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Sincerely saw the potential of a character as Tracer Tong , I expected a little more .
It's the first and only real part of the game where you really HAVE to start hiding the bodies, since guards end up moving through the same areas later on (at least twice). Finally my unbreakable compulsion to stuff sleeping guards in air ducts paid off!
It's also the only part of the game where I killed EVERYONE because I hate it so much
at the end lf the dlc, you will have chests where you get your stuff back from the normal game, so you won't really lose anything. Now when it comes to praxis points and augments thats a little different and a pain.
1) The dlc is treated as a seperate mini-game. The augments, praxis points, experience, etc while in the dlc do not get treated towards the regular game. What you do it in is reset when you exit (mostly) so if you have 30 augments when you go in, doesn't matter what you augment, how much, etc the game will reset your augments when you exit so you have those 30 again. Basically you do the DLC for fun, you don't get to keep the advancements you did while in it.
Give or take. Like i said it was a shoddy procedure of putting the DLC into the storyline of the game with the directors cut and it really annoys everyone who does it. So just know ahead of time. When you get to the boat mission DLC, you are going to do the DLC for fun, not advancement. If you go in with 30 augments, earn enough experience in the dlc to max your augments normally, you will still come out of the dlc with 30 augments not 30 + what ever you earned in the dlc.
And this wasnt just once or twice, somtimes you have to step into the damn thing, do an objective 30 seconds after getting out, and then turn back and stand in it again.... then do 5-10 minutes more gameplay, then go back and stand in another cage.
The entire idea of having me stand locked in a cage waiting for approval, over and over and over again, always looking at the exact same things is just stupid.
Still other then that TML isnt a bad DLC, not to me atleast, specially if you are used to playing NG+ and having all your augments unlocked from the start, getting pushed back to zero is refreshing. My favourite playthrough of the directors cut so far was combining several difficult achievements into 1 playthrough; Pacifist, Foxiest of the Hounds, Factory Zero etc.
You don't lose anything. You can only lose items if you don't click on the cases.
I don't understand why anyone would complain about being forced to play Missing Link, it's so much better done than the rest of the game.
It either should have been left as a totally seperate DLC side-game, which it is, or meshed better into the regular game instead of just "forced in". We aren't saying the DLC is bad, far from it its a nice add-on, but we are mad about the WAY its put into the game, not the DLC itself.
If it was well meshed the experience and augment tables would carry over, they do not. Your argument is pointless and invalid because its 100% false.
As a general example. If you enter the DLC with 50 augments and 300k experience. You earn totally new points while in the DLC. When you play through and finish, you might have gained 20 augments in the dlc, and exited with 400k total experience. The ending box will calculate how many augments you started with, 50, minus the 20 you earned in the DLC, and then give you the difference which is 30.
If the game was done correct you would exit the DLC with the augments you had when you went in plus the augments you earned while in the DLC, so in this case 70 total based on your experience, and praxis points found, etc. Instead you are reset to what you had when you entered. All the DLC does is allow you to re-allocate your starting praxis points once the DLC is done, all the "progress" you earned playing through the DLC is voided.
The DLC is a seperate game made for enjoyment, not progress. It was forced into the directors cut storyline, but was still put in as a seperate game when it comes to experience and praxis points and augments. Even if you earn the max amount of experience in the DLC that would normally max out your augments/experience, you don't gain those when you exit.
So again, your argument is invalid, 100% wrong, and proven false ever since the director's cut was released. No amount of you arguing otherwise will change the fact.