Deus Ex: Human Revolution - Director's Cut

Deus Ex: Human Revolution - Director's Cut

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nO_d3N1AL Jun 9, 2015 @ 6:33am
Missing Link = worst DLC EVER
I know this has probably been said a million times but WTF were the developers thinking?! I lose all my upgrades and equipment and I had to spend half an hour searchign the web just to confirm I'll get my augs back?! Not to mention hopw navigating the ship is the most boring and tedious task so far. I REALLY wish I could skip this crap. Losing all upgrades is fine... if I get them back after baout 2 minutes but it really p***ed me off! It's put me off finishing the game which has been good up to this point.

I really don't get why the Director's Cut is rated so highly. This DLC should be optional.
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Showing 1-15 of 46 comments
Circurose Jun 9, 2015 @ 6:45am 
It's like the Tanker Incident in Metal Gear Solid 2, so freaking boring!
Comric Jun 9, 2015 @ 2:45pm 
I liked it ML , I was more disappointed by the mission included by explosive pack .
Sincerely saw the potential of a character as Tracer Tong , I expected a little more .
Unchangeling Jun 10, 2015 @ 12:40am 
Are you kidding? ML is so much better designed than the rest of the game it's not even funny.

It's the first and only real part of the game where you really HAVE to start hiding the bodies, since guards end up moving through the same areas later on (at least twice). Finally my unbreakable compulsion to stuff sleeping guards in air ducts paid off!
-{SALT}- Jun 10, 2015 @ 4:38am 
Originally posted by Rocket Surgeon:
Are you kidding? ML is so much better designed than the rest of the game it's not even funny.

It's the first and only real part of the game where you really HAVE to start hiding the bodies, since guards end up moving through the same areas later on (at least twice). Finally my unbreakable compulsion to stuff sleeping guards in air ducts paid off!
What this guy said.
nO_d3N1AL Jun 10, 2015 @ 4:49am 
Originally posted by Rocket Surgeon:
Are you kidding? ML is so much better designed than the rest of the game it's not even funny.

It's the first and only real part of the game where you really HAVE to start hiding the bodies, since guards end up moving through the same areas later on (at least twice). Finally my unbreakable compulsion to stuff sleeping guards in air ducts paid off!

It's also the only part of the game where I killed EVERYONE because I hate it so much
EolSunder Jun 19, 2015 @ 6:32pm 
many people were mad that you were forced to play the missing link in the director cut storyline instead of how it used to be, a seperate mini-story game that you could play when you wanted and it didn't "get in the way". With the shoddy DC, its manually forced down your throat and half-azzed put into the storyline with problems and mistakes that they never fixed.
pocket sand Jun 24, 2015 @ 9:48pm 
is there any way to skip the baot mission on the directors cut? i was only little upset when my augs where turned off for a while, but then when i got to the room with my stuff there where only a few of the many peraxis points that I had lost. further more since my inventory upgrades where no longer active when I opend the box with my confenscated gear it spewed out only a few of the guns I had worked to upgrade as well as ammo only for the omited guns. the stuff I couldn't hold didn't even fall to the floor it just despawned.
Last edited by pocket sand; Jun 24, 2015 @ 9:50pm
EolSunder Jun 25, 2015 @ 1:37am 
No sadly you are forced to do the missing link boat mission in the directors cut. Just so you know ahead of time.

at the end lf the dlc, you will have chests where you get your stuff back from the normal game, so you won't really lose anything. Now when it comes to praxis points and augments thats a little different and a pain.

1) The dlc is treated as a seperate mini-game. The augments, praxis points, experience, etc while in the dlc do not get treated towards the regular game. What you do it in is reset when you exit (mostly) so if you have 30 augments when you go in, doesn't matter what you augment, how much, etc the game will reset your augments when you exit so you have those 30 again. Basically you do the DLC for fun, you don't get to keep the advancements you did while in it.

Give or take. Like i said it was a shoddy procedure of putting the DLC into the storyline of the game with the directors cut and it really annoys everyone who does it. So just know ahead of time. When you get to the boat mission DLC, you are going to do the DLC for fun, not advancement. If you go in with 30 augments, earn enough experience in the dlc to max your augments normally, you will still come out of the dlc with 30 augments not 30 + what ever you earned in the dlc.
Hukkie Jun 25, 2015 @ 5:28am 
While I did not mind losing my augments for a few hours (It made me have to think about what I was doing instead of just abusing the cloaking), I have to say that what DID bother me in The Missing Link was (And still is) the annoying "press a button, step into a plexi-cage and wait until we have checked your ID"...

