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Edit: I own the the Su-9. It performs like a slightly better Me 262 but other than that I think both can sit at a the same br.
What's more of a problem other than the Su-11 the entirety of US jets. The F-80A outspeeds, outturns, out energies and outguns both the 262 as well as the Su-9 (spray n pray 50 cals are way better for transitioning to the jet age than with slow and heavy 30mm and 37mm cannons. Then we have the F-84B which is basically an 50 cals Su-11 that trades turning for an air spawn. F3D feels bulky but can hold up with the Me 262 + has air spawn.
And then there's the F-89D.
If you thought the Su-11 was broken, then behold this monstrosity.
After burner at 7.0
Faster than the F-84B and Su-11
Proximity fused missiles.
This thing can kill you in a head on by spamming 20-30 rockets (don't worry it only has 120 in total) at a 5-3 km distance without even properly hutting you (proximiy fuse).
Scenario 2 would be it flying over you and approaching you from behind. You might survive by turning (which it can't) but that energy loss means you are ez pray for any conventional earlly jet. And like an F-84B in a downtier, you'll never be able to catch that damn thing unless the player is mentally deranged and tries turning like a Zero.
So yeah, jets in general are completely busted
Personally I own the F-89B variant and I can positively say that it really is not that good of a plane (I would refund it in a flash). Yes, it does have the after burners on it which give it speed, but it's guns can be finicky at times (Possibly a skill issue) and the plane is massive. Its hit box even from the side is humongous and it's poor rudder performance as well as it's wings made of paper which seemingly rip at any sort of negative G forces really pushes it's performance overall down.
I will have to agree with the F-84 issue. F-84B-G etc. are the most annoying aircraft to deal with, they shouldn't get an attackers air spawn, but maybe just spawn right above the airfield at around 200 meters or so because the 50 cal spam in those jets is atrocious. The P-80A-5 is also another semi-problematic aircraft, but one thing that is crucial to remember is that it is an American jet. US pilots, including myself, have learned over time that simply holding down our fire bind especially with 50 cals is the best strategy to annoy the ever-living ♥♥♥♥ out of people. Most people either forget the range and damage of the 50 cals, or simply take stupid head on fights which as anyone who has fought against the US nose mounted 50 cals knows, is pretty much a death-wish or an invitation back to the airfield to repair your severely stricken aircraft
Yeah I can imagine that it's hard to point your guns accuratly. Your best chance I guess is to use its brrrrt for either headons (both german and russian bullets are slow and heavy) at a further distance than your enemy or to space climb and then try gliding down to your enemy's tail without throttle. Well, at least that's what I'd do out of my experience dealing with it.
Imo the D is easier to use due to the rockets having proxy fuse and neither should sit at 7.3 (let alone 7.0).
But int the end this is just the result of horrible balancing combined with absurd br compression. Thx 4 nothing Gaijin
Not really.
A-5C is 10 br, so it's guaranteed to be in 9.3-10.3 battles. It's a super sonic jet with counter-measures and overpowered missiles for it's tier.
While in contrast only 10.3+'s have flares with few exceptions on subsonic jets. So majority of standard jet players have no flares and they cannot out-turn A-5C's missiles. Doesn't matter if you have afterburner on or not.
And RWR doesn't work on IR missiles, so your hope is to check your six religiously. And only way to even have a chance of surviving is flying by the "speed is life" motto and remain at mach speeds.
And the easiest way to dodge a IR missile, same with an RWR missile, is to not let yourself be tracked in the first place. Check your surroundings and do not always run afterburners. Your AB gives you a massive heat cone behind your aircraft, and on some like the F-4C-J, the massive J79 engines allocate a heat seeker to be fired head on. Another way to dodge a AiM-9 or another rear aspect maneuver is to maintain your speed, drop your throttle (to decrease heat sig) and pull a hard, roll type of maneuver at the last second that confuses the missile and does not let it track. This of course won't work in all situations, but in my own testing, it has worked quite well. Radar-guided missiles are another story, AiM-54A Phoenixes are easy to dodge by doing a "Joust" maneuver where you head on the missile at MACH 1+ and pull a similar roll maneuver that it is unable to follow, different story with AiM-7Fs, which I have no idea how to dodge at the current time.
Lastly, the A-5C is a "Trans-Sonic" jet. It has the exact same frame as the MiG-19 with some obvious changes to the cockpit of the jet. The A-5C needs a decline to reach MACH 1, but it can hold that speed if it continues a minor decrease in speed. Best bet to fight the A-5Cs is to test their patience, if you continue to dodge all of their guns and missiles (Referring back to my method above), they will typically lose patience and try and go all in for the kill which you can catch them off guard. Remember, Patience is a virtue, and War Thunder takes a lot of it. Play the long game, it will get you further!