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Zgłoś problem z tłumaczeniem
I also had to learn to let go of a hand type I was working with. Maybe after 3 or 4 antes of two-pair being strong, I am presented with a shop with x2 Tribe and an Ancient Joker - "I guess we doin' flushes now".
I almost **always** give up something for a Blueprint/Brainstorm (almost, sometimes, your build is set and there is truly no room for one).
Of course this is not all inclusive. We all know a fixed deck + Idol is super strong. We know high card + crap ton of Ks + Baron is super strong. We know photochad is strong.
Actually, for me, only recently, did things click from mid-tier to getting more Ante 12+ runs. I scored my first E last week, before then I had several 1+ billions, but not an E.
So don't worry about it, you're fine.
Profit.
the rtgame strat? XD
twitch streamer/youtuber. my introduction to balatro.
https://www.youtube.com/watch?v=ICrA_os9enY
https://www.youtube.com/watch?v=FMqoS9gj-Rg&t=84s
Going beyond ante 8 is another matter entirely. Most builds will fail before they even reach ante 11, and even fewer can beat ante 11, much less go beyond that. Like you need an INSANELY stacked build with very specific jokers and a deck that's very precisely thinned down to only what you need. Don't get me wrong, it takes skill to put that build together, but you also need A LOT of help from the game's RNG too.
In my 50 hours I think I've beaten ante 11 maybe twice and only one of those was able to beat 12.
You're not a bad player if you can't succeed in endless because most builds simply won't be able to.
Just for reference to anyone that is testing infinite, i been there with stuff like 100+ mult or more swashbuckler, jokers with x4.5 mult or more, sometimes a +24 planet enhanced full house hand that could be used consistently due to joker synergy etc.... and yet there may be situations where it isn't enough. So try to plan ahead.
apparently @xaelon up there managed to BEAT ante 12 in just 50 hours, so i don't feel like i'm doing great only getting TO ante 12 in 80, but, thankyou nonetheless XD
Antes scale by factors of several thousand once you get to endless, so multiplying your score by even a factor of like 30 is really not large; that's only 1.5 digits added to your score when you need to add 3+ digits every ante.
Because of this, the only way to keep up with the scaling is repeatedly multiplying--so, glass + Idol/Triboulet etc. if you're going to play cards; or Baron/Mime + steel etc. if you're going to go for a held-in-hand strategy.
Usually when you go endless, your main hand level should be pretty high. It could be any hand, from HC to Flush Five. But the impact of a high level hand is huge on scoring, and maybe not in the first expected way.
Say you're at ante 12 and you High Card is level 34 or 35.
That's roughly 350 chips and 35 mult, just from the hand level.
Then you start doing math. What's your Stuntman really worth now? Maybe you have a foil joker, so we could say you have 400 chips before counting Stuntman. Stuntman adding 250 chips to 400 is a +63% to score. That means, if you sold Stuntman and replaced it with a 1.75 Ramen, you'd get higher scores!
Same goes for mult. You get 35 mult just from your HC hand level. Compare that to a holo Raised fist, that gives at most +30 mult. That's less than +100%. So a x2 Ramen would be better! Or do the math for a better +mult joker. Say a +60mult Fortune Teller. That's like a x2.71mult. That's not bad at all. But you'll need to use almost 2 tarot cards for every level your HC gains for the FT to keep its relative power. If you have some blue seals, FT can only lose ground.
All that is with HC. The hand that gains the less from levelling. So imagine with 4oaK or Flush Five.
So yeah, it does not take all that much. A hand gets to a high level and what that does is it frees slots for more xmult jokers, that are more beneficial than chips and xmult.
And then you realise you'll never beat ante 13 or 14 and you're done with endless. Unless you go for totally different builds.
Good luck hunting big scores.