War Thunder

War Thunder

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Scheneighnay Jan 26, 2020 @ 7:23am
Force realistic sights in RB
Right now the default gun sight setting puts the camera on the end of your barrel instead of in your actual optics.

Forcing players to use realistic sights would
+Reduce the exploit allowing players to fire through walls by clipping their barrel through it
+Change how bush decorators are used, as players need to be mindful of not blocking their optics.
+/- add a new level of pros and cons to each vehicle
-make RB somewhat more difficult to learn

Also as I've used these sights for as long as they've been available, I'd like to be able to adjust the range they're set to before battle, so I don't have to over adjust at close range.
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Showing 1-11 of 11 comments
Pak0tac Jan 26, 2020 @ 3:10pm 
I think im missing here something, but since i have WT i never changed the deafults of any camera and since start i always had the defult sight to to be realistic gunner sight position.
What is this barrel sight? where do i turn it on?
Scheneighnay Jan 26, 2020 @ 3:34pm 
Originally posted by Ambient:
I think im missing here something, but since i have WT i never changed the deafults of any camera and since start i always had the defult sight to to be realistic gunner sight position.
What is this barrel sight? where do i turn it on?
barrel sight is the default as far as I'm aware.

Instead of the player's gunner view coming from the gunner's sight, it comes from the end of the barrel.
So if you can't see your barrel while in gunner view, you have the barrel sight.
Last edited by Scheneighnay; Jan 26, 2020 @ 3:34pm
B.D.Godde Jan 26, 2020 @ 8:03pm 
Originally posted by Scheneighnay:
Originally posted by Ambient:
I think im missing here something, but since i have WT i never changed the deafults of any camera and since start i always had the defult sight to to be realistic gunner sight position.
What is this barrel sight? where do i turn it on?
barrel sight is the default as far as I'm aware.

Instead of the player's gunner view coming from the gunner's sight, it comes from the end of the barrel.
So if you can't see your barrel while in gunner view, you have the barrel sight.
I think the big pain is not learning where the gun is, but learning where it is for the 100-something tanks I've got unlocked
Pak0tac Jan 26, 2020 @ 11:28pm 
Originally posted by Scheneighnay:
Originally posted by Ambient:
I think im missing here something, but since i have WT i never changed the deafults of any camera and since start i always had the defult sight to to be realistic gunner sight position.
What is this barrel sight? where do i turn it on?
barrel sight is the default as far as I'm aware.

Instead of the player's gunner view coming from the gunner's sight, it comes from the end of the barrel.
So if you can't see your barrel while in gunner view, you have the barrel sight.
i could always see my barrel... im now kinda surprised its not a defult way to play the game :x

edit: omg i found where to change it to barrel sight, now the game is SO MUCH easier :p
i can now even cover my turret front with bushes
Last edited by Pak0tac; Jan 27, 2020 @ 1:33am
its forced in SB mode.

Originally posted by Scheneighnay:
Right now the default gun sight setting puts the camera on the end of your barrel instead of in your actual optics.

Forcing players to use realistic sights would
+Reduce the exploit allowing players to fire through walls by clipping their barrel through it
+Change how bush decorators are used, as players need to be mindful of not blocking their optics.
+/- add a new level of pros and cons to each vehicle
-make RB somewhat more difficult to learn

Also as I've used these sights for as long as they've been available, I'd like to be able to adjust the range they're set to before battle, so I don't have to over adjust at close range.
its forced in SB mode.
Scheneighnay Jan 29, 2020 @ 3:39am 
Originally posted by NAF-5th.Legion-Waffen.Div:
its forced in SB mode.

Originally posted by Scheneighnay:
Right now the default gun sight setting puts the camera on the end of your barrel instead of in your actual optics.

Forcing players to use realistic sights would
+Reduce the exploit allowing players to fire through walls by clipping their barrel through it
+Change how bush decorators are used, as players need to be mindful of not blocking their optics.
+/- add a new level of pros and cons to each vehicle
-make RB somewhat more difficult to learn

Also as I've used these sights for as long as they've been available, I'd like to be able to adjust the range they're set to before battle, so I don't have to over adjust at close range.
its forced in SB mode.
Yes? This thread is about RB
they wont impliment SB mechanics for RB, not even the maps.
Last edited by NAF-5th.Legion-Waffen.Div; Jan 29, 2020 @ 3:50am
Scheneighnay Jan 29, 2020 @ 3:58am 
Originally posted by NAF-5th.Legion-Waffen.Div:
they wont impliment SB mechanics for RB, not even the maps.
"SB mechanics" is too broad of a term to be relevant.
B.D.Godde Jan 30, 2020 @ 2:06am 
Originally posted by Scheneighnay:
Originally posted by NAF-5th.Legion-Waffen.Div:
they wont impliment SB mechanics for RB, not even the maps.
"SB mechanics" is too broad of a term to be relevant.
SB "playstyle" in other words
-big maps
-restrictive views
-no markers
-actual team communication
Pak0tac Jan 30, 2020 @ 2:29am 
Originally posted by theGoddes:
Originally posted by Scheneighnay:
"SB mechanics" is too broad of a term to be relevant.
SB "playstyle" in other words
-big maps
-restrictive views
-no markers
-actual team communication
The implementation of the SB is very poor
in reality, tanks had infantry units to walk ahead of them and scout for enemy units
then radio back if they find any targets
Tanks by nature have very poor sight, they are poor scouts and while they can scout, usually its only the light tanks or utility that actually did that

we dont have that in game, except light tanks but they are very limited, maybe you will have 2 of them in a team and even then they usually fail to spot most ambushers.

As a result SB is painfully slow, as tank commanders are forced to scout using their extremley limited options, or risk and avoid coverage while rushing forward
B.D.Godde Jan 30, 2020 @ 2:35am 
Originally posted by Ambient:
Originally posted by theGoddes:
SB "playstyle" in other words
-big maps
-restrictive views
-no markers
-actual team communication
The implementation of the SB is very poor
in reality, tanks had infantry units to walk ahead of them and scout for enemy units
then radio back if they find any targets
Tanks by nature have very poor sight, they are poor scouts and while they can scout, usually its only the light tanks or utility that actually did that

we dont have that in game, except light tanks but they are very limited, maybe you will have 2 of them in a team and even then they usually fail to spot most ambushers.

As a result SB is painfully slow, as tank commanders are forced to scout using their extremley limited options, or risk and avoid coverage while rushing forward
if only you could place permanent enemy markers on the map that die when your tank dies
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Date Posted: Jan 26, 2020 @ 7:23am
Posts: 11