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I just got to questioning why they would make different grades for them when they have identical stats and are even worth the same amount of money.
Strangely, the shopkeepers sometimes sell guns that do way less damage than the ones I found 15 levels ago.
Guns don't scale with you like melee weapons instead they're set at specific damages from the first one you find til the last. Police Rifle does something like 178 damage, military 130's, american handgun 120's or so, german handgun 180's etc. The lower damage ones have higher fire rates and vise versa. The devs probably wanted guns to be the last resort and even then I've got a short sword that does the same damage in one swing as a shell from a shotgun blast so they're kinda pointless... unless you're fighting humans and even then ehhh.. lol
But yeah the legendary guns are just as good/bad as a blue.
Right now I'm finding my Rifle extremely useful for taking out those spitting guys from range. It also makes any encounter with humans much easier since they can't block/deflect bullets like they can melee attacks.
Mod a .50 cal barret in and I'll download it.
I got German 9mm with 252 power
http://steamcommunity.com/sharedfiles/filedetails/?id=576305834
I've never seen that color grade before. Are they Platinum grade ?
Personally I think guns would make this game more like every other zombie shooter or even far cry, which would make it loose all the fun that comes from bashing and chopping zombie heads off.
They do, when you start putting your legendary level points in Firearm Damage.