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I meant even in comparison to the base game, the exploration felt weak. I spent a lot of time sneaking around the various buildings and reading all the lore bits scattered here and there, but there's not much of that in this particular set of missions.
As for "straightline shooter" I do go lethal but I try to stay sneaky with a silencer. I think I've only had a few shootouts. I've always felt kinda bad about killing Triads or random security guards, they kinda are just doing their thing and I'm barging in, so when Tong criticizes me for killing his men on any occasion there's a bit of guilt. But the military people... I mean there's not much ethical grey area here. I don't feel an ounce of remorse for putting bullets in their heads, meanwhile every NPC is just mad at me and I'm like "lol well don't mess with my people either and I won't screw with yours." On top of that, they give so few tranq bullets here that going non-lethal practically means just touching nobody. I've had 8 tranq pistol rounds for the entirety of this sequence, I have yet to find any more despite poking my head into every corner and coming out empty-handed. So yeah, just walking past everything is the best approach in that sense.
I've used that a bunch yeah, but here it seems that any time you are allowed to get close, there's a 3rd guard that is on patrol, or a camera that will pan across the area, so stealth takedowns are huge risk.
It's Chapter 14 of the Director's Cut, which is apparently a DLC add-on for the original version of the game but later included with Director's Cut. Ok good we get our hard-earned points back, if we didn't then that would defeat the entire leveling process.
For reference, I've played DE:HR twice, and then I finished TML much later, both standalone and wayyy before the DC existed. And am now on a DC run, which got halted by this.
I enjoyed TML as a standalone when I had bought it mainly because it gave me a fix of DE, which I was absolutely craving at that point. Whilst the story integration is neat (as in it's seamless), TML definitely breaks up the pace more than it helps sustain what, after/by that point, is the last act of the game.
Yes, TML starts on the ship and ends once you're off it - anything beyond is the main game. The main game (back when it was standalone) literally handled this by starting a cutscene of Jensen getting into the pod and then skipping to when he's off the ship.
Also, there should be in the main menu in HR DC an option to just do this DLC by itself on its own like you could in OG Deus Ex HR.