HITMAN™

HITMAN™

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why do so many people hate this game?
Okay besides the whole online thing, why else? I like this game alot. you can chose how you kill people and its very open so why would anyone hate this game? i thought it was worth the whole $30 i paid during sale, i wouldve even paid full price if i had money. I even bought the blood suit and i thought that was worth it too (i like when the NPC's comment on it)
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Beiträge 115 von 26
IEVI 19. März 2017 um 15:18 
because people are entitled and find anything to complain about
Ursprünglich geschrieben von IEVI:
because people are entitled and find anything to complain about
Thats so stupid. This game is amazing. I love everything from the side missions to the phrase "I will leave you to prepare"
Jef 19. März 2017 um 15:26 
Ursprünglich geschrieben von IEVI:
because people are entitled and find anything to complain about
This! exactly this, hate waggon is the new cool those days.

The game is amazingly crafted, bought it last friday, and already have 41 hours on it, and i dont even reached the professional levels.

My suggestion is, try to ignore the hate, and do your best to discuss, enjoy the game with others fellow players.
Mr Daylight 19. März 2017 um 16:01 
It's mostly due to a regression of features and lack of focus and attention to the core hitman fans whom they've largely lost due very poor business decisions and Absolution.

  1. Bad gunplay (the worst yet in the series)
  2. No weapon customization
  3. Extremely poor performance
  4. No base/shooting practice
  5. Cannot extract weapons
  6. Heavy grind focus
  7. Unintuitive, slow & accident-prone context-based controls
  8. No first person view mode
  9. No blood trails
  10. Overdesign of everything (eg, ringing sound on kills)
  11. Bad audio (enemies sound like they're in boxes when nearby)
  12. Can't add/remove suppressors mid-mission
  13. Control tutorial popups that never go away
  14. Contract creation is astoundingly uncustomisable
  15. No suitcase/gloves despite promotional art teasing it
  16. Odd and frustrating witness/spotted conditions
  17. Mini-map designed gameplay (it's not even disabled in "Pro" mode)
  18. Episodic release hasn't borne any positives yet
  19. No dual-wielding
  20. Thrown weapons are auto-aimed, headshot only

I could go on but I'll leave it there.

Overall, to many fans, the series is lost its way and niche appeal. It caters to a new casual, addictive audience and corporate malarkey. HITMAN™ can appear up to 3 times in error/connecting messages. So it can be "HITMAN™, HITMAN™, HITMAN™". It looks like a joke. When I stream this game I title it H™I™T™M™A™N™.

Also potential customers being skeptical of this release being called "haters" immediately makes them lose interest.
Ursprünglich geschrieben von Mr Daylight:
It's mostly due to a regression of features and lack of focus and attention to the core hitman fans whom they've largely lost due very poor business decisions and Absolution.

  1. Bad gunplay (the worst yet in the series)
  2. No weapon customization
  3. Extremely poor performance
  4. No base/shooting practice
  5. Cannot extract weapons
  6. Heavy grind focus
  7. Unintuitive, slow & accident-prone context-based controls
  8. No first person view mode
  9. No blood trails
  10. Overdesign of everything (eg, ringing sound on kills)
  11. Bad audio (enemies sound like they're in boxes when nearby)
  12. Can't add/remove suppressors mid-mission
  13. Control tutorial popups that never go away
  14. Contract creation is astoundingly uncustomisable
  15. No suitcase/gloves despite promotional art teasing it
  16. Odd and frustrating witness/spotted conditions
  17. Mini-map designed gameplay (it's not even disabled in "Pro" mode)
  18. Episodic release hasn't borne any positives yet
  19. No dual-wielding
  20. Thrown weapons are auto-aimed, headshot only

I could go on but I'll leave it there.

Overall, to many fans, the series is lost its way and niche appeal. It caters to a new casual, addictive audience and corporate malarkey. HITMAN™ can appear up to 3 times in error/connecting messages. So it can be "HITMAN™, HITMAN™, HITMAN™". It looks like a joke. When I stream this game I title it H™I™T™M™A™N™.

Also potential customers being skeptical of this release being called "haters" immediately makes them lose interest.

This.

