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Quite accurate I might say, and very similar to Dead Island quest system, yes. You are free to roam about your business the same way, getting and turning in quests or simply exploring freely.
XP for every action is shared between all players in the session, but loot, cash and others are individual as they are treated as client-side. Story and side quests progress is partially shared as well.
The loot is basically composed of raw materials, which you'll use for crafting (such as modifying weapons, fabricate resources such as medkits, flares, etc), valuables that you can sell for money, and weapons, that can be found in different tiers and appearances.
Aside from weapons, you essentially craft consumables, that replenish or temporarily boost specific stats. The closest thing to armor you have in the game is a shield you can craft to defend yourself from physical and ranged attacks.
There is no base building in the game, but you can unlock safezones which sort of work as resting places for your character.
This.
The prologue of the game must be played solo before co-op is enabled, and the final fight against the main antagonist can not be played together as well.
The second storyline consists of various different sidequests, which aren't required to complete the main storyline, but do provide the opportunity to increase character skill levels, and earn rewards, such as unique weapons and weapon blueprints.
All of the quests can be played coop with the exception of the Prologue, and the Finale quests for both the Campaign, and the Following. In terms of quest completions during coop play, if you join someone's game whose progress is further in the main storyline than yours, while you'll be able to complete quests in their game, in order for you to see them as completed in your game, you'll have to complete them in your own game too. If you join someone's game whose main storyline progression is the same or earlier than yours, then both of you will get recognition for completing quests in both of your games.
There's crafting items located all over the DL world in a variety of locations. Once you have them in your inventory, you're able to craft items anywhere. You can collect, and keep in inventory, the various craft items in infinite amounts, but you're limited in how many weapons, and how much ammunition, potions and medkits you can carry in a single inventory slot.
You're able to craft a few specific weapons from scratch, several kinds of throwing weapons, and some types of ammunition. Other ammunition and weapons you'll need to scavenge, find, or buy from vendors. You're also able to increase weapon stats, and add elemental effects to almost every weapon, as well as craft skins for some weapons. You can also craft shields, and shields with elemental effects, as well as medkits for healing, and potions which increase existing, or add new skills. There are also special developer weapon blueprints which craft weapons that can be used only when playing on Normal, or Hard, difficulty modes. Finally, in the Following you can craft parts for your buggy.
No. There isn't a equivalent base-building activity in DL.
Good Luck..
p.s. How will I know the prolog is over and we can join up for co-op?
On the other hand, if you hated those games. There's a good chance you might not enjoy Dying Light as much as we do. It's a very similar game in gameplay. But it foes add parkour to the mix and hell yeah does it fit.