Balatro

Balatro

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Skill issue, please help.
Okay, I need to ask a question.
Is there a way to get more $ that isn't dependent on a card?
Because only being able to get 1 joker at a time, and not even being able to get a PACK just hurts.
I had a run where I did feel like I was getting enough money, but that was pretty much dependent on having THREE jokers dedicated to farming, which, obviously resulted in failure because I had no multipliers.

I'm assuming there's something I'm missing, but I'm genuinely struggling to get by because I just can't get anything. Even with the best synergies I can make.
Originally posted by A bear:
My optimal strategy assuming the game cooperates is to take a couple scoring jokers to start and hopefully give me the ability to 1 shot early rounds. Then turtle up and not spend money on anything that doesn't enhance my money until it looks like I might be running into a wall.

This usually gets me around $30 to $40 on white stake which sets most runs up for success. After you get a good base economy you can start trying to do things like adjust your deck or level hands. There are of course exceptions, like grabbing an early trading card, burnt joker, space joker, or the one that makes all planets and planet packs free.

Once everything is rolling you can search around for better scoring jokers or if you were super lucky early on just lean into whatever your scoring path is while taking any card enhancements you can get. On early stakes enhancements are much more important than deck thinning and will generally give more consistent victories.

Since this is a roguelike there are always things that will go against the plan, but that is the fun part to me. Always be ready to adapt, but try to keep your money up since interest will be your main source of income, especially once you move on to red stake and above.

Good luck!
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Showing 1-15 of 52 comments
DrunkBunny94 Mar 31, 2024 @ 3:38am 
Interest.
For every $5 you earn $1 at the end of a blind up to $5. At the start of a game its often a good idea to save up to $20-$25 for that extra $4-$5 each blind. There are vouchers and jokers that can increase this.

Theres loads of jokers that improve your economy. You should only need 1 or 2 to make more than enough money - remember to swap and upgrade to better ones when they appear though.

Survival should come first though, if you are currently generating say 5k points per hand and you have 3 hands and the next boss is requires 18k then you dont get to buy more scaling jokers you need more score generating ones.
If you are making say 40k and the next boss is only 18k then ofc you can get more eco if you have room for it.

This is why playing the blinds is so important if you skip them you dont get the reward money for that round AND you miss out on interest AND you miss out on proccing your jokers.
Goblin Mar 31, 2024 @ 3:41am 
Every hand you have left at the end of each round is an extra dollar, and every $5 you have is a dollar of interest (up to $25, unless you have vouchers that increase interest cap). With those things combined, oneshotting a round (with the standard 4 hands) will give between $11 and $13 on white stake. One decent economy joker on top of that should leave you flush with moneya, but plenty of runs work fine with just that income - and of course a few money generating tarots here or there help a lot.
DeaderSurvival Mar 31, 2024 @ 4:54am 
Originally posted by DrunkBunny94:
Interest.
For every $5 you earn $1 at the end of a blind up to $5. At the start of a game its often a good idea to save up to $20-$25 for that extra $4-$5 each blind. There are vouchers and jokers that can increase this.

Theres loads of jokers that improve your economy. You should only need 1 or 2 to make more than enough money - remember to swap and upgrade to better ones when they appear though.

Survival should come first though, if you are currently generating say 5k points per hand and you have 3 hands and the next boss is requires 18k then you dont get to buy more scaling jokers you need more score generating ones.
If you are making say 40k and the next boss is only 18k then ofc you can get more eco if you have room for it.

This is why playing the blinds is so important if you skip them you dont get the reward money for that round AND you miss out on interest AND you miss out on proccing your jokers.
I tried using interest, but it's so difficult to do that while getting enough to get going. Every time I've tried, I've failed at ante 3.

With the 3 economy joker run, it was still flimsy on whether I'd get enough, and those were the only three econ jokers I got.

I'm not even sure how you'd get to 40k in a hand. My best is 5k. That might be because I don't have much unlocked though.
DeaderSurvival Mar 31, 2024 @ 4:57am 
Originally posted by Goblin:
Every hand you have left at the end of each round is an extra dollar, and every $5 you have is a dollar of interest (up to $25, unless you have vouchers that increase interest cap). With those things combined, oneshotting a round (with the standard 4 hands) will give between $11 and $13 on white stake. One decent economy joker on top of that should leave you flush with moneya, but plenty of runs work fine with just that income - and of course a few money generating tarots here or there help a lot.
Yeah, I also tried that but it still didn't feel like nearly enough to keep up.
Nor am I sure how you got 11 and 13; wouldn't it be 7 and 9? 3+4, 4+4, and 5+4?

There are money generating tarots? I think I've only seen one and it doubled what I already had... which wasn't a lot. Spending $6 to get 2 back isn't exactly great.
S♥ShiMe Mar 31, 2024 @ 5:18am 
Originally posted by DeaderSurvival:
There are money generating tarots? I think I've only seen one and it doubled what I already had... which wasn't a lot. Spending $6 to get 2 back isn't exactly great.