Welcome to gaming in 2017. Where games aren’t made by gamers anymore and every game is dumbed down to cater to as many casual players as possible. It’s probably getting hate because Hitman is a classic franchise and the older fans are annoyed that yet another game series has been made into a console game aimed at teenagers because statistically their parents spend the most on gaming sales.
Ursprünglich geschrieben von Gransniffer:
Ursprünglich geschrieben von Mr Daylight:
It's mostly due to a regression of features and lack of focus and attention to the core hitman fans whom they've largely lost due very poor business decisions and Absolution.

  1. Bad gunplay (the worst yet in the series)
  2. No weapon customization
  3. Extremely poor performance
  4. No base/shooting practice
  5. Cannot extract weapons
  6. Heavy grind focus
  7. Unintuitive, slow & accident-prone context-based controls
  8. No first person view mode
  9. No blood trails
  10. Overdesign of everything (eg, ringing sound on kills)
  11. Bad audio (enemies sound like they're in boxes when nearby)
  12. Can't add/remove suppressors mid-mission
  13. Control tutorial popups that never go away
  14. Contract creation is astoundingly uncustomisable
  15. No suitcase/gloves despite promotional art teasing it
  16. Odd and frustrating witness/spotted conditions
  17. Mini-map designed gameplay (it's not even disabled in "Pro" mode)
  18. Episodic release hasn't borne any positives yet
  19. No dual-wielding
  20. Thrown weapons are auto-aimed, headshot only

I could go on but I'll leave it there.

Overall, to many fans, the series is lost its way and niche appeal. It caters to a new casual, addictive audience and corporate malarkey. HITMAN™ can appear up to 3 times in error/connecting messages. So it can be "HITMAN™, HITMAN™, HITMAN™". It looks like a joke. When I stream this game I title it H™I™T™M™A™N™.

Also potential customers being skeptical of this release being called "haters" immediately makes them lose interest.

This.

Welcome to gaming in 2017. Where games aren’t made by gamers anymore and every game is dumbed down to cater to as many casual players as possible. It’s probably getting hate because Hitman is a classic franchise and the older fans are annoyed that yet another game series has been made into a console game aimed at teenagers because statistically their parents spend the most on gaming sales.
I didnt find anything casual about this game at all. I feel that you actually have to be invested into it. Casual games are games like destiny or overwatch where you have to grind grind grind but in this game i feel like you have to take your time
Jef 19. März 2017 um 16:30 
Strongly agree with A E S T H E T I C.

People like to look into the past alot, older hitman are like the Apoapsis of the series NOTHING will be better, and i say (in my opnion of course) WRONG.

Older hitmans are goods games indeed, but are old, dated, i love hitman contracts, was my first hitman game, and blood money are very good too, but Hitman 2016 have the best of the old hitmans Plus things that only new technology can offer.

The game have dept, what other people call GRIND, i call, different aproaches to different objectves, afterall, YES you are killing the SAME people over and over again, but with DIFFERENT WAYS, different conditions, different weapons, and so on.

I love games that give me reasons to come back, and do my best in a different way, thats why i enjoy the new hitman.
Zuletzt bearbeitet von Jef; 19. März 2017 um 16:54
Ursprünglich geschrieben von Vddicted:
Strongly agree with A E S T H E T I C.

People like to look into the past alot, older hitman are like the Apoapsis of the series NOTHING will be better, and i say (in my opnion of course0 WRONG.

Older hitmans are goods games indeed, but are old, dated, i love hitman contracts, was my first hitman game, and blood money are very good too, but Hitman 2016 have the best of the old hitmans Plus things that only new technology can offer.

The game have dept, what other people call GRIND, i call, different aproaches to different objectves, afterall, YES you are killing the SAME people over and over again, but with DIFFERENT WAYS, different conditions, different weapons, and so on.

I love games that give me reasons to come back, and do my best in a different way, thats why i enjoy the new hitman.
couldnt have said it better myself. in this HITMAN you can litterally walk up to the target and blaze them down. you wont get very far but you can do it.
Jef 19. März 2017 um 16:48 
Ursprünglich geschrieben von Mr Daylight:
It's mostly due to a regression of features and lack of focus and attention to the core hitman fans whom they've largely lost due very poor business decisions and Absolution.

