Sniper Elite 3

Sniper Elite 3

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DeadPoolX Feb 23, 2015 @ 1:34am
Always takes two or more shots to kill an enemy
My wife and I have been playing the co-op challenge missions, and because she hasn't played a game like this before, we're playing on Cadet level.

While playing I began to notice something and that's the first shot -- a direct hit, sometimes even in the head -- never kills the enemy. The bullet will hit and then the enemy will act a little stunned, but shrug it off as if I'd tossed a beanbag at him. The second shot, however, will kill him.

This has happened to me when I get a head shot, chest shot, arm shot, leg shot, pelvic shot, and whatever else. Every single damn time I score the first hit, they look around as if they want to shout, "Hey! Who threw that ball at me?!"

Just to be sure this isn't a "co-op bug" or something, I started a single player game and kept it on Cadet for comparison purposes. It was the level where I go hunt Hitler, and in it, the same thing happened!

I was at a relatively close distance and each time I hit them, they'd act as if I threw a pillow at them: confused, but otherwise unharmed. Only the second shot ended up killing them.

This has become quite annoying as it consistently takes two hits to kill them, so it's a lot more difficult to time my shots with cover noise and I end up using twice as much ammo.

For the record, I tested this out with the Kar 98K, Springfield Camo, Lee-Enfield Camo, and Type 99. All four had the same problem.

Anyone have the same (or similar) problem? If so, any ideas on what to do, other than get used to double-tapping?
Last edited by DeadPoolX; Feb 23, 2015 @ 1:36am
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Showing 1-15 of 22 comments
Desperado (BE) Feb 23, 2015 @ 3:21am 
Take a Lee-Enfield Camo, set the damage for that rifle as high as possible. Normally the enemy will drop death when you hit him. ; ) (with one shot)
Last edited by Desperado (BE); Feb 23, 2015 @ 3:21am
Xeno Metora Feb 23, 2015 @ 5:27am 
yeah this game is pretty stupid... terrible shooting design
Psychic_Flakk Feb 23, 2015 @ 8:49am 
Yeah if you don't do a clean head shot or hit a major organ they jump around alot and make a lot of noise.
You can mod up a rifle for max damage but maybe you'd be better getting one with low scope sway and high muzzle velocity so that it's easier to hit?
Archangel138 Feb 23, 2015 @ 9:12am 
It happens on all difficulties. I've gotten direct head and neck shots that only cause the enemy to stumble. V2 had much better shooting mechanics and ai.
MTZIGG Feb 23, 2015 @ 1:45pm 
Make the shot count takes practice and patience.As stated above a upgraded rifle is a big help
Took me longer them a lot of players i know to get it right .Turning mouse speed down helped me a lot
Last edited by MTZIGG; Feb 23, 2015 @ 1:48pm
Catalyst Feb 23, 2015 @ 5:45pm 
It's because unless you hit a major organ (brain, heart, lungs,etc), a subject doesn't die before they hit the ground. The confused look of betrayal is pretty ridiculous, but it's kinda like a deer that runs off after being shot? It's biology. That's why the double-tap... er, I mean close grouped intervals are used (obviously not in this game...).

One shot-one kill equals a sniper, not necessarily a game that uses a rifle 100% of the time. I have noticed where they placed the heart to be slightly more centered from where I have visualized that target to reside.

It is odd that you're experiencing that with multiple rifles... Are using the bullet indicator?
Last edited by Catalyst; Feb 23, 2015 @ 6:01pm
DeadPoolX Feb 23, 2015 @ 6:44pm 
I didn't have the bullet indicator turned on, but we were playing on Cadet, so there's no bullet drop or wind to deal with. I turned it on after that and it didn't seem to matter since I tried my other test with Cadet level difficultly again (so it'd be a fair comparison to the co-op game my wife and I played).

Maybe something is wrong with my game. My wife took a turn at sniping and she'd kill enemies even if she hit them in the arm or leg. Meanwhile, I could hit them in the head at close range (well, close for a sniper rifle anyway) and the result would be the same as if I tossed a water balloon at them.
Last edited by DeadPoolX; Feb 23, 2015 @ 6:47pm
lucastars Feb 24, 2015 @ 1:11pm 
Stop using bean bag rounds...all jokes aside. I've never seen that.
Catalyst Feb 24, 2015 @ 2:16pm 
Originally posted by lucastars:
Stop using bean bag rounds...all jokes aside. I've never seen that.

