Dying Light

Dying Light

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How is the story and side quests in this game?
JUst curious, but is the story enjoyable to care and how are the side quests?
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Wyświetlanie 1-15 z 18 komentarzy
Coldhands 5 lutego 2015 o 21:39 
Playing it on the Xbox. A handful of hours in and the story has been pretty forgettable so far. The characters are all pretty homogenous and none of them stand out or are particularly interesting. The side quests though, are actually fairly good. There are about 40 side quests in the game I think, and each one I've done so far as had a bunch of unique voice work and been it's own multi-part mini story. Again, the stories aren't really interesting, but it's nice that the side quests are spruced up beyond MMO style fetch quests.

Dying Light isn't a game you play for the story though, the story is just there as a frame work to hang objectives on, which are just there to give you a reason to go out into this zombie infested city and kill (rekill) stuff, collect stuff, craft stuff and level up. The do better than the story and quests that were in Dead Island, but that's a real short putt.
oldhanz 5 lutego 2015 o 21:41 
the story and side quests are fine. Nothing mind blowing. The real fun is traversing the city which is excellent.
Początkowo opublikowane przez Coldhands:
Playing it on the Xbox. A handful of hours in and the story has been pretty forgettable so far. The characters are all pretty homogenous and none of them stand out or are particularly interesting. The side quests though, are actually fairly good. There are about 40 side quests in the game I think, and each one I've done so far as had a bunch of unique voice work and been it's own multi-part mini story. Again, the stories aren't really interesting, but it's nice that the side quests are spruced up beyond MMO style fetch quests.

Dying Light isn't a game you play for the story though, the story is just there as a frame work to hang objectives on, which are just there to give you a reason to go out into this zombie infested city and kill (rekill) stuff, collect stuff, craft stuff and level up. The do better than the story and quests that were in Dead Island, but that's a real short putt.

Well it is good to hear that the side missions at least have some back story to them instead of being simple fetch/side quests which is something I hate. I'm glad they give a reason why you are doing this and that. As for main story, I just wanted to see if it was at least somewhat interesting but like you said it may not seem to much of a focus, just a frame work. How long would this game be if I focus on main story and all side missions be? I really don't care for collectibles unless they really benefit you, like using them as points for skills. Are the skills really good or are half of them useless like in the far cry games?
Zuluknob 5 lutego 2015 o 21:48 
Początkowo opublikowane przez Blu3_Puls3:
Początkowo opublikowane przez Coldhands:
Playing it on the Xbox. A handful of hours in and the story has been pretty forgettable so far. The characters are all pretty homogenous and none of them stand out or are particularly interesting. The side quests though, are actually fairly good. There are about 40 side quests in the game I think, and each one I've done so far as had a bunch of unique voice work and been it's own multi-part mini story. Again, the stories aren't really interesting, but it's nice that the side quests are spruced up beyond MMO style fetch quests.

Dying Light isn't a game you play for the story though, the story is just there as a frame work to hang objectives on, which are just there to give you a reason to go out into this zombie infested city and kill (rekill) stuff, collect stuff, craft stuff and level up. The do better than the story and quests that were in Dead Island, but that's a real short putt.

Well it is good to hear that the side missions at least have some back story to them instead of being simple fetch/side quests which is something I hate. I'm glad they give a reason why you are doing this and that. As for main story, I just wanted to see if it was at least somewhat interesting but like you said it may not seem to much of a focus, just a frame work. How long would this game be if I focus on main story and all side missions be? I really don't care for collectibles unless they really benefit you, like using them as points for skills. Are the skills really good or are half of them useless like in the far cry games?
AFIK you can finish the main quest in 8 hrs if you rush through it, the side quests all give you points for skills, even random encounters rescuing or eliminating. Some of the side quests are a bit samey but most have as much point as the main quest line.
Coldhands 5 lutego 2015 o 21:52 
^^As far as I can tell, the main story and the side missions are about 95% of the game. There are a few other things you can do (farm crafting materials, chase down random valuable drops, and rescue the odd survivor from zombies) but the story and the side missions are really the bulk of the game. I don't know how many missions there are, and I'm not far enough in to see an end in sight, but the reviews I've read have been the game between 20 and 30 hours, and I'd guess you'll get closer to 40 if you do all the side quests. So a pretty good size game.

There ARE collectables, but I haven't found anything that tells me where they are, so it's not really something I think you'd want to dedicate time to actually hunting down, because the city is big and super dense. You'll run across them in the course of playing the game. Some of the collectables do give you one of the three types of XP though, but otherwise it seems like the rewards are just notes and journal entries (none of which I've actually read).

