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That also requires getting the correct cards, ie Hanged Man, to be able to cut your deck down to that degree.
It does, but there's no shortage of ways to do it. In the case of the 2s deck, it was using Blueprint and Vagabond to generate six or so tarot cards per round. There are numerous other ways to generate tarot cards (Superposition, Hallucination, Cartomancer etc.) and numerous other ways of copying cards and effects (DNA, Perkeo, Brainstorm etc.). Failing that there are ways of straight up destroying cards too (Trading Card, Glass Cards, Immolate etc.).
The odds of getting any specific combo of those in a run is quite small, but you are likely to run across at least a couple of these tools in most runs.
At lower stakes, nearly every builds are playable, and lots of runs are winnable. Of course you can have bad luck, but well that's kinda the point.
But when you are going for gold stake ? Well, get ready to reset. A LOT. Not a lot of builds are playable (because you need a lot of points really early), you unlocked tons of jokers and most of them are unusable, ...
I won't lie : low stakes runs are really fun and perfectly balanced. High stakes runs ? Not so much because most of the runs won't go past Ante 4. A way to "narrow" the available jokers or something like that would help, but I don't have a perfect solution to propose, because the point is not to trivialize the game either.
It is about winrates of 95% or more. (some pages before was talking about easy 99%)
To get this winrate there is much luck involved.
There are unlucky seeds (maybe just for the built you choose) who cant be won by 100%.
THIS^ - Stating every run on white stake is 99% win rate is just not true. That might be your experience but surely not the common ground. It is a poker based card game - so stating zero luck is involved... well, think about it.
I had runs where I easily wipe through everything and with all the knowledge on how jokers, tarots etc work and how to combine them I had runs where zero jokers helped with multipliers, I stacked money and there was just nothing helpful to by that at a rather early point my played flushes did not amount to the needed sum even though I played Flushes each hand.
There were zero options to increase multipliers, all received tarot cards didn't help nor said jokers. So yes, that can happen.
I even have the feeling that unlocking lots of extra jokers ever so slightly turns the odds against you as not all of them are really helpful and just swamp the chances of getting the good ones.
White: 90% Skill 10% Luck
Gold: 10% Skill 90% Luck
The developer himself disagrees. He thinks a perfect player beats White Stake every time. There's no proof that's the case, but his guess is better than mine anyway. I think a win rate of at least 95% is very reasonable.
But I'm just a newbie who just managed to beat Gold Stake first time. Took 8 runs to succeed. The seed is R3UXULJW. It was a very good seed, no doubt about that.
Now I can quite comfortably say that it's easier to beat Gold Stake than to convince people that success on low stakes has very little to do with luck.
Clearing things slowly on x1 speed, got green cleared with almost every deck now
Certainly skill is the main factor on low stakes and by a large margin
A bit less true in the beginning when you have almost nothing unlocked
But once you have a decent selection, you have a genuine shot almost every run
When you lose, try to blame RNG a bit less & look where you can improve a bit more
I'm at around 33% winrate on green, still making mistakes / learning every run
GLHF
Maybe there comes a (non fakeable) statistic mod.
Then we (or better the pro`s) can select fresh new profile and find out.
I tried the run : https://steamcommunity.com/sharedfiles/filedetails/?id=3204348932
Not too much trouble, but it was enjoyable. I didn’t bought anything in the first shop, but I bought Fortune Teller and two packs in the next one. I didn't have a great economy, so I bought Telescope at the last shop available. At this point, I had a weak Fortune Teller and Heart mult Joker with 29 hearts in the deck. 2 shops before the Wall, I got a holographic Even Steven (+4 mult on even cards) and bought my first celestial pack. I think I two-shot the Wall with that. Next ante, I bought an Ice cream, 1 or 2 (?) celestial packs, a late Gros Michel, and beat the heart debuff boss without issue (only using heart flush would have been good enough, I think, but obviously spade flush was better). Later in the run, there was a Bloodstone, Cavendish and even a Blueprint. Not sure if this seed is beatable on higher stakes, but definitely doable on lower stakes.
I tried to do a proper counter, https://gyazo.com/a4dc43bd729e9fcbe5a5b3b394d3ee83
i miscounted as i just did all the decks in order of unlocking, so 19 wins on i guess 10 decks, no challenge has been attempted multiple times.
My poiint is less "omg so genius" and that a white run you can basically bruteforce most decks with common jokers to win (i think black deck is the exception)