And this wasnt just once or twice, somtimes you have to step into the damn thing, do an objective 30 seconds after getting out, and then turn back and stand in it again.... then do 5-10 minutes more gameplay, then go back and stand in another cage.

The entire idea of having me stand locked in a cage waiting for approval, over and over and over again, always looking at the exact same things is just stupid.

Still other then that TML isnt a bad DLC, not to me atleast, specially if you are used to playing NG+ and having all your augments unlocked from the start, getting pushed back to zero is refreshing. My favourite playthrough of the directors cut so far was combining several difficult achievements into 1 playthrough; Pacifist, Foxiest of the Hounds, Factory Zero etc.
Last edited by Hukkie; Jun 25, 2015 @ 5:29am
Skyblade Jun 25, 2015 @ 2:17pm 
Couldn't care less about the augs, but losing my fully upgraded weapons was a pain. Never get them back either
Last edited by Skyblade; Jun 25, 2015 @ 2:18pm
Vassago Rain Jun 27, 2015 @ 9:49am 
Originally posted by Skyblade:
Couldn't care less about the augs, but losing my fully upgraded weapons was a pain. Never get them back either

You don't lose anything. You can only lose items if you don't click on the cases.
Unchangeling Jul 4, 2015 @ 10:12pm 
As the above guy said, you get everything back at the end (if not earlier).

I don't understand why anyone would complain about being forced to play Missing Link, it's so much better done than the rest of the game.
EolSunder Jul 4, 2015 @ 11:03pm 
we complain because the DLC isn't meshed well into the regular game in terms of experience and augments and since it isn't meshed well instead of how it used to be, just being a seperate mini-game, you are forced to do it without really any benefit to your character other than just having fun with a little mini-game thrown into the story line. Most players are suprised by the outcome after you finish it, realizing that all the new augment work, experience, etc was for nothing and your basically back where you started before even doing the DLC.

It either should have been left as a totally seperate DLC side-game, which it is, or meshed better into the regular game instead of just "forced in". We aren't saying the DLC is bad, far from it its a nice add-on, but we are mad about the WAY its put into the game, not the DLC itself.
Unchangeling Jul 4, 2015 @ 11:27pm 
It's perfectly well-meshed; you don't lose anything, and the level & mission design is superior to that of the main game. You're complaining for the sake of complaining.
EolSunder Jul 5, 2015 @ 12:29am 
and your arguing a dumb argument that has been disproven ever since the directors cut was released. Its 100% false. The DLC isn't well meshed because its a seperate game, and the experience and augments you gain in it don't carry over to the main game. You have to totally redo your augments when you enter it, and when you exit it you don't carry over that extra experience or number of augments back into the regular game, you are left with exactly where you started when you entered the DLC.

If it was well meshed the experience and augment tables would carry over, they do not. Your argument is pointless and invalid because its 100% false.

As a general example. If you enter the DLC with 50 augments and 300k experience. You earn totally new points while in the DLC. When you play through and finish, you might have gained 20 augments in the dlc, and exited with 400k total experience. The ending box will calculate how many augments you started with, 50, minus the 20 you earned in the DLC, and then give you the difference which is 30.

If the game was done correct you would exit the DLC with the augments you had when you went in plus the augments you earned while in the DLC, so in this case 70 total based on your experience, and praxis points found, etc. Instead you are reset to what you had when you entered. All the DLC does is allow you to re-allocate your starting praxis points once the DLC is done, all the "progress" you earned playing through the DLC is voided.

The DLC is a seperate game made for enjoyment, not progress. It was forced into the directors cut storyline, but was still put in as a seperate game when it comes to experience and praxis points and augments. Even if you earn the max amount of experience in the DLC that would normally max out your augments/experience, you don't gain those when you exit.

So again, your argument is invalid, 100% wrong, and proven false ever since the director's cut was released. No amount of you arguing otherwise will change the fact.
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Date Posted: Jun 9, 2015 @ 6:33am
Posts: 46