Hermit: doubles current money (max 20)
Temperance: Gives money equals to current sell value of all jokers (Max 50)

These 2 are the econ generating tarots.
Zouls Mar 31, 2024 @ 5:22am 
Originally posted by DeaderSurvival:
Originally posted by Goblin:
Every hand you have left at the end of each round is an extra dollar, and every $5 you have is a dollar of interest (up to $25, unless you have vouchers that increase interest cap). With those things combined, oneshotting a round (with the standard 4 hands) will give between $11 and $13 on white stake. One decent economy joker on top of that should leave you flush with moneya, but plenty of runs work fine with just that income - and of course a few money generating tarots here or there help a lot.
Yeah, I also tried that but it still didn't feel like nearly enough to keep up.
Nor am I sure how you got 11 and 13; wouldn't it be 7 and 9? 3+4, 4+4, and 5+4?

There are money generating tarots? I think I've only seen one and it doubled what I already had... which wasn't a lot. Spending $6 to get 2 back isn't exactly great.

Essentially
-1 gold per hand left
-1 gold per 5 gold, up to +5 gold at 25 gold.
-x gold for completing the blind, being +3, +4, +5 resspectively
-Gold from Jokers
-Tarot cards giving gold (either double gold, or value of jokers)
-Gold cards made by tarot cards
-Gold stamped cards made from spectral cards
-Skipping blinds that gives gold.

Its impossible to help without a specific example. personally im always fairly low on gold unless i get runs where stacking it high is beneficial to me, and that has carried me through tons of games as i find that buying early jokers to win quicker is more gold than interest necessarily might get me early on. its all bout how you can snowball.
DeaderSurvival Mar 31, 2024 @ 5:29am 
Originally posted by S♥ShiMe:
Originally posted by DeaderSurvival:
There are money generating tarots? I think I've only seen one and it doubled what I already had... which wasn't a lot. Spending $6 to get 2 back isn't exactly great.

Hermit: doubles current money (max 20)
Temperance: Gives money equals to current sell value of all jokers (Max 50)

These 2 are the econ generating tarots.
Huh. I was talking about Hermit.
I'll admit that I've never taken Temperance because I'd have only gotten $9 from it.
DeaderSurvival Mar 31, 2024 @ 5:31am 
Originally posted by Zouls:
Originally posted by DeaderSurvival:
Yeah, I also tried that but it still didn't feel like nearly enough to keep up.
Nor am I sure how you got 11 and 13; wouldn't it be 7 and 9? 3+4, 4+4, and 5+4?

There are money generating tarots? I think I've only seen one and it doubled what I already had... which wasn't a lot. Spending $6 to get 2 back isn't exactly great.

Essentially
-1 gold per hand left
-1 gold per 5 gold, up to +5 gold at 25 gold.
-x gold for completing the blind, being +3, +4, +5 resspectively
-Gold from Jokers
-Tarot cards giving gold (either double gold, or value of jokers)
-Gold cards made by tarot cards
-Gold stamped cards made from spectral cards
-Skipping blinds that gives gold.

Its impossible to help without a specific example. personally im always fairly low on gold unless i get runs where stacking it high is beneficial to me, and that has carried me through tons of games as i find that buying early jokers to win quicker is more gold than interest necessarily might get me early on. its all bout how you can snowball.
Hmm, so all of the ones I already knew about (barring the spectral cards, since I've only found 2 of those).
Unfortunate, but I guess that's how the game is balanced.
Zouls Mar 31, 2024 @ 5:33am 
Originally posted by DeaderSurvival:
Originally posted by S♥ShiMe:

Hermit: doubles current money (max 20)
Temperance: Gives money equals to current sell value of all jokers (Max 50)

These 2 are the econ generating tarots.
Huh. I was talking about Hermit.
I'll admit that I've never taken Temperance because I'd have only gotten $9 from it.

okay but if the booster pack is 4 gold and you get 9 gold then you are +5 gold.

if you want to farm for gold you need to farm for gold. there are so many avenues and ways to do it which is kinda the main takeaway i think.
DeaderSurvival Mar 31, 2024 @ 5:36am 
Originally posted by Zouls:
Originally posted by DeaderSurvival:
Huh. I was talking about Hermit.
I'll admit that I've never taken Temperance because I'd have only gotten $9 from it.

okay but if the booster pack is 4 gold and you get 9 gold then you are +5 gold.

if you want to farm for gold you need to farm for gold. there are so many avenues and ways to do it which is kinda the main takeaway i think.
I genuinely don't think I've ever seen a $4 booster pack that wasn't playing cards. And my goal is usually to get rid of cards, not add more.
Zouls Mar 31, 2024 @ 5:38am 
Originally posted by DeaderSurvival:
Originally posted by Zouls:

okay but if the booster pack is 4 gold and you get 9 gold then you are +5 gold.

