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报告翻译问题
NOT IN GAME
Blood money had that too. Your point?
AI actually works good enough, but it has some issues though
Disable them, or ignore them
IT WAS AN APLHA
Performance? I had 60 fps on a mid tier machine on the beta. Get more VRAM dude
Alpha bugs.
NOT IN GAME
Instinct has no super habilities and can be disabled. SHUFF
Newspaper isnt exactly essential
There are gloves in the game
First person isnt important now that the game has proper shooting mechanics
JUST PLAY JESPER KID IN YOUR STEAM PLAYER AND THATS IT
There is a ♥♥♥♥♥♥♥ story, they just never got in detail of what.
Unlimited saves with multiple slots. shat ap
Disguises are more balanced now, only certain guards can be suspicious of you.
The game has only one difficulty setting on normal, and escalation mode which is clearly more thought out.
Game isnt linear anymore.
Theres a mission loadout.
Cutscenes in missions are gone, solved.
That scoring system was removed
Level desing has changed.
Bis on instinct.
UI isnt that annoying now.
Peeking isnt nessesary
Yes, you can close doors
No killer cutscenes anymore
Story has been ignored for the most part.
Briefcase is back.
Rest of the rant ; IT WAS A BETA. NOT A DEMO.
And the beta is in the TUTORIAL.
btw, why you bought the game?
During whole year they had they did not fix most of these issue, did not revamp some really bad design decision Its not return, its poor imitation of return based on Absolution mechanics. They should try harder to return to roots and simply learn how blood money works, instead of of just disguising absolution as blood money wannabe.
You can turn the white-lining off, I see no problem with a mini-map.
"Ai seems to be generally the same bad as in absolution except for instinct releated things."
Nope, they fixed about 70% of the bugs/tricks that were present in Absolution, the AI is still less competent then something like Blood Money, but it's an improvement, and considering they're switching to an update based game development all issues should be ironed out in the next month.
"Inventory has ugly minimilastic icons instead of real 3d models, BUT YET INSTEAD OF KEEPING IT REAL TIME, AND SMALL SOWEWHER IN A CORNER, they still use immersion breaking paused screen for no justified reason (i mean icons takes very little space of entire screen, yet they darken it and break game flow just to show this)."
You can use 1,2,3,4,5,6,7,8,9,0 as your switch buttons, it amazes me how little you dug into the game, plus what exactly is the problem with this "weapon wheel"?
"UI still cluttering screen and follows this stupid immersion-breaking modern trend "put a floating icons and highlighting of objects right in a game world to break immersion and make it look like augemented vision of some cyborg" which could be ok in some Deus Ex where you really have aug vision, but totally not ok in games without it, they don use old good minimalistic little overlay UI for interations, so that when you nearby interactive object, tiny text with action could appear somewhere in a corner of screen, to keep your immersion."
I see no issue with this style of UI, it isn't less realistic than having a control layout stuck at the top right of you're screen.
"I really hope you saw leaked footage (google for it) and can see how bad it is comparing to blood money and how similar is that to absolution."
Jesus Christ, judge from a one and a half year old build some more.
"Update: - sad news - INSTINCT IS FULLY PRESENT in a game, AGAIN! They never learn!"
Ugh, again why are you ignoring the option of turning these features off?
You'll have a better time anyway, and you can forget all about it.
"Minimap is always present and cant be turned off."
Again, miss-information, you can turn it off.
"Instinct cant be disabled. Why they not ditched it completely after so many people complained about it - is beyond unredstanding."
I am breaking down from cringe in my chair right now, holy ♥♥♥♥, have you honestly not seen the options menu?
Do you even know that option menus exists?
"No global BM style story, no story at all, just a target you should kill because.... ♥♥♥♥ you, thats why!"
Miss-information, the game will have a running story as you progress through levels.
"When you knock down NPC - THERE ARE UNREALISTIC CARTOONISH star ICONS FLYING AROUND HEAD like in MGS or Loony Toons. (IN HITMAN? Spawning sniper rifle from air and picking up ammo with legs was not enough fo IO to ruin realism?)"
UGGGHHHHHHHH MORE MISS-INFORMATION.
"And you know, my prediction from other thread happened to be tru, they are going to sell you just 3 levels for 60$+ and no warranty at all there going to be much more levels, i expect 2-3 more at best before they drop support of this game and run away with your money like they did with recent Tomb Raider, Deus Ex, Thief, Hitman games."
I bought the game's "Starter Pack" for 15 dollars, the levels individually cost about $10, which can be bought throughout the year, the total amount of spending money equating to about 65 dollars if you decide to choose this route.
"- wire kill animation and body ragdoll seems very inaccurate"
Easy 2 hour fix, don't expect that in the final game.
"- MOST of NPCs not walking around, they standing in same place (go look at walking crowds in Blood Money)"
Blood money had plenty of AI standing still, the new game's AI count is triple which means more active AI, and more inactive ones.
"- almost no music in levels, which lead to lack of atmosphere"
Uhuh, and compare that with Blood Money's almost pitch less silent maps?
"- detection totally nerfed down to very rare NPC, yet they see trough your desgiuis as rapidly as in Absolution, 90% of NPC dont pay attention to any of your action. You can run with any weapon in hands, nobody except for key NPC will get suspicious. You can poison drinks in front of everyone and it also not giving you any suspicion."
This was present in Blood Money, you can perform certain actions with certain disguises, this is the same in the new game.
The amount of miss-information and insane amount of nit-picking is ridiculous, you want this game to fail, you want this game to fall flat on it's face because it isn't a Blood Money clone, instead of giving well-rounded helpful criticism you give negative points relating to how it isn't like Blood Money.
I skip through infomation because I partly agree with them, I agree that the game has an AI pattern problem, and the other points were just too stupid and minor that I can't even bother addressing them.
And I don't need a wall of text to say that I like the game and thought Absolution failed as a Hitman game. That's the beauty of opinions. Everybody's got one and yours is as worthless as mine, Mr. Holier-Than-♥♥♥♥♥♥♥-Thou.
Are you bullshitting me?
No sorry, not gonna buy it
Oh yes, add "A Telltale game" after "Hitman"
lol.
To all the naysayers: yes, AI is weird. Everything else can be turned off.
Hitman was 1st game i remember with realistic ragdoll physics of body, and procedural animation of weapon\ammo pickups and interaction, 1st game ever where sniper rifle did not spawn from ass but was held realistically in briefcase, 1st game where you can realistically hold body without pre-defined animation, 1st game with mimimalistic hud, one of the 1st games with realistic 3d sound and graphics (back than) and basically 1st and most realistic killer simulator.
I had more common blood with games like Arma and was as realistic as it was possible back than. But absolution ruined everything and dumbed down everything, and new Hitman while trying to be better than this, still aint got far away from fallen Absolution where sniper rifle was spawned from 47's ass.