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It sends 4 / 5 purge missile all around, perfect active fight and cell shield destruction.
Could be a bit Memory expensinve to use though.
Passives:
Get, Breach, Crash
Actives:
Void+Crash
Jaunt+Purge
Tap
Mask
Swapping out Mask for a get passive on the void active works quite well too.
The basic strategy is to use turn to wipe out dangerous enemies with a 3x void and 1-2x Tap combo with Jaunt to get in and out. Then jaunt about during Turn cooldown. Mask also works during turn cooldown so can be used to get out of a tight spot. If you have space and/or time then you can forgo using Turn and just alternate Void and Tap.
PURGE (Crash/Breach) - you get a fastshooting homing stunlocking (albeit somewhat slow) weapon. You can control up to 3 enemies with it w/o need to go into turn and render urself vulnerable after. Oh and also.... Shielded cells? It locks and ricoshets from all of them - breaking shields as it goes. Just mash that ritght mouse button AND BE AMAZED! Oh and laso you can pass Agency tests with it just by holding right button while being outside of Clone's script of activation his Turn. Hah... I killed last one while drinking tea w/o any difficulty.
For survivability i advice you to get...
CLOAK - this your relocation ability thats it nothing else.
TAP (passive) - makes it easier to get clean Cells w/o runnning into damaged ones.
FLOOD (passive) - in this tactic you DO NOT USE TURN - so passive regeneration of half of HP? OH YEA!
BOUNCE (passive) - this rechargable force field is a very good thing... Not only it helps you survive, but it also helps you.
VOID - well a small DMG up for our paralysis inducing weapon is a godd way to speed up a process.
ALL HAIL MIGHTY PURGE(CRASH/BREACH) COMBO! PCB FOR THE WIN!
Tap: Jaunt + Breach- 150 damage fast AoE that can ignore walls, heals, and can be used in Recovery. This move is amazing.
Void: Crash + Purge
Passives:
Crash
Mask- Makes it easier to kill Hair Nets
Get
Bounce(Purge()+Jaunt()) is pretty nice during Turn() recovery for keeping multiple enemies stunned and poisoned or for cleaning up cells.
For passives I like things that enhance Turn() so Breach(), Ping() and Jaunt() are some I like to use.
Passives:
Jaunt(3) - faster Turn() recovery
Crash(1) - imunity to slows/stuns wicked nice + less damage taken
Get(1) - just so good for preventing respawns
Ablilities:
Void(Crash(Get(6) - allround CC + debuff king
Bounce(Bounce(Switch(6) - your damage skill + helps survive when Turn() is recharging + pops cells really really well
Mask(Mask(Ping(3) - used either to deal 1k+ damage with your 10 jump Bounce or to get out of trubble, with Ping it's only a 7sec CD
This build works both in RealTime and Turn(). I try to only use Turn() if something is hitting me or about to. Jaunt as a passive + 7sec CD mask can usually get you out of most tough spots. Also the quicker Turn() recovery prevents you from not being able to Bounce cells that spawned from enemies killed during Turn().
In RealTime:
Spam your Void to group up, stun and debuff as many enemies as you can. Then Mask plus quickly Bounce to deal around 1,2k damage to everything and Switch them for 5sec. Then rince and repeat.
In Turn() when something is about to hit you:
Hopefully you have at least one group all Voided up, if that's the case double tripple void something else, Mask + Bounce to kill or just Bounce Bounce and then pop Mask to survive after Turn().
Weakness:
No healing... so don't get hit unless you have to ^^;
Spawning enemies... by that I mean the ones that sometimes spawn right after you just killed 5 guys in Turn() with Mask... they really suck. Run to cover and pray they don't pull you in before your next Turn() is ready.
Spawning enemies right on top of me + plus tractor beam on me + cells flying 1½ screen away, is usually the cause of my demize with this build. The 1k+ damage is pretty much needed to 1 shot the evil stuff like Youngladies and Man mobs. Otherwise just stick to not using Mask for as long as you can.
Super dig that runs and switches enemies for me at high speeds. For my attack I just got ping plus the recover move and I think packet to make the heading blast bigger.
Just let my dog convert everything while shooting stuff, didn't even bed to use turn
If you like that one, it's even better if you:
Purge(Bounce(Crash(5))) = Fast spamming homing missiles that pierce through everything (making infinite amounts of mobs stunnable) while dot kills them. It's a very slow way to play though, but awesome at popping cells while stunlocking stuff in RealTime.
Mask(Mask) - 2
Cull(Load+Get) - 8
Jaunt(Purge) - 5
Use Turn() defensively or to one-shot Youngladies or Jerks (Turn->Void->Mask->Cull). Cull() with Get() will kill basically anything and won't send them flying, so you don't have to needlessly chase down Cells. Jaunt() to mop up Badcells with Purge(). Mask() when you need time between turns to breathe, or to set up a powerful Cull().
Other option is have some sort of nice AoE or fast skill combined with Jaunt passive, which lowers your Turn() recovery enough so you can pop any cells before they spawn, except for the BadCells from Youngladies (think it's like 2-3 sec for those).