The skill trees seem solid. There are three; Survivor (passive general upgrades), Agility (movement, climbing and crazy physical attack upgrades), and Power (weapon use and crafting upgrades). You level them each separately by doing different things, and so far, every skill point I've spent has had an immediate and obvious effect. One the one hand, that's great because I get a cool bonus every time I level up ... but on the other I can see this game becoming really easy by the time I'm into the bottom half of these trees because the abilities I'm getting are pretty darn powerful. Still, getting new skill points is probably the best part about Dying Light.
Ostatnio edytowany przez: Coldhands; 5 lutego 2015 o 21:53
x_reactor_x 5 lutego 2015 o 21:54 
For me ,the story is cool and make me continue to like it !
Coldhands 5 lutego 2015 o 21:55 
Also, playing co-op opens up a few new options. You'll be prompted to start competitions between you and your buddies while playing. Like if you put a waypoint on the map, you might get the option to create a race to that point, and the first person there will get a little reward like money or some kind of xp. It's kind of a neat system; totally optional, but can keep things interesting if you and a friend are just out puttering around the town.
Początkowo opublikowane przez Coldhands:
Also, playing co-op opens up a few new options. You'll be prompted to start competitions between you and your buddies while playing. Like if you put a waypoint on the map, you might get the option to create a race to that point, and the first person there will get a little reward like money or some kind of xp. It's kind of a neat system; totally optional, but can keep things interesting if you and a friend are just out puttering around the town.

That is indeed an interesting addition.
NZPorterDJ 5 lutego 2015 o 21:58 
Main quest line story is pretty derivative and forgetable. The ending is especially a severe disappointment as is the way it is handled. If you've play Shadow of Mordor, then you'll know what to expect. Very, very sad face!

The side quests are a mixed bag. Some are hilarious, like those involving the twins. Obnoxious to a point that I want to be able the shoot them in the knee and leave them for the Zs.

Overall only held up by the actual gameplay which is pretty solid, so forget why you're having to do something and just be happy in the ways you can get it done.
Honor Guard 5 lutego 2015 o 22:14 
For me story was wounderful,and i can remeber it
The main quest, for once, actually makes sense.

I'd say that with about 95% of the games I play, I'm completely lost within two hours. Game developers just aren't all that great at storytelling.

That's just not the case in Dying Light. Basically, you play as a double agent, and have to do good things to bad people in order not to blow your cover. The plot is easy to follow, which is why, I think, some of the people above are saying the story is 'derivative'. It's not derivative. Harry Potter is derivative.

A thing you'll notice wtih many popular novels is that if people sort of can't understand what's going on, then they tend to think the author is 'elevated'. People love it when they can't follow a story.

Perfect example: Cloud Atlas. Rave reveiws from The Great Unwashed, but that book is a mess.

Another example: The Witcher 2.

People rave about the story in The Witcher 2 - chiefly because it IS impossible to follow, and they think that that makes the story something incredible... just incredible.

"Listen, Geralt of Rivia, we must seek King Foltest's advice, because if The Crows betray the Scoia'tael, we'll lose our alliance with the Temerians. Maybe you could get Triss to talk with Vernon Roche, and have him secure an alliance with King Henselt's men. Síle de Tansarville can be counted on to intervene if Saskia betrays the Temerians... oh, and don't forget about the Nilfgaardians. How exactly Nilfgaard is going to play into all of thiis remains to be seen... but that word... Nilfgaard... it sure is cool, isn't it? Nilfgaard. I could say that all day long. Very Tolkien-esgue. Nilgaard. Nilfgaard. Nilfgaard."

I wish that way more games had plots like Dying Light.
Ostatnio edytowany przez: Francis_Mallman; 5 lutego 2015 o 22:34
Początkowo opublikowane przez Honor Guard:
For me story was wounderful,and i can remeber it

The truth.
Początkowo opublikowane przez Zuluknob:
AFIK you can finish the main quest in 8 hrs if you rush through it,

Oh, BS.
Początkowo opublikowane przez DJPorterdNZ:
The side quests are a mixed bag.

'A mixed bag..." - the single most cliched phrase in all of gaming.
Zuluknob 5 lutego 2015 o 22:29 
Początkowo opublikowane przez Schumy:
Początkowo opublikowane przez Zuluknob:
AFIK you can finish the main quest in 8 hrs if you rush through it,

Oh, BS.
Why BS? Said it was AFIK. I'm 55hrs in atm but am not in any way rushing it.

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Data napisania: 5 lutego 2015 o 21:33
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