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the yhave weaker spots, also, the game knows wepaons with like 400+ damage later so some mobs need to be bullet sponges just to server as non 1 shot kills in the game. A huge fat dino can simply just tank a lot, thats rather normal.
There should be animals hard to kill in the beginning the game is casual enough even on "normal"
i agree about the game is casual even at normal type , but instead of adding hard animals in beginning, i think is they have to add more amount of aggresive animal as like lepus hares ( those rabbits ) on the starting area to make your wooden weapon more usefull , and little harder for gerdy / allen wscorting mission and other starting area missions .
but they also need to balance and adjust stuffs as colony def before adding hard mode
I doubt there will be a hard mode, and colonies are well defended you just need to have enough turrets.
I actually like that thre aren't extra added hares on the escort quest for gerdy, the nice thing about PE is that rarely any quests have scripted events and most of the stuff you come across is that that actually exists or not. makes the entire game more to the players choice to avoid specific encounters or not. No0thing is mroe overusedor boring than "oh look an escort level/quest, I bet some mobs will spawn during the escort just for the sake of it happening"
There *are* added hares on the Gerdy quest.
I've been back and forth in that area several times - normally there's nothing, sometimes one. In fact, I've run back with the Doc, killed hares on the way to Gerdy just to have 2-3 more pop up in the same spot as soon as the escort part starts.
*And* the damn doctor will change course to get close enough to aggro them.
In any case - for those of you who are MLG pros, you can still have your hardcorz combat. I just think there needs to be one or two more difficulty levels between 'no danger whatsoever' and 'you'll spend most of the early game digging up copper and sulfur to get enough bullets to kill the animals you'll need to kill to get the fat you need to make more bullets'.
What do you think they must do ? , I think 1st they seperate armors to deferent for purposes because they are near to eachother like copper , iron and steel , they must make 1 for example affect on just melee damages other one affect on range , and how about heals or skills boost by 3rd armor, that really makes you to use more armors for different purposes
i killed all those hares with the starter knife, I have NO IDEA what is this abotu being MLG pros, to beat just some starter hares in the normal mode that people call "hard" really sry.
also, the game is no fanatasy game, its sci fi, so no stupid armor enhances melee stuff, armor is for more protection, better armor is for better protection. done. The game offers you a wide variety, and doesn't force you into a classic and boring forced tier progression which is fine. Why do you even need armor, you sit in your battleship and shoot aynnthign to crap anyways.
The greta thing about planet explorer is that it offers to be a sandbox and you actually have true choices, unlike most games which give you just 8/10 non working choices for a situation and 2/10 working ones.
I am just tired of these 20 year old gaming concepts rebaked version 159827 being existing in all genres. The greta about PE is that itdoenst force you to specific "solutions" and gives you true freedome of choice.
also, whe you spend your entire early game to get sulfur and coppr, then again you use the offered tools wrong, use bows early their ammo is WAY easier to make for you and your fellow NPC's and bows are strong enough to brign you throgh the early normal mode. Guns are for later uses when you have better picks for more efficient mining.
I played on adventure mode with the skill tree enabled and I got attacked by a giant boss bird (red icon on the minimap). Except it kept chasing me...all I had was a stone sword, even with the help of a town it took 30 minutes to get it down to half health points.
Once I got a certain distance from a town, it would teleport to me so I couldn't escape except by going underground. It was a lot faster than me so I could not escape. In story mode animals give up chasing you after a little time but not the boss birds in adventure.
See - you're just misunderstanding everything here.
i wonder if that giant monster give much more amount of points than normal monsters
1 - what do you mean by protection , it is like that but the problem copper , steel and iron are really close to eachother there should be bonuses to differentiate them , they not upgrading so you havn't use them only in specific situation like have a gun , or healer npc , you can stay on your melee bonus armor if you only use or like to use sword , see its only choices , but you must in same time to upgrade to better armor later it looks not fair balanced skipping armor upgrade like im doing grv quests and still im on my iron armor , well the good thing is battleship cannot goes in dungeons (even BOTS ) .
2- bows and guns are very different , i hate bows because they alweays miss the target , gathering sulfurs , coppers and any other materials are extermly easy later , and its not from 1 source type thats what is nice in this game , once you build a colony and get npcs , your play style would change rather than only mining stuffs , its tends more to fighting so they should balance the fight once you built the colony to be more intense fight , increasing by each level of your colony , currently there are some issues about colonys deffending structure because enemies are unfairly spawning inside your colony which would destroy your structures despite of good defenses you set .
so the game is about fighting not only sandbox afterall , they should balance and adjust stuffs
As Grimmrog mentioned, PE tries to stick as close to freedom as it can, and that's just another prod in a specific direction that's not necessary. It's up to you if you want either those couple more points of defense, or prefer to look pretty. The loss of a couple points is worth it to some people, and does not over-penalize, as much as external bonuses would.
Bows miss the target? you mean the one shooting isn't able to handle the bow. because that reflects the reality.
upgrade your wepaons in the colonies upgrade fabricator and you have more than sufficient available things that will work in the most cases.
How is the colony setup related to swithc the game to fighting?
And how is the colony switching off from Mining.
The colony is for making Life a bit more easier and to automate some minor stuff, like getting health potions and food supply and access to better vehicle tech requiring the factory replicator.
Mining does not get obsolete with the colony, the amount of processing NPC's you can have is not even closely covering he mining requirements, at leats not in my needs when I buld proper vehicles and bigger amounts of turrets or houses. But you cna easily mine 3k ressources in a short amount of time (less than 5 minutes) you just need to fokus on progressing your pockaxe as soon as possible.
No idea what makes you think the game is about fighting, fighting is a part as many other aspects as well, and there is suffiecient stuff i various stages for fighting.
Also, all the "roles" you speak of do exist, just find the proper NPC'swith the skills, healers do exist, as well as tanks or damage oriented ones.
By what I said yea mining became is less important because you have another source that you can get mats when you built the colony , processor and trade center plus trading fromnpcs vendors will make you less will to mine , you will become rich because how many monsters you faced defending the colony and gather their loots ,and sell/ buy stuff that's why I said is turned to fighting ( mostly ) yea it's a part of game but this part is now evolved to be more happens repetitive times because of your advancement , speaking about armors , well this is my suggestion and hope it's all up to devs , so it's left as that I think I understand something about what they want but didn't you think armor customizing is enough yo focus in armor shaping with little protection, so I think setting bonuses on default armor is as gift that you get because you used that armor , yea as I understand now the wrong thing I said above is to make player must upgrade he's armor , but from lumis reply I think better to think for bonuses as ( gifts ) if you wear that armor so short on armor to be not an obstacle in game so I can wear what I like
I have played story mode till mctalk quests , I'm writing based on my natural play style which I think most people play like me normally
Sorry for any English faults , some are from mobile correction