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1) Enemy can block, if you some how take blow up this 2 times, they will have 85% block chance. This is more or less "you do less 40+% DPS". This can bypassed by ground effect DPS and DOT
2) Enemy has 30% to dodge atk/spell, if you blow up this twice, almost same like block. 60% of the hit will nothing happen to them. This is bypassed by ground effect DOT
3) Enemy immune to xxx damage, if you are dealing physical damage and you still blow up "immune physical damage". You can only blame yourself not reading the modifier.
4) Enemy take 30% reduced damage. If you blow up this 3 times. Enemy only take 10% of your DPS, thats means 10k.
5) enemy regen x% of HP under a condition. Definitely a DPS check. This alone is ok, but if you somehow blow up this and any of the above. No hope
Just avoid what bad to you and blow the chest is better than blow up dangerous modifier. If you blow up multiple things that is dentrimental to your build such as they can dodge and block. Then at least don't blow up the regen so you can slowly grind them to death
As something holding you in place. I not sure, but suspect is bear trap
Regen is countered by DPS, and it's only 30% of their health over 1 second, every 4 seconds.
THat's easily countered by any decent DPS.
This seems like you've been hitting the wrong modifers. Because those issues only happen when you have damage reduction issues.