Path of Exile

Path of Exile

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CaleoGaming Jul 18, 2019 @ 2:38am
Izaro Ball Attack
No matter how safe I play, no matter how "telegraphed" you claim it is. The third arena is absolute BS. Playing miles away from him letting my vaal ancestral warchief beat him up, if I happen to have to pass by him at any time, the goddess will instakill me. And thats even with +3000 ER flask and Immortal Call.

I'm level 62 btw, going at the level 55 labyrinth. 2.3k health.
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Showing 1-15 of 18 comments
CaleoGaming Jul 18, 2019 @ 2:58am 
Finally did it. Man, that is the least fun i've had :/
Psyringe Jul 18, 2019 @ 3:55am 
Happy to hear that you got through, but I would strongly recommend to change either your build or your strategy based on the lessons learned from this fight. Izaro is no pushover, but the fight shouldn't be that difficult. Many fights ahead of you will be much harder. If you just declare this fight to be "absolute BS" and move on without fixing the flaws that made it so difficult for you, then you'll stand no chance later on.

Originally posted by CaleoGaming:
if I happen to have to pass by him at any time, the goddess will instakill me. And thats even with +3000 ER flask and Immortal Call.
Evasion helps against _attacks_. The Goddess uses a _spell_ that deals fire damage. Your evasion flask does absolutely nothing against spells. If you tried to rely on that flask to keep you alive during a difficult fight against a spellcaster, then yes, you will die. Quickly and frequently.

That said, the spell shouldn't instakill you with 2.3k life in the level 55 labyrinth. The spell deals fire damage and you didn't mention your fire resistance. Is it capped at 75%? If not, then you're taking much more damage than you need to due to inadequate defenses.

Lastly, which movement skill are you using? In boss fights, you often have very little time to get out of the way of deadly attacks or spells. Being able to quickly teleport to the side (instead of just walking) can make a huge difference. Even if that's still not quick enough, just constantly zipping around in the arena (as long as there are no ground hazards) can be very effective to throw the enemies' targeting off.
Last edited by Psyringe; Jul 18, 2019 @ 4:20am
davidb11 Jul 18, 2019 @ 3:58am 
I've done that fight many times with 2.4K health and have never been hit for anywhere close to 2000 health.
How are you taking that much damage?
Oh, Evasion. Right.
You can't just run Evasion, especially for Cruel Lab.
You have to back it up with Block or Acrobatics/Phase Acrobatics.
Or even using Iron Reflexes to turn it into armor.
That's one of the best choices honestly.

Back up the defense you have with whatever works, Iron Reflexes, and yes, evasion boosting flasks work with it just fine, a granite flask will help you here as well.

They also recommend 2.5K health for Cruel Lab, but you can do it with lower if you have armor.

You should also use the Soul of Solaris if you have it, though that's not likely, I admit, but anything that gives you actual Physical Damage reduction can help.

Wait, hold on, that's a magical spell when he slams down his mace? That's weird. Armor works perfectly against it.
It most certainly can't be full magic.
Unless we're talking about the fire spewing the Goddess does when he's not smacking you in the face with his mace.
Last edited by davidb11; Jul 18, 2019 @ 4:00am
CaleoGaming Jul 18, 2019 @ 4:41am 
Originally posted by Psyringe:
Happy to hear that you got through, but I would strongly recommend to change either your build or your strategy based on the lessons learned from this fight. Izaro is no pushover, but the fight shouldn't be that difficult. Many fights ahead of you will be much harder. If you just declare this fight to be "absolute BS" and move on without fixing the flaws that made it so difficult for you, then you'll stand no chance later on.

Originally posted by CaleoGaming:
if I happen to have to pass by him at any time, the goddess will instakill me. And thats even with +3000 ER flask and Immortal Call.
Evasion helps against _attacks_. The Goddess uses a _spell_ that deals fire damage. Your evasion flask does absolutely nothing against spells. If you tried to rely on that flask to keep you alive during a difficult fight against a spellcaster, then yes, you will die. Quickly and frequently.

That said, the spell shouldn't instakill you with 2.3k life in the level 55 labyrinth. The spell deals fire damage and you didn't mention your fire resistance. Is it capped at 75%? If not, then you're taking much more damage than you need to due to inadequate defenses.

