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I keep playing Dying Light for the graphics and atmosphere despite the failed game design.
Some reviewer said that DL should have showcased everything that Techland learned from Dead Island, instead it showcased everything they did not learn....while this is a bit unfair, i have to admit it holds a lot of truth.
Techland has great artists but lacks game designers.
If they combined dead island's atmosphere with dying light's mechanics, the game would be awesome, still I am not regretting my hours in the game, it is that good.
Sounds a bit disingenuous, like you're holding back some of the reasons you don't like it. I suppose next you'll get The Following, and come back and tell us buggy racing doesn't belong in a zombie game. LOL
Heh others might, but I never hold back. There's no filter between my brain and mouth (in this case, my fingers).
I love DI/Riptide and Dying Light is supposed to be 100 times better.......according to its own developers anyway. I certainly didn't preorder it for the parkour.
I WANT to love the game, because it's the no1 game I've been looking forward to the past few years. Maybe that's why it might sound "disingenuous" to some. The gameplay itself is fun, improved combat mechanics, superior movement compared to DI etc.
But making parkour the main attraction is ridiculous because it's a zombie game. You're supposed to kill zombies, not run away from them. And the fact that we're stuck in Harran from beginning to end bores me the hell out. I want visual variety, not the same old crap.
Putting it another way. If all maps in Left 4 Dead 2 were of the same location, how many hours would you put in it before you got sick to death of it? Playing through the exact same content over and over again? It's madness, and a HUGE step-down from Dead Island.
DI might not be the most polished game in the world, but for me it's 100 times more fun that this thing.
Ignore the annoying little $hit in the top left corner :) .
I play the game just for the parkour aspect, because there're so many baddies and I can just escape from them by climbing up and laugh at them.
But then there's the night baddies and I usually stay home sleeping xD
Yes, I did not find Dying Light to have a good story, personally. However, I did not find Dead Island to have a good story either. The difference between Dead Island and Dying Light was that Dying Light attempted to be serious about it's story, but I still ended up laughing even in the moments that were supposed to be serious simply because of the stories structure and how it feels as a whole (Nonsensical, hurr durr main character, and too much suspension of disbelief).
With that being said, I never really came into Dying Light expecting a good story. For me, right from the get-go they let me know that it was going to be a story that I would be laughing throughout because of how bad it was so in that sense, it was comedically bad at some points instead of just being bad-bad.
Honestly, I feel you have to enjoy the gameplay to enjoy Dying Light, because that is it's main attraction. From how you're speaking, it would seem as though not only have you not progressed far in the game, but you haven't progressed your character either. While you can use parkour to avoid enemies, short of playing on the Nightmare difficulties (Nightmare and Nightmare NG+), you should have no trouble confronting and killing zombies en masse to your hearts content.
Granted I do feel the game was better balanced prior to the Enhanced Edition, it's still very possible to be the hunter as opposed to being the hunted. You never mentioned what difficulty level you were playing in. Perhaps bringing it down to Normal would be more your speed (If you are not already playing on the Normal difficulty). Playing the game cooperatively could also help with your zombie killing needs (Although not necessary) and fun factor (As with many other co-op titles).
I should further elaborate on progressing your character by mentioning that in progressing your character, you unlock far more gameplay options. There's quite the difference between a Survivor 1/Agility 1/Power 1/Legend 0 character and a Survivor 25/Agility 24/Power 24/Legend +++. While the Legend levels are quite grindy, they do open up alternative gameplay options like the bows being more effective or your fists being more effective.
Although in the game's current state, I wouldn't recommend playing on the Nightmare difficulty setting. It's too gun-centric if you want to be effective. You can, however, switch to Nightmare difficulty to turn in Distress Relief Packages and gain the legendary experience bonus of Nightmare then switch out. This is something to think of later down the road though, if you ever get that far. o.o...
Anyhow, that's just my two cents.
That's very disrespective of the fact that with such a feature, you can also add more horror to the game, because now you have the ability (and often the need) to get to safer places rather quickly. So you can add tougher enemies like volatiles.
I think you're making far too much out of the parkour. It isn't there just for kicks, yet it's fun too. I also feel you're making too much of the story. Dead Island and Riptide's stories aren't really any better, just a bit different.
Dead Island is the terrible and the incomplete beta-version of Dying Light. Dead Island was supposed to be something like this, but they ran out of time and money.
The story isn't intended to be "good", its more of a premise from a TV show, than it is a full feature experience. It doesn't need to be anymore than it is for this kind of title. A zombie game with a good story? Are you kidding me lol. People don't play these kinds of games for the story.
Parkour is a new addition to this genre and I hope its not the last. Escaping a zombie or monster in this game is intense and adds to the fear factor. I've had my heart racing more times running from Volatiles then I've had being surrounded by zombies.
I am defending this game, but it also sounds to me like you expected something different than what you got. There are lots of videos and reviews for this game, so if you bought it AFTER you did research on the game then its your fault.
Techland deserves major kudos for the kind of experience they introduced to the zombie genre and this game plays like a passion project rather than a cash cow - and with that being said - milk away Techland!
To be fair, it's because most people think it's hot garbage. Also, I'd use spoiler tags because some of the folks in this thread have not completed the story in it's entirety or played the Following DLC. Just sayin'.
I'm sure the story isn't intended to be bad. They wanted to take a more serious approach with Dying Light and it's general story, and it's still laughably bad just in different ways. Granted, if you do the slightest bit of research before your purchase you would *know* the story is bad.
With that being said, the game's enjoyable. Just not for the story. If you're playing Dying Light for the story, I'd say there's a good chance you'd be disappointed.