War Thunder

War Thunder

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Mach 1 Bomb Release Speed limiter still not removed.
This is a stupid mechanic.. Why do i need to make myself a vulnerable target to Release Bombs instead of Getting in and Getting out.
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Showing 1-7 of 7 comments
֎ Dec 15, 2024 @ 3:55am 
This is actually a real life factor.

Many aircraft can not drop bombs at mach speeds due to the turbulence created from the rapidly compressed air. A bomber has to be specifically designed to drop bombs above mach 1.0-1.3~, otherwise the payload release becomes a risk to the pilot along with effecting the accuracy of the bombs themselves.

Theoretically any aircraft could drop bombs at mach 1.0 and into supersonic speeds, but realistically it would never be done due to the risk it posed. There are also many aircraft that have a built in restriction on the laser guided ballistic computer that does not allow CCRP use while traveling at those speeds for this very reason.
French Cat Dec 16, 2024 @ 7:52pm 
Originally posted by ЩØȺǶ Ð֎֎Ḏ:
This is actually a real life factor.

Many aircraft can not drop bombs at mach speeds due to the turbulence created from the rapidly compressed air. A bomber has to be specifically designed to drop bombs above mach 1.0-1.3~, otherwise the payload release becomes a risk to the pilot along with effecting the accuracy of the bombs themselves.

Theoretically any aircraft could drop bombs at mach 1.0 and into supersonic speeds, but realistically it would never be done due to the risk it posed. There are also many aircraft that have a built in restriction on the laser guided ballistic computer that does not allow CCRP use while traveling at those speeds for this very reason.
Ok, but this is a game. Not DCS simulator
fleabag Dec 16, 2024 @ 9:10pm 
Originally posted by French Cat:
Ok, but this is a game. Not DCS simulator
The aircraft, tanks, and ships in this game are all modeled with stats according to what it is believed/known they perform or performed as in the real world.

The ability to drop bombs from above mach 1 would also further sway the already heavily CAS-favored SPAA v. CAS battle.

Needless to say, this is a feature nobody but the lowest of low IQ CAS players would ever think is a positive.
French Cat Dec 16, 2024 @ 9:18pm 
Originally posted by fleabag:
Originally posted by French Cat:
Ok, but this is a game. Not DCS simulator
The aircraft, tanks, and ships in this game are all modeled with stats according to what it is believed/known they perform or performed as in the real world.

The ability to drop bombs from above mach 1 would also further sway the already heavily CAS-favored SPAA v. CAS battle.

Needless to say, this is a feature nobody but the lowest of low IQ CAS players would ever think is a positive.
Bro.. you know they don't do that. most of the stuff is balanced gameplay wise.
fleabag Dec 16, 2024 @ 9:22pm 
Originally posted by French Cat:
Bro.. you know they don't do that. most of the stuff is balanced gameplay wise.

That is literally not true. This game has, for a long time, balanced vehicles by moving them up and down in BRs, rather than changing the stats. Almost every vehicle, plane, and munition in this game is modeled according to real life documentation. The balancing comes in the form of battle-rating, where munitions and vehicles deemed powerful are moved higher up.

This game is a simulator. It's not nearly as comprehensive as DCS, but it isn't trying to be. What it's trying to be is an arcade-style vehicle shooter with simulator-level physics and real-world-accurate vehicle modelling.

If you want the game to play more arcade-like, just play arcade. But they aren't going to destroy CAS/SPAA balance just to introduce a feature that nobody asked for and what wouldn't be realistic.
French Cat Dec 16, 2024 @ 9:31pm 
Originally posted by fleabag:
Originally posted by French Cat:
Bro.. you know they don't do that. most of the stuff is balanced gameplay wise.

That is literally not true. This game has, for a long time, balanced vehicles by moving them up and down in BRs, rather than changing the stats. Almost every vehicle, plane, and munition in this game is modeled according to real life documentation. The balancing comes in the form of battle-rating, where munitions and vehicles deemed powerful are moved higher up.

This game is a simulator. It's not nearly as comprehensive as DCS, but it isn't trying to be. What it's trying to be is an arcade-style vehicle shooter with simulator-level physics and real-world-accurate vehicle modelling.

If you want the game to play more arcade-like, just play arcade. But they aren't going to destroy CAS/SPAA balance just to introduce a feature that nobody asked for and what wouldn't be realistic.
Simulator? pffft. the bait used to be believable
fleabag Dec 16, 2024 @ 9:32pm 
Originally posted by French Cat:
Simulator? pffft. the bait used to be believable
True, I can't take you seriously when you're literally just dead-set on being wrong.
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