Lastly, which movement skill are you using? In boss fights, you often have very little time to get out of the way of deadly attacks or spells. Being able to quickly teleport to the side (instead of just walking) can make a huge difference. Even if that's still not quick enough, just constantly zipping around in the arena (as long as there are no ground hazards) can be very effective to throw the enemies' targeting off.

https://www.youtube.com/watch?v=WnXejjlkuhE This here is the build that I am following. I had a level 50 ranger that i accidentally made a glasscannon build with, so I made a new character trying to follow a build that I found fun. I use quicksilver flask for movement.
Psyringe Jul 18, 2019 @ 4:57am 
Originally posted by CaleoGaming:
This here is the build that I am following. I had a level 50 ranger that i accidentally made a glasscannon build with, so I made a new character trying to follow a build that I found fun. I use quicksilver flask for movement.
I'm afraid I don't really have the time to watch through a voiceless build presentation video right now, but I don't think the build is the problem here. What's your fire resistance?
Last edited by Psyringe; Jul 18, 2019 @ 4:57am
davidb11 Jul 18, 2019 @ 4:58am 
That's what I'm surprised by as well. I mean, I can see it doing a ton of damage without fire resist.
I just wasn't fully aware the spirit attack was fire.
The_Driver Jul 18, 2019 @ 5:11am 
According to https://www.youtube.com/watch?v=LKxaUF8ABpM it does 6 projectiles of on average 500 damage on cruel difficulty. Not sure if that is at 0 or 75% res, but be that as it may, that's around 3000 damage if they all hit you, which they shouldn't as they land beside each other, you'd have to walk through the landing pattern to take damage from them all.

Now OP claims to have immortal call up, which at level 1 alone would cause him to take 25% less elemental damage, so of those 3000 only 2250 would come through. That's barely enough to kill you at 2.3k HP like OP claims if the damage rolls are a bit on the higher side and the value is to be taken at 75% resistance (so the resistance value you usually aim for).

This makes me think OP isn't even at full health when those "instant" deaths occur. Unless of course the IC is triggered and not auto-cast (which OP would have failed to mention in the leading post (not gonna watch that youtube video)). The they might take the first ball with full damage, leading to 2375 damage. (And if the 500 damage refer to 0% res, it'd only be around 600 damage with lvl 1 IC up and the typical 75% res... not enough to one-shot you at 2.3k HP)
TemjinGold Jul 18, 2019 @ 5:16am 
That build isn't that good to be honest. Slayer Cyclone is much easier with Armour than Evasion and the Abyssus they recommend makes you take even MORE damage on top of not having armour. This is a great way to get 1-shotted.

I recommend this one instead:

https://www.youtube.com/watch?v=uN0Am_XisQ4
davidb11 Jul 18, 2019 @ 5:16am 
Did they change Immortal Call? Because you're literally immune to all damage when it's up.
I'm very confused.
The_Driver Jul 18, 2019 @ 5:22am 
Originally posted by davidb11:
Did they change Immortal Call? Because you're literally immune to all damage when it's up.
I'm very confused.

See https://pathofexile.gamepedia.com/Immortal_Call#Version_history
No longer makes you immune to physical damage for a duration. Base duration is now 1 second at all gem levels (from 0.4 seconds). Now has an instant cast time (from 0.85 seconds). Now causes you to take 25% less elemental damage and 25% less physical damage at gem level 1, with the values growing based on the gem level, up to 34% less elemental damage and 35% less physical damage at gem level 20. Now consumes endurance charges up to a maximum of 5, causing you to take 15% less physical damage per endurance charge consumed for the buff's duration. Increases the duration of the buff by 20% for each endurance charge consumed. Now has a 3 second cooldown, which does not recover during its effect. Shares its cooldown with other guard skills
(emphasis mine)
Psyringe Jul 18, 2019 @ 5:23am 
Originally posted by davidb11:
Did they change Immortal Call? Because you're literally immune to all damage when it's up.
I'm very confused.
Yes, it got changes recently. This is the current version: https://pathofexile.gamepedia.com/Immortal_Call
davidb11 Jul 18, 2019 @ 5:23am 
OH. Okay. I missed that one. Sorry about that. It totally slipped by me.

Last edited by davidb11; Jul 18, 2019 @ 5:24am
Detergent Jul 18, 2019 @ 5:39am 
By ball attack you mean the barrage of green fireballs?
If so, and if I remember correctly, thats a 50/50 split between physical and fire damage. Its also probably a spell (Maybe?) and can't be evaded. with 75% fire resist you should be able to take a few hits from it.
Also I think if you stand next to Izaro she wont cast the fireballs. So when Izaro is busy with totems, stand right behind him and you should be safe.
general_windu512 Jul 18, 2019 @ 6:02am 
Izaro is not the worst bosses you'll have to encounter . If you're in Legion he's not even as bad as the monolith monsters in red maps are. Because if you fought him a few times and you know what he will do next based on his animations , as long as you keep moving you'll be fine. To compare : I have beaten Izaro on all levels in this league no problem but i have died several times to rare legion monsters (mostly because i didn't know what they could do yet) . Since you still have two fights ahead of you : If you want to make it easier , make sure Izaro doesn't get any buffs for the last fight so you only have to fight him at normal strenght. You can check the website poelab to see the daily layout for every difficulty of the labyrinth to plan ahead. Good luck !
TemjinGold Jul 18, 2019 @ 7:55am 
If your stats aren't up to snuff, might also consider a Ruby Flask just for that fight.
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Date Posted: Jul 18, 2019 @ 2:38am
Posts: 18