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Using the sorting options can be a big help in the former. While you're going to have to discard some cards blindly, you can more or less consider it a -1 discard boss. As for the face cards, you can sort by suit instead to get a little more info - or play only with lower-value cards. The boss blinds are there to defeat certain strategies, you have to play around them or simply suffer unoptimal results to brute force the matter.
I don't mind "face down" mechanics, but having all new cards dealt face down (which I got from "the fish") is basically a death sentence.
Agreed, I feel its just an unfun mechanic. You go from playing strategically to... just randomly picking cards and hoping it works out well.
Its like playing a FPS where your monitor turns off in the final 1 v 1. This is legit the only thing turning me off on the game. I think it needs to be reworked. Face down for the round, ok that works, face down permanently... yeah no thanks.
Say you reach it with 5 hands and 3 discards. What are you supposed to do? Often the best option will be to play a hand, discard face down cards, play another hand, discard face down cards, etc...
Don't do that and you're stuck with face down cards forever. Unless you're willing to play face down cards in a hand.
I guess one way to make things better would be to have a build that relies on high cards, or pairs. So then you draw less cards face down and the boss becomes much less annoying. But forcing a high card or pair build just because a boss exists is a boring idea.
All in all, that boss is just the worst in my opinion. It is beatable. It is not a death sentence. But it is definitely not fun, whether you can beat it or not.
Just one-shot the boss? Otherwise, don't build your deck on solely one hand, keep at least a backup one with some Jokers that adds chips/mult globally.
surprisingly enough, face-down bosses are the least of my concern.
the hook, on the other hand, is somehow the boss that I hate the most.
when you get a hand that's too good and you want to use all the cards, you're just forced to not be able to use most of the leftovers at all. now THAT is what luck looks like.
you figured it out, no issue here then
I don't think I beat that one with pairs or high card builds though. most times, I just use the "sort by rank/suit" to deduce information, and gamble my way into full houses and flushes and have a decent amount of card copies on the side to increase my odds of calling it right.
it's fair to call it boring though. I can't disagree with that. and with really bad hands, you definitely could lose due to wanting to discard three times in a row and then getting f*cked
I couldn't disagree more.
That's a good point, and I'll need to get more time in to see if I can outplay this boss. They definitely feel like a boss that I have to "build around" if I want a chance to win.
I think the main thing that makes this boss seem less enjoyable, even if it isn't the hardest boss (though IMO it is), relates to the type of randomness involved.
There's a BIG difference in perception of fairness when the randomness is resolved BEFORE a decision is made vs when the randomness is resolved AFTER a decision is made.
Take the "random multiplier" Joker card as an example. Imagine you have a "known-before" Joker Mult where the random Mult value is determined and displayed BEFORE you choose your hand. Image you also have an "unknown-before" Joker Mult with the exact same random value, but you don't know this value until after you pick your hand. Let's also say you can't win at this point, the Mult is actually 0, so you're doomed to failure.
In one case you know your fate beforehand and in the other case you learn about it after choosing. What does this do to your perception of fairness? They're both equally random, but they will FEEL different when you lose.
In the case of the "known-before" Joker I would tend to think, "oh well, the decisions I've made up until now have put me in the position where I just can't win". In the case of the "unknown-before" Joker I would think "man, what bad luck, this game is sooo based on luck".
I feel like the "face down" boss suffers from the feels-bad effect of "after-choice" randomness which is why it feels like the worst boss. But that's just a theory...
Edit: Oh, there is one benefit that "unknown-before" randomness has... excitement! with "known-before" randomness it's purely strategy and there's no room for surprise, but with "unknown-before" randomness surprise is a major factor. So I'm not saying "unknown-before" randomness has no place, it's just an observation about why the "face down" boss may feel exceptionally bad.
In all fairness, randomness factor played "before" or "after" your decision applies to all bosses, hence you have to work around it and tip the odd in your favor. Face down Face cards incoming? Get rid of Face cards, increase your Discards. First hand face down? Lots of one suit, four finger + shortcut = high chance to score Straight/flush blind. Face down after every hand played? Build up your mult/chip modifier to win in 1 hand, get some modifier tarots to peek, etc...
Also there's a "Reroll the boss blind" tag for a reason. If your deck absolutely can't deal with face down boss and you have the tag, take it and hope the next one is better.
Spoiler ahead, but The full game has a Legendary Joker that disables Boss Blind effect, and a Voucher that allows you to Reroll Boss Blind for $10/free (2nd upgrade). So this issue will be less relevant when 1.0 hits the store, unless the devs have tweaked these perks compared to the playtest build.
Also, I was this many years old when I learned that discards are for ANY number of cards. I though 1 discard meant 1 card could be discarded, not that it meant that up to five cards could be discarded per "discard".
So yeah, that makes face down bosses a lot more bearable.
Say you don't know what one card is, it's face down, you sort by rank it winds up between a jack of diamonds and a 5 of diamonds, and suiting it, it goes to the left of a king of hearts. The answer is that it's a spade between jack and 5, if you need that you can leave it there. You discard a few others, you draw a 7 of hearts, and 9 of clubs. You rank sort it sits between between the 9 and the jack, so it could be a 9 of spades, or 10 of spades, but it can't be a jack because it would over the jack of diamonds. So you've figured out where it is with pretty good surety. Then at that point you can try and put it in a straight with the 9 of clubs and the jack and worst that happens is it's a 9 of spades and you wind up laying a pair over a straight.
You can puzzle out what the face downs are easy enough, that's part of the game and challenge. If you don't subscribe to that, maybe they have a skill issue setting where you can turn off face down card bosses.