  1. Bad gunplay (the worst yet in the series)
  2. No weapon customization
  3. Extremely poor performance
  4. No base/shooting practice
  5. Cannot extract weapons
  6. Heavy grind focus
  7. Unintuitive, slow & accident-prone context-based controls
  8. No first person view mode
  9. No blood trails
  10. Overdesign of everything (eg, ringing sound on kills)
  11. Bad audio (enemies sound like they're in boxes when nearby)
  12. Can't add/remove suppressors mid-mission
  13. Control tutorial popups that never go away
  14. Contract creation is astoundingly uncustomisable
  15. No suitcase/gloves despite promotional art teasing it
  16. Odd and frustrating witness/spotted conditions
  17. Mini-map designed gameplay (it's not even disabled in "Pro" mode)
  18. Episodic release hasn't borne any positives yet
  19. No dual-wielding
  20. Thrown weapons are auto-aimed, headshot only

I could go on but I'll leave it there.

Overall, to many fans, the series is lost its way and niche appeal. It caters to a new casual, addictive audience and corporate malarkey. HITMAN™ can appear up to 3 times in error/connecting messages. So it can be "HITMAN™, HITMAN™, HITMAN™". It looks like a joke. When I stream this game I title it H™I™T™M™A™N™.

Also potential customers being skeptical of this release being called "haters" immediately makes them lose interest.

Let me give my point of view on some topics of this little list.

  • Bad gunplay:
    I dont think any hitman game need a good gunplay, for me the game is about unseen, if you are seen, Run, Hide or Die to reload, because, theres nothing worse than a mission on hitman where you shoot your way out, and i remember Hitman Contracts, where you had Ratings about being stealthy and another one for being a Rambo, and dont lie, the gun play was bad on that game too.

  • Extremely poor performance
    I cant talk for everybody, but i didnt saw any peformance drop, in my 41+ hours of gameplay
    GTX 970
    i5 4690k
    8gb DDR3

  • No base/shooting practice
    The game has a practice stage, and it was perfect for teaching the basics of the game, about being STEALTHY

  • Cannot extract weapons
    imo not necessary at all.

  • Heavy grind focus:
    Already talked about grind on a previous post, but again, for me its not grind, trying to discover different ways to do something, isnt grind, is exploration and discovery, if you cant bother on exploring on a game, go play a straightfoward adventure games (Grim fandango is one awesome adventure), or some in rail shooter.

  • No blood trails
    I Agree with this one, i would enjoy another level of challenge, good one!

  • Can't add/remove suppressors mid-mission
    Just kill a guy with a pistol w/o supressor, in front of the other guards, you'll get the attention that you so much want xD

  • Mini-map designed gameplay (it's not even disabled in "Pro" mode)
    no, no, just NO, 1. you CAN disable completely the mini-map, just go see on the Gameplay options, and 2. sir please, i've finished every episode, without the mini map, just looking for visual aids like signs/posts/information that i've read on the intel page and following people, the game really isnt depedant on the mini map.

  • No dual-wielding
    you got me on that one.... damn, i'll refund this damn game, no dual wield, how can i be so rad without using my two pistols at the same time???

  • Episodic release hasn't borne any positives yet
    Again i agree with you, but for our happiness, when all episodes goes out, we can pay a good price on sale for the bundle.

  • Unintuitive, slow & accident-prone context-based controls
    i have mixed feelings about that one, but only on the unintuitive part, i a gree "E" should be a key for everything, or a little contextual menu should pop up, (exchange disguise, open doords, sabotage) but you can adapt very fast to it.

    I'm sorry if i was goofy on some of my responses, but i really cant see anything constructive about those ones besides nitpicking.

    I understand what you are saying Mr Daylight, and i respect your opnion, but for me, some points of this list, are nitpicking, and fanboyism of older games, HITMAN 2016 isnt perfect, but is far from a bad game, it can be hard (mainly on professional modes and with the hud disabled) and is very enjoyable if you LIKE to discover and try various methods to complete your mission, and just to leave that point strong, its a ♥♥♥♥♥♥♥ stealth game, it was meant that way, is the way that it ever was, so please to everyone that reads this, stop bringing the gunplay card so many times.

    (i'm not a native english speaker, so sorry for bad english!)
IEVI 19. März 2017 um 16:59 
i see a lot of people say its missing features from past games, well no duh its a new game.
if you really liked those old features play the older games.


Ursprünglich geschrieben von Mr Daylight:
bad gunplay:
Hitman has always been about taking out targets in a creative way, I have never really used the guns often in the hitman series.

