Path of Exile

Path of Exile

통계 보기:
Crusty 2017년 9월 6일 오전 2시 35분
Update download 200MB, disk allocate 9GB
... just fix that
< >
12개 댓글 중 1-12개 표시
The_Driver 2017년 9월 6일 오전 2시 38분 
Yes valve, please fix that.

https://www.reddit.com/r/Steam/comments/650wim/19gb_required_for_200mb_patch_okay_steam/dg7w4ya/
This is true. Steam uses the space to create a temporary backup copy of each file that is being patched. We do this because we have no idea if your internet or wifi will cut out during the download, or if your PC will shut down, or if Steam will crash for some reason. If any of those things happen and the patch is only halfway done, and we didn't have the backup files, then the game would be in a totally broken state and wouldn't be playable until you got online again and Steam could do a full re-download of the broken files.

Back when games were 5-10 GB this was totally uncontroversial. Now that many games are in the 20-50 GB range, it's kind of annoying. We could add a prompt like "If your computer or internet access shut down for any reason during the patch process, you may have to redownload the game" and make you click the "I'm a Cowboy" button. But I think you can understand that even if we do that, it will generate a lot of angry people saying "I went on vacation and took my laptop and I don't have internet access and MY GAME DOESNT WORK" and asking for refunds.
Kareekoe 2017년 9월 6일 오전 3시 10분 
Crusty님이 먼저 게시:
... just fix that
i dont know how to see the disk allocate but it feels like its way longer and bigger than it should be -.- i shouldnt have to wait 20+ minutes for a 200mb patch to complete fully in its Disk stage...
The_Driver 2017년 9월 6일 오전 3시 43분 
kareekoefoxfireheart님이 먼저 게시:
Crusty님이 먼저 게시:
... just fix that
i dont know how to see the disk allocate but it feels like its way longer and bigger than it should be -.- i shouldnt have to wait 20+ minutes for a 200mb patch to complete fully in its Disk stage...
If this bothers you too much right now, before valve gets their service together, download the standalone and use that instead. Contact GGGs support via email in order to associate an email to your account, so that you can log in with the standalone and don't loose progress.
Phobos 2017년 9월 6일 오전 5시 56분 
Crusty님이 먼저 게시:
Update download 200MB, disk allocate 9GB
... just fix that
standalone client. done.
Phobos 님이 마지막으로 수정; 2017년 9월 6일 오전 5시 56분
Old Cat 🐱 2017년 9월 6일 오전 6시 51분 
Cry more. It helps somehow.
Darksidewalker 2017년 9월 6일 오전 10시 52분 
git gud and use a SSD. patch 10s.
Phobos 2017년 9월 6일 오후 1시 46분 
Darksidewalker님이 먼저 게시:
git gud and use a SSD. patch 10s.
riiight. ssd replaces steam's patching method. okay.
Phobos 님이 마지막으로 수정; 2017년 9월 6일 오후 1시 47분
Grumpy 2017년 9월 6일 오후 2시 26분 
Prophet님이 먼저 게시:
Darksidewalker님이 먼저 게시:
git gud and use a SSD. patch 10s.
riiight. ssd replaces steam's patching method. okay.

no, but SSDs are faster. and in PoE's case everytime the content file will be copied. which is around 8GB big
Phobos 2017년 9월 6일 오후 10시 52분 
Grumpy님이 먼저 게시:
Prophet님이 먼저 게시:
riiight. ssd replaces steam's patching method. okay.

no, but SSDs are faster. and in PoE's case everytime the content file will be copied. which is around 8GB big

Implied by Darksidewalker within an atypical retort...

Using a SSD will be faster; but will not give you a static timespan of 10 seconds as it does not replace steam's patching method.

Of course this could be changed thereby alleviating the mangulation into two or more containers. No one said thou shalt only use one resouce file and there is a really good reason you should avoid The Blob, Winnebago or also known as The God Class.
Phobos 님이 마지막으로 수정; 2017년 9월 6일 오후 10시 54분
Isometric 2017년 9월 7일 오전 1시 09분 
This really blows! Now I remember I used to remove the game from my library because every 3 days I would get an update.
AoD_lexandro 2017년 9월 7일 오전 2시 32분 
Steams "pre-allocation" system is crap and wonky as hell. Most of the time on my system it just crawls and takes 100x longer than the actual download and patching combined. Its a joke. If I could disable it completely I would. If a game wont work till I am back online, i dont care as I will play something else that is working. But "pre-allocating" trying to kill HDD is not cool.
Eskidead 2017년 9월 7일 오전 5시 12분 
Back when games were 5-10 GB this was totally uncontroversial. Now that many games are in the 20-50 GB range, it's kind of annoying.

Wat...? "Back when..."....is still pretty much today....
< >
12개 댓글 중 1-12개 표시
페이지당 표시 개수: 1530 50

게시된 날짜: 2017년 9월 6일 오전 2시 35분
게시글: 12