Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I have no idea what would be more fun for you, but if you go in blind, simply expect to not reach endgame and having to make a new character that follows a proper build if you plan to actually get to the endgame.
I personaly would guess that going in with your first character in blind can be quite fun for many players, but it depends on how easily players get frustrated by the high difficulty. And even though the campaign is considered to have a very low difficulty compared to the endgame it still can be quite hard if you have a terrible build and no clue what's going on.
So yeah, it's up to you what you prefer I guess. Just be prepared to die over and over again if you go in blind and to eventually encounter a wall you can't seem to overcome.
It is fun. You can do it if you are willing to read some text on the screen.
--
In fact, the game will give you a handful of Skill Gem options to choose from when you complete certain quests. You can pick any of them that seems like it could be fun, or you can get 1 and buy another one from a Vendor in town. (The vendor will also sell other skill gems, outside of the suggested ones.)
--
You can change out yous skill gems at any point, but like Nico mentioned above, reskilling can be expensive later. You should try to pick a specialization or "theme" for your character relatively early (for example lightning or fire or minions). Then, changing to a new spell from the same element or to a different minion won't be a problem, usually.
You can have multiple skills, so you can start out by trying multiple different things. Your main skill does *not* have to be equipped in your weapon, it can be anywhere on your character. Throw around lightning bolts, icicles and fireballs, see how they feel.
As I mentioned about the quest rewards, you will get access to stronger spells as you complete quests. The first few are around level 2, 4, 12 and 28. They are not always direct upgrades, they might be used along your existing skills.
--
The 2 things you need to know before starting (although the game will tell you):
1. You need to link Support Gems to Skill Gems for them to work. They need to be on the same item and the sockets need to be visibly linked with a line connecting them.
2. You will lose 30% resistances at the end of Act 5 and Act 10. This combined with monsters getting stronger at those points, means you will start to die more. It's not your build sucking, it's not your skills lacking, it's just a jump in difficulty. Use the crafting bench and upgrade your gear.
You'll be weak, have a mixed gem loadout with no synergy since you're trying different spells to find what you like, and the game is not easy enough to get through that. In the midgame every death drains your exp, the only saving grace is bosses don't regenerate their hp when you die so you can die to them 50 times and still finish, but if you die that much you'll be severely underleveled and be even weaker against what is to come.
These types of games you almost always need to find an optimized build close to what you want to play.
If you're doing witch I'd suggest necromancer I actually had a lot of fun playing a guided necromancer build. Infernal Legion skeletons alone did more damage than any of my previous builds, combined with a health potion that healed minions too to keep them up longer.
He only has 300 hrs, i wouldn't take this too seriously.