic????? Nooooo!
They called lenselfares and camera dirt for a reason - this is reason that it only sutiable for cameras and their lenses. Camera lenses can get dirty and can show lense flares- your eyes however not camera lenses, they will never get dirty, and you will never see lenseflares. There is very little possiblity however - when your eyes are really wet and aint fully opened them and keeping them unfocused, you can see some little flares, but thats it and you dont play like blind in games, in games your eyes always open and dont even blink for a second.

Dirty cam efffect should not exist in any case in FPS games, eyes aint dirty! It could be ok in some game where char wearing helmet all the time, but yet again in rea life ditry helmet screen obstruct vision, so people tend to clean it up and remove any annoying dirty from vision. No mattter if char in game wearing helmet or not, his vision is always dirty, you cant blink (expect for Alone in Dark 2008 it the only game i remember where you can blink to clear your eyes), cant clean your helmet so its really getting annoying as more as you play.
Same about other effects, such as vignette, unrealistic colors, flares etc.

It looks bad. it looks annoying, it looks unrealistic, its impossible to see anything like this by eyes and in FPS games you play as EYES, not as camer, its not third person game with camera behind shoulders!

In some games there even more stupid thing, such as weird comic overlay in recent crappy Call o Juarez (Btw, Techland, thanks for ruining series completely, 1st 2 games was really good, 3rd was no good, 4 is just awful) and there is no in game options to turn of crap like this.

-----
No let me speak about Dying Ligh - i was looking forward to buy this game and was thinking about is as true Dead Island 2 (not that riptide lazy done crap), but when i saw screenshots with dirty screen (dirty eyes really ?), washed out brown colors, vignette, extreme bloom and really ugly aura around everything to to unfocus blur (not sure how this effect called reminds me poorly prnted pictures or bad tv screens, where every edge has aura of 2 colors at both sides, i looks like offset of some colors was shifted\displaced and they was printed few pixels left or right wrong) - and this really turns me off from buying ths game.
I will not buy it untill this ugly post effects removed completely or if devs will confirm that where will be GFX option that will allow to turn off all ugly and unreaslitc on screen effects one by one and that there would not be prerendered cut-scenes with such effects that cant be turned off.
And there are many thousands of people who will avoid this game as well for same reason!

Please Techland, stop making your game ugly by post fx, do internet research about what people think of colorgrading, lenseflares, dirty cams, vignette and other effects like this in games - most of people hate them trying to find the way to disable that crap in games and play games with realistc colors and look, and yet you ignoring this and keep asking for troubles and forcing this ugly post fx nobody needs and almost nobody will like, expect for 13 years old ♥♥♥♥♥, but arent this game is 17+ ? Why should you care about 13 years old players if you games for 17+ age group which has better taste and not a good opinion about such effects?

Please, remove it from game until its too late and understand that many many people dont like, especially in 1st person games!


The more detail the better. You don't know how to immerse yourself do you?
His whole point was that the detail they put into the game was unrealistic and therefore immersion breaking -.- And there really isn't need to quote the ENTIRE OP in order to reply to the OP.
Legutóbb szerkesztette: Sisyphos; 2013. nov. 24., 17:49
Mhmm. Part of the complaint could be that games that he likes utilizes effects that he hates. Saying "Don't like it, don't play it" can be said about any complaint made about any game. Ever. Not the most effective argument is it?
Sitcomedy eredeti hozzászólása:
Mhmm. Part of the complaint could be that games that he likes utilizes effects that he hates. Saying "Don't like it, don't play it" can be said about any complaint made about any game. Ever. Not the most effective argument is it?

No, it's one of the worst actuallly. The worst is, "If you don't like it, make a better game yourself!" That's #1. That one you mentioned is top 5, though I'm not sure where on the list it is.
Legutóbb szerkesztette: Free Palestine; 2013. nov. 25., 14:00
Ok, yeah i started my own Dying Light with blackjack and hookers, because i dont like how this one looks and dont want to play it and pay for it, and surely making my own game just like that but without ugly effects is the only option... making my own game and not playing this one is much much easier than removing effect or adding option "turn off unrealistic annoying effects" to this game.
*sarcasm*
Sitcomedy eredeti hozzászólása:
The OP has no idea what he's talking about. Saying CoJ sucks because of the black borders in first person is completely ridiculous. It's an art style, and it's not meant to look photorealistic. Who the ♥♥♥♥ wants photorealistic graphics in a videogame anyway? By thinking that all games should have the goal of achieving photorealism, you eliminate the possibility for gameplay as we know it today. It would be impossible for games like Minecraft to exist, and it would be impossible for a videogame to express any sort of artistic creativity.

^^^ what Raven says is 100% true as well.

He didn't say anything about the graphics he was talking about the effects you idiot, did you not read his post?

OP why would you even give them another chance? Techland has already ♥♥♥♥♥♥ so many people so many times, I'll never support them again. OH and almost their ENTIRE community is cancer, I mean look at most of these ♥♥♥♥♥♥♥♥.

MFB MTTS eredeti hozzászólása:
Your ability to right coherently is pretty bad bud. Obviously English isn't your first language, as you suck at it :)
How many languages can you speak ♥♥♥♥♥♥♥♥?
Did YOU not read the post? I was referring to the section on Call of Juarez (the most recent one) and how he hated the vignette graphic style they decided to use. Your ability to identify the context of which one is speaking is stunning.

Besides, graphics, by definition (In the context of video games), are a bunch of assets or effects to give you a visual interpretation of the game. Camera effects are a part of graphics, as well as lighting effects, FOV, textures, models, color spectrum and probably a dozen other things. So even if I were referring to his main point, you're still wrong.

Ignorance x2.
Legutóbb szerkesztette: Sisyphos; 2013. nov. 26., 12:24
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Közzétéve: 2013. júl. 15., 9:08
Hozzászólások: 73