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Many aircraft can not drop bombs at mach speeds due to the turbulence created from the rapidly compressed air. A bomber has to be specifically designed to drop bombs above mach 1.0-1.3~, otherwise the payload release becomes a risk to the pilot along with effecting the accuracy of the bombs themselves.
Theoretically any aircraft could drop bombs at mach 1.0 and into supersonic speeds, but realistically it would never be done due to the risk it posed. There are also many aircraft that have a built in restriction on the laser guided ballistic computer that does not allow CCRP use while traveling at those speeds for this very reason.
The ability to drop bombs from above mach 1 would also further sway the already heavily CAS-favored SPAA v. CAS battle.
Needless to say, this is a feature nobody but the lowest of low IQ CAS players would ever think is a positive.
That is literally not true. This game has, for a long time, balanced vehicles by moving them up and down in BRs, rather than changing the stats. Almost every vehicle, plane, and munition in this game is modeled according to real life documentation. The balancing comes in the form of battle-rating, where munitions and vehicles deemed powerful are moved higher up.
This game is a simulator. It's not nearly as comprehensive as DCS, but it isn't trying to be. What it's trying to be is an arcade-style vehicle shooter with simulator-level physics and real-world-accurate vehicle modelling.
If you want the game to play more arcade-like, just play arcade. But they aren't going to destroy CAS/SPAA balance just to introduce a feature that nobody asked for and what wouldn't be realistic.