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You can try to band-aid by changing this vehicle, adjusting that BR until you are blue in the face, not a single thing will change. People will still be stupid.
And since you can't fix stupid, you have to acknowledge it, and work around it.
The only way that is going to work is skill-based matchmaking.
At the moment, WT has essentially the opposite, random matchmaking with the option to join in premade squads. Since you study game design, I guess I don't need to tell you how devastating that is to team balance with the small team sizes we have.
Two teams, sixteen players each:
Team A - 10 complete morons, 3 bad, 3 average
Team B - 10 complete morons, 3 good, 3 excellent
Results are predictable.
Add in-game economy to the equation and you get an endless cycle where doing well only limits your ability to make profit in the long run.
Well, the other alternative would be actual random matchmaking, meaning removal of the option to squad up for a match.
As it currently stands, 9 out of 10 matches are a complete waste of time as they are so ridiculously lopsided that it isn't even fun when you win.
Most of Germany's WW2 lineups are rather lacking in variety; even though they get a good number of vehicles, most of those have extremely similar strengths and weaknesses. Having a greater variety of vehicles on the team seems to be quite helpful.
TBH, I think it's even easier than that to tip the balance; just ensuring that your team has 2-3 semi-competent, team players is a big deal.
Well, in theory it should also lead to repairs/profits being fixed, since there should be less people getting 7.0 KDRs in some vehicles. . . But we are talking about Gaijin here, so it would be safer to assume that they'd instead look for a way to make the economy even worse. . .
To be fair, a big part of that is A) the inherent design of the modes leads to snowballing and B) the borked economy actively encourages players to cut their losses and quit early, rather than stick it out to the bitter end.