War Thunder

War Thunder

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RTX 2080 Tensor Cores (Turing) too weak for DLSS 4 Transformer (Preset K/J)
I'm still using RTX 2080 8G, connected to a portable 15' inch 4K monitor, I only play War Thunde) so I don't know how other game perform with DLSS 4 Transformer

Here is my result (Directx 12 Mode):

Native 4K (No AA): 85 fps

DLSS 4 CNN (Preset E):

- Ultra Performance (720p-> 4K): 111 fps

- Performance (1080p -> 4K): 100 fps

- Balanced (1253p -> 4K): 93 fps

- Quality (1440p -> 4K): 86 fps

- Native DLAA (4K -> 4K): 63 fps

DLSS 4 Transformer (Preset K):

- Ultra Performance (720p-> 4K): 85 fps

- Performance (1080p -> 4K): 78 fps

- Balanced (1253p -> 4K): 74 fps

- Quality (1440p -> 4K): 69 fps

- Native DLAA (4K -> 4K): 53 fps

Playing at native 4K and Ultra Perf DLSS 4 Transformer (720p -> 4K) give me the same performance (85 fps), of course native 4K image quality much better

Or it could be that only War Thunder doesn't utilize Preset K/J properly ?

What is your experience with DLSS 4 Transformer (Preset J/K) ?
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Showing 1-9 of 9 comments
locked 100 fps with SSAA x4 but still some aliasing on fine lines
locked 100 fps with DLAA with Preset K but the entire image is smooth, just tweaks the sharpening a little bit for 3rd person view.

Overall im very pleased with the transformer model.
BTW. if u don't use Ray Tracing switch back to DX11 because dx12 still don't work that reliable in WT and u should consider upgrading that old 2080 anyways if u want to stay at 4k.
Last edited by Sierra-Six-Four; Feb 4 @ 11:47am
Originally posted by Sierra-Six-Four:
locked 100 fps with SSAA x4 but still some aliasing on fine lines
locked 100 fps with DLAA with Preset K but the entire image is smooth, just tweaks the sharpening a little bit for 3rd person view.

Overall im very pleased with the transformer model.
BTW. if u don't use Ray Tracing switch back to DX11 because dx12 still don't work that reliable in WT and u should consider upgrading that old 2080 anyways if u want to stay at 4k.
what GPU ur using ? I'm considering go full AMD for the raw power and vram next build, bc the world is now catching up with Nvidia, no longer unique in AI and gaming
Originally posted by FREEDOM OVERLOAD:
Originally posted by Sierra-Six-Four:
locked 100 fps with SSAA x4 but still some aliasing on fine lines
locked 100 fps with DLAA with Preset K but the entire image is smooth, just tweaks the sharpening a little bit for 3rd person view.

Overall im very pleased with the transformer model.
BTW. if u don't use Ray Tracing switch back to DX11 because dx12 still don't work that reliable in WT and u should consider upgrading that old 2080 anyways if u want to stay at 4k.
what GPU ur using ? I'm considering go full AMD for the raw power and vram next build, bc the world is now catching up with Nvidia, no longer unique in AI and gaming
4070 super.
bl1tz Feb 5 @ 5:29am 
Originally posted by FREEDOM OVERLOAD:
...

can you explain to us how you even managed to update and run war thunder with the latest dlss4?

because officially this dlss has not been introduced to the game and you should be unable to integrate and run it.
Last edited by bl1tz; Feb 5 @ 5:32am
Originally posted by bl1tz:
Originally posted by FREEDOM OVERLOAD:
...

can you explain to us how you even managed to update and run war thunder with the latest dlss4?

because officially this dlss has not been introduced to the game and you should be unable to integrate and run it.
use the official Nvidia App, DLSS Override - Model Preset --> Latest / Preset Latest
use DLSS Tweaks to show in the HUD which version you are using
Last edited by ChatGPT Plus; Feb 5 @ 6:06am
DX11 for War Thunder gonna be deprecated soon I think, I enjoy setting Physics to Highest, and DX11 just tank fps randomly whenever there is a destruction or a new plane appeared.

I think DX11 of War Thunder only use at max 4 threads, hence the 100% max usage of the 2nd cpu thread (rendering scene and calculating physic in 1 thread ?)

DX12 extremely smooth, thread usage is spread out. It seem to have a big higher input latency. Also, game just bugged out after 10-20 matches (1 fps, vram leak ?) when using any upscaler, but I don't even use upscaler now
Last edited by ChatGPT Plus; Feb 5 @ 6:26am
bl1tz Feb 5 @ 6:40am 
Originally posted by FREEDOM OVERLOAD:
Originally posted by bl1tz:

can you explain to us how you even managed to update and run war thunder with the latest dlss4?

because officially this dlss has not been introduced to the game and you should be unable to integrate and run it.
use the official Nvidia App, DLSS Override - Model Preset --> Latest / Preset Latest
use DLSS Tweaks to show in the HUD which version you are using

ok, thanks, thats very intresting. i suspected this would work with the nvidia app but there are also other workarounds on the web with nvprofileinspector or dlsswapper. from previous experiences though war thunder would simply refuse to accept different dlss versions that were disallowed.

dx12 is definitely better in terms of utilization but yes theres a huge input lag latency added. this happpens in many other games as well. dx12 by now is simply not developed further advanced enough compared to dx11 which is usually very polished, fast and stable but lacks theoretical performance improvement from dx12 components.
Last edited by bl1tz; Feb 5 @ 6:42am
Originally posted by bl1tz:
Originally posted by FREEDOM OVERLOAD:
use the official Nvidia App, DLSS Override - Model Preset --> Latest / Preset Latest
use DLSS Tweaks to show in the HUD which version you are using

ok, thanks, thats very intresting. i suspected this would work with the nvidia app but there are also other workarounds on the web with nvprofileinspector or dlsswapper. from previous experiences though war thunder would simply refuse to accept different dlss versions that were disallowed.

dx12 is definitely better in terms of utilization but yes theres a huge input lag latency added. this happpens in many other games as well. dx12 by now is simply not developed further advanced enough compared to dx11 which is usually very polished, fast and stable but lacks theoretical performance improvement from dx12 components.
you might need to completely reinstall Nvidia app for DLSS override to work, also I have to update my driver to the latest for it to work
bl1tz Feb 5 @ 6:52am 
Originally posted by FREEDOM OVERLOAD:
Originally posted by bl1tz:

ok, thanks, thats very intresting. i suspected this would work with the nvidia app but there are also other workarounds on the web with nvprofileinspector or dlsswapper. from previous experiences though war thunder would simply refuse to accept different dlss versions that were disallowed.

dx12 is definitely better in terms of utilization but yes theres a huge input lag latency added. this happpens in many other games as well. dx12 by now is simply not developed further advanced enough compared to dx11 which is usually very polished, fast and stable but lacks theoretical performance improvement from dx12 components.
you might need to completely reinstall Nvidia app for DLSS override to work, also I have to update my driver to the latest for it to work

yes, thats true. but since there were issues with this driver that soft-bricked rtx5090 at installation i havent tried it yet. theres a hotfix driver already available, too. i wanted to make a clean minimal installation with nvcleanstall anyway - without the nvidia app - since they have updated and added support for the latest drivers but the easy swapping of dlss makes it very attractive now.
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Date Posted: Feb 4 @ 11:37am
Posts: 9