Ursprünglich geschrieben von Mr Daylight:
No weapon customization:
why do we need it? it was in blood money

Ursprünglich geschrieben von Mr Daylight:
Extremely poor performance:
I have had great performance, you might need to upgrade your computer.

Ursprünglich geschrieben von Mr Daylight:
no base/shooting practice:
its in a previous hitman game, does it really need to be recycled in to this? no...

Ursprünglich geschrieben von Mr Daylight:
cannot extract weapons:
Just why? it was in blood money cool, this is a different game.

Ursprünglich geschrieben von Mr Daylight:
Heavy grind focus:
what is? learning new ways to take out targets and completing challenges is fun and its also optional, you don't have to do it.

Ursprünglich geschrieben von Mr Daylight:
Unintuitive, slow & accident-prone context-based controls:
I don't have this problem.

Ursprünglich geschrieben von Mr Daylight:
No first person view mode:
k, go play blood money.

Ursprünglich geschrieben von Mr Daylight:
No blood trails:
hmm, i have seen blood.

Ursprünglich geschrieben von Mr Daylight:
Overdesign of everything (eg, ringing sound on kills):
seems like a issue to cry over?

Ursprünglich geschrieben von Mr Daylight:
Bad audio (enemies sound like they're in boxes when nearby):
never had this issue

Ursprünglich geschrieben von Mr Daylight:
Can't add/remove suppressors mid-mission:
k?

Ursprünglich geschrieben von Mr Daylight:
Control tutorial popups that never go away:
disable them in the settings.

Ursprünglich geschrieben von Mr Daylight:
Contract creation is astoundingly uncustomisable:
i have not used it.

Ursprünglich geschrieben von Mr Daylight:
No suitcase/gloves despite promotional art teasing it:
is it a big deal? play the other hitman games.

Ursprünglich geschrieben von Mr Daylight:
Odd and frustrating witness/spotted conditions:
yes it happens sometimes, nothing is perfect.

Ursprünglich geschrieben von Mr Daylight:
Mini-map designed gameplay (it's not even disabled in "Pro" mode):
disable it in the settings...

Ursprünglich geschrieben von Mr Daylight:
Episodic release hasn't borne any positives yet:
they was on a budget + i have enjoyed it having content added on schedule

Ursprünglich geschrieben von Mr Daylight:
No dual-wielding:
play the other hitman games problem solved

Ursprünglich geschrieben von Mr Daylight:
Thrown weapons are auto-aimed, headshot only:
k?

you seem to be nit picking about features that was in previous games, not everything needs to copy and pasted every year, some times its good to have changes
Zuletzt bearbeitet von IEVI; 19. März 2017 um 17:02
Ursprünglich geschrieben von Vddicted:
Ursprünglich geschrieben von Mr Daylight:
  • Mini-map designed gameplay (it's not even disabled in "Pro" mode)
    no, no, just NO, 1. you CAN disable completely the mini-map, just go see on the Gameplay options, and 2. sir please, i've finished every episode, without the mini map, just looking for visual aids like signs/posts/information that i've read on the intel page and following people, the game really isnt depedant on the mini map.
There was a minimap?
Mr Daylight 19. März 2017 um 17:29 
Ursprünglich geschrieben von Vddicted:
I dont think any hitman game need a good gunplay, for me the game is about unseen, if you are seen, Run, Hide or Die to reload, because, theres nothing worse than a mission on hitman where you shoot your way out

It doesn't need to have 'good' gunplay but at the very least as good as previous games. Hitman 1, 4 and yes even the disgusting Absolution all had better gunplay. 2-3 are debatable and I haven't played them in a while to comment in detail but as far as I remember they were OK too.

Ursprünglich geschrieben von Vddicted:
I cant talk for everybody, but i didnt saw any peformance drop, in my 41+ hours of gameplay

RX480
16GB RAM
i7 4770k

20ish fps on average when outdoors. I don't think there's a single computer that can play this game with 60fps consistently(except maybe when in Japan level). If there is I would love to see the video of it.

Ursprünglich geschrieben von Vddicted:
The game has a practice stage, and it was perfect for teaching the basics of the game, about being STEALTHY

Not talking about a tutorial. I mean a sandbox with all collected weapons are available, target practice dummies, ammo reserves etc. As far as I remember hitman 2, 3 and 4 had this. They were great.

Ursprünglich geschrieben von Vddicted:
imo not necessary at all.