LMAO, nice....

Originally posted by DeadPoolX:
I didn't have the bullet indicator turned on, but we were playing on Cadet, so there's no bullet drop or wind to deal with. I turned it on after that and it didn't seem to matter since I tried my other test with Cadet level difficultly again (so it'd be a fair comparison to the co-op game my wife and I played).

Maybe something is wrong with my game. My wife took a turn at sniping and she'd kill enemies even if she hit them in the arm or leg. Meanwhile, I could hit them in the head at close range (well, close for a sniper rifle anyway) and the result would be the same as if I tossed a water balloon at them.

That's really odd. Possibly your physics files have a corruption? I'm at a loss; have you filled out a trouble ticket to get an official response from Rebellion?

If you want to attempt a file replacement it will re-DL the game files you delete, but be sure not to include your local save game files in the ones you delete though. It can be found by right-clicking the game>Properties>Local files tab> Browse Local files (find physics folder-delete), and then Verify Game Cache button on that same tab. Under those settings, you shouldn't be using physics though- it would be line of sight as you stated.

I figured if the game would let you drop the bullet indicator on their forehead and it still wasn't dropping the AI characters, it points to a corrupt file IMO. I'm just not sure where it may be.

It's def not normal, haha. I know you said you tried multiple rifles, but certain customized setups will dramatically reduce the muzzle velocity, scope wobble, and damage resulting from a hit. All three of those will alter the effectiveness and accuracy of the rifles. You're prob aware, but figured I would address as a just-in-case. I'm not sure if they effect the game at lower difficulty levels.
Last edited by Catalyst; Feb 24, 2015 @ 2:56pm
Blud Feb 24, 2015 @ 3:12pm 
It became very noticable on the later levels. One shot to the middle of the forehead and the enemy just stumbles and shakes it off.
It's a game problem. I can only assume the devs didn't want you to one shot at the higher levels to artificially increase difficulty.
MTZIGG Feb 24, 2015 @ 6:13pm 
I one shot all with springfeild tuned no prob all levels.
You might be missing on elite or Authenic and the AI thinking WTF was that and looking around.
like throwing a rock at them. But i could be wrong in your case .
DeadPoolX Feb 24, 2015 @ 6:16pm 
Originally posted by MTZIGG:
You might be missing on elite or Authenic and the AI thinking WTF was that and looking around.
like throwing a rock at them. But i could be wrong in your case .
Not to be rude, but yeah, you're wrong. Why? Because my wife and I were playing on Cadet difficultly when this problem started occurring, not Elite or Authentic.
MTZIGG Feb 24, 2015 @ 6:19pm 
Ok then I missed that part never heard of this issue then Sorry to waste you time Have you reinstalled the game ?
Originally posted by DeadPoolX:
Originally posted by MTZIGG:
You might be missing on elite or Authenic and the AI thinking WTF was that and looking around.
like throwing a rock at them. But i could be wrong in your case .
Not to be rude, but yeah, you're wrong. Why? Because my wife and I were playing on Cadet difficultly when this problem started occurring, not Elite or Authentic.
Catalyst Feb 24, 2015 @ 9:46pm 
Originally posted by Blud:
It became very noticable on the later levels. One shot to the middle of the forehead and the enemy just stumbles and shakes it off.
It's a game problem. I can only assume the devs didn't want you to one shot at the higher levels to artificially increase difficulty.

I've beat the game on SE difficulty, and haven't experienced this problem the OP is... It is the game, but not a gamewide issue that I've experienced. The later levels also have Elites in them (SS Agents essentially) which are harder to kill with a pistol, but a special express-delivery to the dome will put them down easy enough. I use the Mosin-Nagant-standard scope, advanced barrel, padded stock, and a blueprinted action.

My only other conclusion may be dial back your graphics so the GPU can devote more resources to physics processing.
Last edited by Catalyst; Feb 24, 2015 @ 10:14pm
DeadPoolX Feb 24, 2015 @ 11:52pm 
Originally posted by Catalyst:
My only other conclusion may be dial back your graphics so the GPU can devote more resources to physics processing.
I shouldn't need to do that as I've got a GeForce GTX 780, but that might be a solution nonetheless. Maybe I should give your Mosin-Nagant loadout a try and see if it works well for me too.
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Date Posted: Feb 23, 2015 @ 1:34am
Posts: 22