if you want to farm for gold you need to farm for gold. there are so many avenues and ways to do it which is kinda the main takeaway i think.
I genuinely don't think I've ever seen a $4 booster pack that wasn't playing cards. And my goal is usually to get rid of cards, not add more.

dude literally everything in the bottom right is a booster pack, every joker pack, every tarot pack, every planet pack, every card pack.
DeaderSurvival Mar 31, 2024 @ 5:45am 
Originally posted by Zouls:
Originally posted by DeaderSurvival:
I genuinely don't think I've ever seen a $4 booster pack that wasn't playing cards. And my goal is usually to get rid of cards, not add more.

dude literally everything in the bottom right is a booster pack, every joker pack, every tarot pack, every planet pack, every card pack.
Yes, thank you, I know that. I meant that every $4 pack that I can remember seeing is normal playing cards. No joker packs, no tarots, no planet; the lowest I can remember seeing on those is $6.
In my experience (albeit limited), any time that I have seen a pack for $4, the resulting pick goes into the main deck.

And yes, while that is still a $3 profit, I'm not going to spend $6 for the CHANCE to get $3 when I'm already hurting on money and don't have the ability to get that money back if I spend it.
Zouls Mar 31, 2024 @ 5:59am 
Originally posted by DeaderSurvival:
Originally posted by Zouls:

dude literally everything in the bottom right is a booster pack, every joker pack, every tarot pack, every planet pack, every card pack.
Yes, thank you, I know that. I meant that every $4 pack that I can remember seeing is normal playing cards. No joker packs, no tarots, no planet; the lowest I can remember seeing on those is $6.
In my experience (albeit limited), any time that I have seen a pack for $4, the resulting pick goes into the main deck.

And yes, while that is still a $3 profit, I'm not going to spend $6 for the CHANCE to get $3 when I'm already hurting on money and don't have the ability to get that money back if I spend it.

Alright, it seems nobody can help you here then as you seem opposed to doing literally any of the 8 things that can give you gold to play with.
S♥ShiMe Mar 31, 2024 @ 6:18am 
Originally posted by DeaderSurvival:
Originally posted by S♥ShiMe:

Hermit: doubles current money (max 20)
Temperance: Gives money equals to current sell value of all jokers (Max 50)

These 2 are the econ generating tarots.
Huh. I was talking about Hermit.
I'll admit that I've never taken Temperance because I'd have only gotten $9 from it.

You should want to only buy packs when you have 20 or more gold and is generating max interest per round, you would want to only aim to play max of 1-3 hands to secure winning gold + interest gold. AND only buy/roll jokers when you cannot achieve this target, Having +mult +score jokers to be enough/barely enough is ok, before going for a winning joker set.

Hermit is relatively straight forward to use, once you have achieve the above, using hermit on your current 20dollar, would, give you another 20. i.e. aim for the highest gold you have, before using it. you can choose to buy hermit and keep it to use for future rounds. Even using it on Ante 1 Round 1 to get, say 2 dollars, is damn good too, because it can scale to generate interest above 5 dollars.

Temperance is more of a "combo" card, there are 2 jokers that makes temperance very very very useful. By itself, if it can generate a positive is also a sure-buy card even if the positive is 1 dollar.

For econ jokers, best try to keep at least 1 for the first couple of rounds before changing it out when you are generating max interest already. Not difficult to achieve that.

A good start would be not spending below max interest, always try to keep 20 and above. When on white stake, you can get back ante 2 with just a basic +mult joker, and keep gold above 25. It is super difficult to actually not achieve a decent hand and 20 gold by Ante 3.
Last edited by S♥ShiMe; Mar 31, 2024 @ 6:22am
DeaderSurvival Mar 31, 2024 @ 6:56am 
Originally posted by Zouls:
Originally posted by DeaderSurvival:
Yes, thank you, I know that. I meant that every $4 pack that I can remember seeing is normal playing cards. No joker packs, no tarots, no planet; the lowest I can remember seeing on those is $6.
In my experience (albeit limited), any time that I have seen a pack for $4, the resulting pick goes into the main deck.

And yes, while that is still a $3 profit, I'm not going to spend $6 for the CHANCE to get $3 when I'm already hurting on money and don't have the ability to get that money back if I spend it.

Alright, it seems nobody can help you here then as you seem opposed to doing literally any of the 8 things that can give you gold to play with.
Where did I say that? The only things I have said is that I have ATTEMPTED three of them and they don't seem like enough of an income, and the one that YOU have provided specifically doesn't suit the issue the issue that I am having.
Yes, I would rather have a $3 profit than nothing if I am buying a Tarot pack that has no better use to me.
What I SAID is that I'm not buying Tarot packs that have no better use, and I'm not going to buy them to have a 1 in 23 chance of getting $3 back.
And you are the reason that I (and others like me) would rather suffer in games than ask for help.
Last edited by DeaderSurvival; Mar 31, 2024 @ 7:01am
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Date Posted: Mar 31, 2024 @ 2:52am
Posts: 52