Necessary? Nothing is necessary. But it would be a much better and intuitive way of gaining new weapons. Every hitman game has worked like this I think. Right now I have to drown someone in a toilet to get a rubber duck, poison food for a knife or do some other random objective to unlock a completely unrelated piece of gear. It's dumb.

Ursprünglich geschrieben von Vddicted:
for me its not grind, trying to discover different ways to do something, isnt grind, is exploration and discovery, if you cant bother on exploring on a game, go play a straightfoward adventure games (Grim fandango is one awesome adventure), or some in rail shooter.

I don't know why you'd say this to me specifically since you obviously know I'm a hitman fan so you couldn't possibly think I don't enjoy exploring and finding new ways to kill. The difference between the old games and this one is that I'm REQUIRED to explore which is an oxymoron in some sense. I have to do all these odd kills to make 'progress'. I played the previous hitman games over and over and over but never did I feel like I neededto. I wanted to. There was no stress and no reward other than the enjoyment of the game. This new system is horrible IMO.

Ursprünglich geschrieben von Vddicted:
Just kill a guy with a pistol w/o supressor, in front of the other guards, you'll get the attention that you so much want xD

Very funny but removing a suppressor is a tactical choice if the situation has turned to a firefight where your position is already fully compromised. Also finding suppressors and equipping them to the weapons in the USA level might've been cool and fit with the setting.

But once again it's just a regression of a feature. A bloody Absolution feature of all things. There's no harm in options which hey... is what the game is all about, right?

Ursprünglich geschrieben von Vddicted:
no, no, just NO, 1. you CAN disable completely the mini-map, just go see on the Gameplay options, and 2. sir please, i've finished every episode, without the mini map, just looking for visual aids like signs/posts/information that i've read on the intel page and following people, the game really isnt depedant on the mini map.

I'm obviously not saying it can't be done. I'm saying the game, at its core, is designed with it being available at all times no matter the difficulty. This fundamentally changes how things are made.

Ursprünglich geschrieben von Vddicted:
you got me on that one.... damn, i'll refund this damn game, no dual wield, how can i be so rad without using my two pistols at the same time???

Again a very cute response but remember the Pro mode actually shows 2 pistols on your screen at all times. The game is always teasing nostalgia and iconic symbols from the previous games, riding off how cool they were. Yet never actually delivering them.


Ursprünglich geschrieben von Vddicted:
i have mixed feelings about that one, but only on the unintuitive part, i a gree "E" should be a key for everything, or a little contextual menu should pop up, (exchange disguise, open doords, sabotage) but you can adapt very fast to it.

Exactly. But even more strange is left click does nothing outside of shooting.When next to an NPC with nothing equipped why doesn't left click count as pushing them down stairs, off a ledge or drown them etc? Q is stupid for melee. And when you're hanging from ledges it turns to E for melee. It makes no sense. Left click should attack like it has always done.

And yes E for most interactions but possibly not breaking unconscious NPC necks due to how easy it would be to kill someone by mistake taking their clothes :P

Ursprünglich geschrieben von Vddicted:
I'm sorry if i was goofy on some of my responses, but i really cant see anything constructive about those ones besides nitpicking.

Well fair enough that's your opinion. Most of the stuff I mentioned I feel are pretty core problems with the game... not some afterthought. I mean they're the reason I won't be buying new episodes.

Ursprünglich geschrieben von Vddicted:
and fanboyism of older games

Well you can call it fanboyism but I call it respect. I respect what the other games did right and want to see more of this as a consumer of hitman games. If the series loses 'hitman' things and doesn't gain anything for it then it's a loss. Losing dual pistols, briefcase, suppressors toggle, weapon customisation, shooting gallery/HQ, keyhole view, lock shooting etc. It's bad to lose any of these as they were all optional. Again, feature regression is pretty strong in this release and it's depressing to see.

Ursprünglich geschrieben von Vddicted:
its a ♥♥♥♥♥♥♥ stealth game, it was meant that way, is the way that it ever was, so please to everyone that reads this, stop bringing the gunplay card so many times.

Gunplay is essential to complimenting a stealth game of this nature. It's stealth-action btw. If the action sucks then the stealth indirectly suffers from it. Transitioning from stealth/action, back and forth between a single mission is a core part of the experience of hitman. I know we like to restart when trying to get SA (or pretty much anything now that we have dumbass challenges) but I loved going on no-retry runs in previous games where I would be stealthy as possible but also lethal if I had to be. You can be stealthily aggressive. It's ok to play this series like it's a James Bond movie. Full stealth games are things like Thief and I love those too in their own way.

