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We're talking about a game that encourages camping spawns, camping in general, pits vehicles with objectively inferior stats against ones with better stats, and refuses to perform any balance passes on aircraft in ground battles despite at least 50% of the entire community saying they're not fun for ground vehicle players.
Don't make me laugh. Nothing Snail does is for fun. It's for some warped "ReAlIsM" idea (yeah right) or something else, IDK. If Snail cared about "fun", we wouldn't have planes with 3000lbs bombs in ground battles and the maps would be designed with more than 12 femtoseconds worth of consideration for abuse.
As far as I'm concerned, top tier Air Battles is completely un-fun, I guess that is realistic because IRL it wouldn't "fun", either. But you either learn the meta and develop PTSD or you're back in the hangar after 10 seconds from taking off.
It just makes me laugh when people think "skill" is actually the main deciding factor in this game. It's not skill, it's "he who can exploit the problems with the game the best", so there's that.
Snail: you're going to need to add more game modes than just glorified TDCM (Team Death Camp Match lol) if you want more complex gameplay with newer weapons to be anything more than just another really, REALLY annoying way to return to the hangar with huge repair costs with Zero control on it happening.