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Stop lying.
The change only happened recently.
Not months ago.
It affects everything in the game you goon.
If a 200c map investment is making 30c profit split among players then what is that telling you for lower map investment ROI?
How are you unable to comprehend that I'm saying they had 6 months of time to work on something that was pushed out 4 days ago. Literally writing this to you in three different ways.
I'm literally astonished at your microscopic reading level right now, I've never seen anyone like you ever on any Internet forum.
/Thread btw, I said all that I needed
edit: oh look at you .8 hours in the past 2 weeks. yea we for sure should listen to someone who doesn't even have the time to formulate an informed opinion.
You know what, we'll see. But I don't think I've ever had an Alch Orb "drought" till this patch.
Btw .8h hours on Steam Deck, elsewhere on Standalone launcher. Lv 81, try harder
As I've said before, if they felt the need to change it. At the end of all this it WILL definitely be a nerf.
What it looks like to me is that the loot drop mechanics were tied to a core system that is as old as the game itself (almost a decade old at this point). For every League that was released, this original system became more and more entrenched, as the loot drops for each League depended upon the values defined by this mechanism.
My thoughts are that they were attempting to break away from this system, in an effort to replace it with a more modern and robust mechanism that defines loot drops more appropriately. However, in doing so, it's clear that they messed something up (royally, I might add).
It's not the "end of the world" (or the game for that matter). Just give it some time for them to iron it out.
That being said, this is definitely something that needs to be communicated, both in dev goals/roadmaps and patch notes - not just "slipped in" to some casual posting.
Going from relying on hard numbers to a robust system is probably best way to describe it but they ♥♥♥♥♥♥ up immensely.
They had 3 months of Sentinel league where Archnemesis was a mechanic that was added to core, and they were nerfed several times then as well.
They're STILL balancing difficulty and rewards with Archnemesis modifiers; the "What We're Working On" post mentions reducing life bonuses from Essence mods and for Red Beasts. I doubt they'll feel they hit the sweet spot here either, and will continue iterating on the design next league.
It seems strange to me that you somehow have faith in GGG to get it right the first time if they're going to go live with the change, and yet also have faith that anything they're going to do with a bad change that goes live is still going to be worse than before.