I mean if guns are so unimportant then why has the series had so many of them with training dummy, collection walls and customisations. The silverballers are one of the most iconic and memorable weapons in video games! Not the wire lol. This series deserves to have at least solid shooting. Right now hip-firing at point blank range can miss the target! Unacceptable.


Ursprünglich geschrieben von IEVI:
]i see a lot of people say its missing features from past games, well no duh its a new game.
if you really liked those old features play the older games.

1. Sequels should gain new features and only lose bad ones. The features I mentioned are good things from the old games that the new game should have. You can't just say it doesn't have them because it's a new game. It's a new HITMAN game. I hold it to hitman expectations :)

2. I play older hitman games thanks. Bought 1-3 on GOG recently. Owned them all on old consoles, then HD collection on PS3. Now I'm fully PC. Playing hitman 1 and 2016 on linux. can't wait to get to Contracts, I think it has my favourite atmosphere and music.

Ursprünglich geschrieben von IEVI:
Hitman has always been about taking out targets in a creative way, I have never really used the guns often in the hitman series.

Then you don't know how to use guns in a creative way ;)

Ursprünglich geschrieben von IEVI:
why do we need it? it was in blood money

Because it's cool to customise wepaons to your prefernces and playstyle.

Ursprünglich geschrieben von IEVI:
I have had great performance, you might need to upgrade your computer.

I do not as my computer is quite strong. Many older games look better than this with less requirements. Hell Absolution looks better than this game and ran better.

Ursprünglich geschrieben von IEVI:
hmm, i have seen blood.

Blood pools (which nobody reacts to) is what you've seen. In previous hitman games blood would trail along the floor when you drag them. In Blood Money it could compromise you! Encouraged you to not kill in a bloody way or to be prepared to react to the consequences if you wanted/had to.


Ursprünglich geschrieben von IEVI:
its in a previous hitman game, does it really need to be recycled in to this? no...

It's cool to be able to browser your gear outside of a menu. Also considering this game has the absolute worst gun accuracy and mechanics yet... I'd appreciate a place to practice some aiming and getting a feel for reload times and overall just how some gear handles and works. Testing explosive ranges, door unlocking items etc.

Ursprünglich geschrieben von IEVI:
what is? learning new ways to take out targets and completing challenges is fun and its also optional, you don't have to do it.

I do if I want more gear and access to things that will help me later.


Ursprünglich geschrieben von IEVI:
Just why? it was in blood money cool, this is a different game.

A different game where hitman eats the guns he extracts with? Ok.

Ursprünglich geschrieben von IEVI:
k, go play blood money.

I shall :) Playing through the series again.

Ursprünglich geschrieben von IEVI:
never had this issue

You have since it's objectively how the sound is setup for this game. It's not a hardware problem of mine I hear in other's streams. You probably just don't notice it. The way nearby NPCS can always be heard talking is weird man.

Ursprünglich geschrieben von IEVI:
k?

k

Ursprünglich geschrieben von IEVI:
you seem to be nit picking about features that was in previous games, not everything needs to copy and pasted every year, some times its good to have changes

Of course. But most of the things I mention would not hurt the quality of the game, only improve it. Nothing to lose by having customisable guns, shooting gallery and blood-reacting AI :)
Zuletzt bearbeitet von Mr Daylight; 19. März 2017 um 17:49
Jef 19. März 2017 um 17:59 
Ok Mr Daylight, i really cant see how i can respond without repeating myself, on the other topics, we really disagree on then, but i can talk about the gunplay

Ursprünglich geschrieben von Mr Daylight:
Gunplay is essential to complimenting a stealth game of this nature. It's stealth-action btw. If the action sucks then the stealth indirectly suffers from it. Transitioning from stealth/action, back and forth between a single mission is a core part of the experience of hitman. I know we like to restart when trying to get SA (or pretty much anything now that we have dumbass challenges) but I loved going on no-retry runs in previous games where I would be stealthy as possible but also lethal if I had to be. You can be stealthily aggressive. It's ok to play this series like it's a James Bond movie. Full stealth games are things like Thief and I love those too in their own way.

about that, i really can see your point, and you are right! gunplay can complement a stealth game, but not EVERY stealth game, i think you would agree with me, if you see HITMAN 2016 as i can see it, you would agree that gunplay can be tonned down, to just: Exchange some bullets and run for your life, and hide to fool another guard, indeed, i enjoy some lethal gameplay too, and guess what? you can do that on this hitman, but with heavy consequences. let me try to exemplify

On older hitmans, there was a MUCH LESS npcs, and witness, (normal civilians/waiters/Staffs) so you could enter on a firefight with some guards, kill'em all, and continue with your mission.

