Path of Exile

Path of Exile

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Yndigo 2016 年 12 月 1 日 下午 8:02
Immortal Call, how it works?
Sup guys! Noob question. I see a lot of builds using Immortal Call but I dont see warkloks mark to generate the endurance charges. What it the deal??? thx!!!
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Fiveball 2016 年 12 月 1 日 下午 8:31 
Dont worry about silly questions. I google stuff all the time on things with Poe and I've got an few thousand hours in the game.

Just as a real basic method - You typically link IC to a cast when damage taken gem. To generate charges you can self cast enduring cry or some gears will generate the charges , or some ascendancy nodes assist in auto generating endurance charges.
cymmex 2016 年 12 月 2 日 上午 2:46 
In addition to what guitarnut said, you don't really need endurance charges. IC has a base duration of .4 seconds and endurance charges increase that. Typically you'll want at least a cast when damage taken gem linked with immortal call and a increased duration if you can.

.4 seconds might not seem like much but it's enough to keep you from getting one shot from phys dmg.
Yndigo 2016 年 12 月 2 日 上午 9:25 
Got it! thx!!!
Snow 2017 年 5 月 29 日 上午 2:52 
sorry for the necro...

lets say that my CWDT triggers when i take total of 1000 damage points and added to it immortal call (without any other buffs)

so if i get 1 hit of 2000 (phisical) when this gem will trigger?
a) i will get 2000 damage, gem triggers, protect me from phisical dam for next 0,4s
b) ill get 1000 damage, gem triggers preventing rest of the hit and the 0,4s afterwards

or something completly different?
Loco 2017 年 5 月 29 日 上午 3:04 
The way I always understood it, you get your 'a' answer. Hopefully someone will correct me if it's wrong.

It doesn't protect you from any of the hit that triggers it, but any physical damage after that hit while IC is active you're protected from.
general_windu512 2017 年 5 月 29 日 上午 3:27 
The game actually runs a counter in the background for how much damage you've taken and once you pass 2000 (in this example) immortal call is triggered. This counter is only for the instance you're in , so if you enter a new world area or map you start at 0 again.

Edit : So there may be times where you survive a one shot that deals more than 2000 damage and then there might be a whimpy attack that deals just enough damage to get your counter over 2000. Also since you mentioned physical damage : the counter doesn't actually differentiate what type of damage you took . So cast when damage taken can trigger immortal call with elemental or chaos damage as well.
最后由 general_windu512 编辑于; 2017 年 5 月 29 日 上午 3:30
StreamWhenGuy 2017 年 5 月 29 日 上午 3:33 
When you get 10 000 damage — you get 10 000 damage calculated from hp pool, resists, armor...
1000 is just that amount of damage gem needs to trigger the immortal call effect, and its duration will prevent you from any phys damage taken, eaither it will be 50k or 1k.
Guess that's correct.
Snow 2017 年 5 月 29 日 上午 4:26 
so basically the immortal call will not affect the current hit i;m getting?
from the description the immortal call protect from phiyical damage
so if htere would be a phy hit that would one shot me the immortal call will not work and i will die anyway?

i'm wondering if there is a poin in having it signed to CWDT if i;m not generating any charges for longer upkeep
Loco 2017 年 5 月 29 日 上午 5:04 
It can't protect you from that hit because it's not active yet. You have to take the damage for CWDT to cast the spell.

Eh, it's nice because any hit or hits will do zero physical damage if it happens in that .4 second.

Really comes in handy with packs of fast hitting creatures, because while IC is active, you also cannot be stunned by physical damage. (Because it's zero.)

Not sure if it still works, put CWDT, Enduring Cry, and then Immortal Call in an item. It makes the charges and then burns them.

A guide to the trigger order can be found on the wiki, explaining it better than I could here.

http://pathofexile.gamepedia.com/Cast_when_Damage_Taken_Support
The_Driver 2017 年 5 月 29 日 上午 5:15 
引用自 Loco
Not sure if it still works, put CWDT, Enduring Cry, and then Immortal Call in an item. It makes the charges and then burns them.
Enduring cry is not a spell anymore, so it's not cast, hence not working with cwdt anymore.
Loco 2017 年 5 月 29 日 上午 5:18 
Good to know. Wasn't sure since I don't use enduring cry, just immortal call.
Snow 2017 年 5 月 29 日 上午 7:00 
Thank you for the info :)
Deadbubble 2017 年 5 月 29 日 上午 9:57 
引用自 Loco
It can't protect you from that hit because it's not active yet. You have to take the damage for CWDT to cast the spell.

Eh, it's nice because any hit or hits will do zero physical damage if it happens in that .4 second.

Really comes in handy with packs of fast hitting creatures, because while IC is active, you also cannot be stunned by physical damage. (Because it's zero.)

Not sure if it still works, put CWDT, Enduring Cry, and then Immortal Call in an item. It makes the charges and then burns them.

A guide to the trigger order can be found on the wiki, explaining it better than I could here.

http://pathofexile.gamepedia.com/Cast_when_Damage_Taken_Support

CWDT IC got changed a while ago. Now you need to link it to a Cry when Damage Taken Support.
ChevyNoel 2017 年 5 月 29 日 下午 1:16 
引用自 Deathbubble
CWDT IC got changed a while ago. Now you need to link it to a Cry when Damage Taken Support.

:claugh:
StreamWhenGuy 2017 年 5 月 29 日 下午 9:13 
Logout when damage taken would be nice in 3.0 XD
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发帖日期: 2016 年 12 月 1 日 下午 8:02
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