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In addition, its presented with themes that often are avoided or downplayed i.e. the 'unknown customs inspector in a soviet-like world' and i think it was presented well.
finally, it was created in a medium that I think really gelled well with the themes by having low res on purpose to give that bit of distance from the reality this actually happened to people irl (and is still happening)
also, there are many choices you can make that affect game play in some way or another, which allows for various different scenarios to play out. there's many hours of fun that can come from the story mode, but if you don't like the scripted stuff, you can always go for endless mode ( the code for endless can be obtained by getting ending 20, in case you just want the code, it is: 62131)
I also don't know how a game like this gets numerous awards and high ratings. If it is this easy to create a blockbuster why would developers waste their time with graphics features and a story. This games success worries me of what's to come. My negative review got slammed when I said graphics like this belongs in the 90's and it's a game with a weak story. Then I changed it to "I dislike this game very much" and in minutes 0 out of 8 people found this helpful.
Fine, IGN, Metacritic and steam users can give the game good ratings but then don't slam murdered soul suspect and Ryse : son of Rome for a "weak story".
I believe this game should have been a flash game or mobile game but it has no merits for a PC game.
There is no comparison to LA Noire and this. This game is 0.1% of LA Noire
I was talking about the genre of inspection. You are completley right, of course. LA Noire is greatly superior to Papers, Please. I probaly should have referenced the comparison of two very different games. Apologies.
No it's fine. I just can't take this papers please popularity. I mean Murdered soul suspect was also a great inspection game? And it got such bad reviews for "predictable story and unimaginitive",
Well, one thing you have to remember is preference. Some people like games like LA Noire, or some people like games like Paper, Please. Murdered, Soul Suspect is a triple A game, while Papers Please is an indie game. Murdered was made by a large group of highly trained people, so reviewers are expecting alot more from it, while Papers, Please, well, vice-versa.
This, just as many helpless posts scattered within the depths of the interwebs, conclusively tells us, when someone has completely missed the point.
Well, maybe it isn't that easy to have such a great idea and implement it into a slim but addicting game. If developers had such great ideas easily they prolly would make games out of it, but it seems to be more rewarding and less exhausting to create the next no-brainer FPS-clone.
In terms of economic success, inspite PP was sold in masses after it reached a certain popularity, I don't think it can compete with the sales of AAA-Blockbuster, but due to it's self-ensvlaved one-man-dev and low costs it's a great success within it's range. I can imagine Lucas Pope was some way surprised by the success himself. It might be compareable to Notch and his unequaled prosperity with Minecraft: a good idea, a small team, low costs and a good word of mouth advertising. FYI Notch sold the Minecraft game and trademark for US$ 2.5BILLION (with B) to Microsoft.
While everyone can create games with a small team and keeping costs low (as the steam front page proves everyday) it's the good idea that is lacking in most games.
Also, Jorji Costava is the man.
I find this decision to be easy for me: I want to keep my job. In that case, would I still enjoy this game?
Yes.