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Zgłoś problem z tłumaczeniem
Dying Light isn't a game you play for the story though, the story is just there as a frame work to hang objectives on, which are just there to give you a reason to go out into this zombie infested city and kill (rekill) stuff, collect stuff, craft stuff and level up. The do better than the story and quests that were in Dead Island, but that's a real short putt.
Well it is good to hear that the side missions at least have some back story to them instead of being simple fetch/side quests which is something I hate. I'm glad they give a reason why you are doing this and that. As for main story, I just wanted to see if it was at least somewhat interesting but like you said it may not seem to much of a focus, just a frame work. How long would this game be if I focus on main story and all side missions be? I really don't care for collectibles unless they really benefit you, like using them as points for skills. Are the skills really good or are half of them useless like in the far cry games?
There ARE collectables, but I haven't found anything that tells me where they are, so it's not really something I think you'd want to dedicate time to actually hunting down, because the city is big and super dense. You'll run across them in the course of playing the game. Some of the collectables do give you one of the three types of XP though, but otherwise it seems like the rewards are just notes and journal entries (none of which I've actually read).
The skill trees seem solid. There are three; Survivor (passive general upgrades), Agility (movement, climbing and crazy physical attack upgrades), and Power (weapon use and crafting upgrades). You level them each separately by doing different things, and so far, every skill point I've spent has had an immediate and obvious effect. One the one hand, that's great because I get a cool bonus every time I level up ... but on the other I can see this game becoming really easy by the time I'm into the bottom half of these trees because the abilities I'm getting are pretty darn powerful. Still, getting new skill points is probably the best part about Dying Light.
That is indeed an interesting addition.
The side quests are a mixed bag. Some are hilarious, like those involving the twins. Obnoxious to a point that I want to be able the shoot them in the knee and leave them for the Zs.
Overall only held up by the actual gameplay which is pretty solid, so forget why you're having to do something and just be happy in the ways you can get it done.
I'd say that with about 95% of the games I play, I'm completely lost within two hours. Game developers just aren't all that great at storytelling.
That's just not the case in Dying Light. Basically, you play as a double agent, and have to do good things to bad people in order not to blow your cover. The plot is easy to follow, which is why, I think, some of the people above are saying the story is 'derivative'. It's not derivative. Harry Potter is derivative.
A thing you'll notice wtih many popular novels is that if people sort of can't understand what's going on, then they tend to think the author is 'elevated'. People love it when they can't follow a story.
Perfect example: Cloud Atlas. Rave reveiws from The Great Unwashed, but that book is a mess.
Another example: The Witcher 2.
People rave about the story in The Witcher 2 - chiefly because it IS impossible to follow, and they think that that makes the story something incredible... just incredible.
"Listen, Geralt of Rivia, we must seek King Foltest's advice, because if The Crows betray the Scoia'tael, we'll lose our alliance with the Temerians. Maybe you could get Triss to talk with Vernon Roche, and have him secure an alliance with King Henselt's men. Síle de Tansarville can be counted on to intervene if Saskia betrays the Temerians... oh, and don't forget about the Nilfgaardians. How exactly Nilfgaard is going to play into all of thiis remains to be seen... but that word... Nilfgaard... it sure is cool, isn't it? Nilfgaard. I could say that all day long. Very Tolkien-esgue. Nilgaard. Nilfgaard. Nilfgaard."
I wish that way more games had plots like Dying Light.
The truth.
Oh, BS.
'A mixed bag..." - the single most cliched phrase in all of gaming.