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Evasion helps against _attacks_. The Goddess uses a _spell_ that deals fire damage. Your evasion flask does absolutely nothing against spells. If you tried to rely on that flask to keep you alive during a difficult fight against a spellcaster, then yes, you will die. Quickly and frequently.
That said, the spell shouldn't instakill you with 2.3k life in the level 55 labyrinth. The spell deals fire damage and you didn't mention your fire resistance. Is it capped at 75%? If not, then you're taking much more damage than you need to due to inadequate defenses.
Lastly, which movement skill are you using? In boss fights, you often have very little time to get out of the way of deadly attacks or spells. Being able to quickly teleport to the side (instead of just walking) can make a huge difference. Even if that's still not quick enough, just constantly zipping around in the arena (as long as there are no ground hazards) can be very effective to throw the enemies' targeting off.
How are you taking that much damage?
Oh, Evasion. Right.
You can't just run Evasion, especially for Cruel Lab.
You have to back it up with Block or Acrobatics/Phase Acrobatics.
Or even using Iron Reflexes to turn it into armor.
That's one of the best choices honestly.
Back up the defense you have with whatever works, Iron Reflexes, and yes, evasion boosting flasks work with it just fine, a granite flask will help you here as well.
They also recommend 2.5K health for Cruel Lab, but you can do it with lower if you have armor.
You should also use the Soul of Solaris if you have it, though that's not likely, I admit, but anything that gives you actual Physical Damage reduction can help.
Wait, hold on, that's a magical spell when he slams down his mace? That's weird. Armor works perfectly against it.
It most certainly can't be full magic.
Unless we're talking about the fire spewing the Goddess does when he's not smacking you in the face with his mace.
https://www.youtube.com/watch?v=WnXejjlkuhE This here is the build that I am following. I had a level 50 ranger that i accidentally made a glasscannon build with, so I made a new character trying to follow a build that I found fun. I use quicksilver flask for movement.
I just wasn't fully aware the spirit attack was fire.
Now OP claims to have immortal call up, which at level 1 alone would cause him to take 25% less elemental damage, so of those 3000 only 2250 would come through. That's barely enough to kill you at 2.3k HP like OP claims if the damage rolls are a bit on the higher side and the value is to be taken at 75% resistance (so the resistance value you usually aim for).
This makes me think OP isn't even at full health when those "instant" deaths occur. Unless of course the IC is triggered and not auto-cast (which OP would have failed to mention in the leading post (not gonna watch that youtube video)). The they might take the first ball with full damage, leading to 2375 damage. (And if the 500 damage refer to 0% res, it'd only be around 600 damage with lvl 1 IC up and the typical 75% res... not enough to one-shot you at 2.3k HP)
I recommend this one instead:
https://www.youtube.com/watch?v=uN0Am_XisQ4
I'm very confused.
See https://pathofexile.gamepedia.com/Immortal_Call#Version_history
(emphasis mine)
If so, and if I remember correctly, thats a 50/50 split between physical and fire damage. Its also probably a spell (Maybe?) and can't be evaded. with 75% fire resist you should be able to take a few hits from it.
Also I think if you stand next to Izaro she wont cast the fireballs. So when Izaro is busy with totems, stand right behind him and you should be safe.