On the new Hitman, there a few instances, where you can discharge a unsilenced weapon, kill 2 maybe 3 guards, and go your way unoticed. on at least 3 episodes, you have HUGE crowds, so if you enter on a firefight with a guard, the whole town will be on alert mode because a bald guy is killing everyone xD, plus, agent 47 doenst have super health, he can only stand a few bullets. So the game would turn into a endless firefight unti you reach the guards, and your targets, and for me this is boring af (and as you said, you are a stealth/hitman fan, you probably will think that too)

There could be a good gameplay? with amazing cover mechanics and blend between stealth and firefight? yes!
It's necessary to the actual game? in my opnion No.
(i really love no-retry runs too :D )


The game is obvious more focused on puzzle solving to reach differents forms of assassination, and i'm ok with that. You can say i'm biased to a full stealth game, and maybe i am (my favorite game series is Metal Gear Solid)


Ursprünglich geschrieben von Mr Daylight:
I mean if guns are so unimportant then why has the series had so many of them with training dummy, collection walls and customisations.

I Think the point of this new hitman, is to be a new thing, again, as i said, more stealthy focused, more focused on the ability of the Agent 47. to be a chameleon, to know the enviroment and use it to his favor.

Ursprünglich geschrieben von Mr Daylight:
The silverballers are one of the most iconic and memorable weapons in video games! Not the wire lol. This series deserves to have at least solid shooting. Right now hip-firing at point blank range can miss the target! Unacceptable.

Ok i'll give you that, lets hope for an update with better fire mechanics, but i dont think that will make me change my way of playing, or for that matter, the way of a lot of people, the silverballers are indeed iconic, they are on the game, and you can always play previous games!

Lets move forward! explore the features of the new hitman, a open world, with differents options, and the gameplay focusing on the best of the agent 47. that is, leaving the crime scene, unseen(with alot of dead people).

But again. i respect your opnion, but for me, isnt enough to call this a bad game, or a regression. this is my point of view on the new HITMAN. and i'm anxious for the next season :)




Zuletzt bearbeitet von Jef; 19. März 2017 um 18:07
Ok Vddicted. I think we mostly agree you're just more of a stealth-enthusiast. I just miss being able to hip fire, armour pierce doors (and kill NPCs/Targets like that), shoot open doors in a clutch or action/breach situation. Hitman 2016 has improved one area and that's limb targeting. Hitting legs allows to follow up with KO punch :D I just wish hitting hands and arms disarmed hostiles temporarily or reduced their aim.

Enemy and player reloading is also way too fast... nearly instantaneous! NPCs shoot an entire clip in seconds with no loss to accuracy then reload and continue on... it never ends! Where as player can't even hip fire at point blank or aim-down-sights 2-3 shots before completely loss of accuracy. This was an Absolution problem, too. It's like every armed NPC has a full auto weapon & 100% accuracy at mid/close range which makes mid-range firefights the most dangerous. For close range engage in melee and from long-range you can cheese the AI pretty hard.

Anyway I'll be buying Blood Money after going through 1-3, not any new episodes or seasons until things are better here :)
Zuletzt bearbeitet von Mr Daylight; 19. März 2017 um 18:11
Ursprünglich geschrieben von A E S T H E T I C:
Okay besides the whole online thing, why else? I like this game alot. you can chose how you kill people and its very open so why would anyone hate this game? i thought it was worth the whole $30 i paid during sale, i wouldve even paid full price if i had money. I even bought the blood suit and i thought that was worth it too (i like when the NPC's comment on it)

Not everyone has to like something you like. What is so stupid abou that? I have this game, it's ok, nothing spectacular, but saying its stupid for someone outright not liking this game is stupid in its own right.

I like my coffee black, some people find that disgusting, do I think they are stupid people? No. *facepalm*
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Geschrieben am: 19. März 2017 um 15:12
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