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The aim is to have planes, flying like they did IRL not like the should to be "balanced"
At this point I would stress to you that if you cant find a way to resolve this you might need to go look for greener pastures like I am doing. While I wanted to love this game since combat simulators are my life, I just cant even enjoy this one as the weaponry is so over powered that your plane can easily be shreaded in the matter of seconds. Ive even been shot down with one snapshot burst from a Polikarpov and in that quick second snap shot burst my pilot was knocked out and I was out of the game. So my advise to you is if you are being frustrated with this game you might be better off just going to another game unless you dont mind wasting many hours on this game like I have and have nothing to show for it.
But these planes are not flying like they did IRL. Planes are manuvering in the sky way better than their real life counterparts ever have. Then planes like the Me-109 Emili or the Gustav for instance was not a power house of a plane when it came to firepower. Theres been numerous real life instances where planes werent even shot down after the 109 unloaded all shots at them. But in game they can snap shot at you and your wing just rips off like its aluminum foil.
So I dont think they need to balance the planes but I do believe that if they are ment to be like they were in real life that they need to cut the damage down quite a bit.
It's all because of mouse aim. It allows inexperienced players aim and shoot better than WWII aces.
In Real Life it's actually hard to drop the opponent off your tail, next to impossible on modern jets. You can only maneuver and dodge.
Teamwork is the only thing turning the tide of battle, you need your buddies covering your six.
You are hating realism here and your lack of skill, which is normal, of course. Just don't go demanding ridiculous "balancing" and what not. That's exactly what's killing gaming industry these days, people want easily-digestible popcorn. People are getting lazy, they want to point and kill. And most developers are eager to provide.
I'm happy not everyone is following this trend
Watch streams, be patient and don't rush into the chaos of battle. It's aerial fights - calculation and presicion decides the winner here.
Learn from your mistakes and try to survive as long as possible.
Thing is, this ISNT real. It's a bloody game.
And the thing about competetive games, is that balance is IMPORTANT. Balance is not about "making things easy". If that's honestly what you think it is.... you need to learn ALOT more about competetive gaming. Look at, say, fighting games. What happens when you get a fighting game that's unbalanced? That has, say, one or two characters that are definitely more powerful than the others? You get everyone and their grandma and their grandma's dog and the fleas on their grandmas dog picking ONLY those one or two characters the majority of the time. And those that may want to use other characters? Well, good luck, because you're playing with a handicap now. And believe me, being forced to use the same damn characters as everyone else in a game like that isnt fun, interesting, exciting, or actually challenging: It's just BORING. It's called "bad design". And it's frustrating for anyone to lose a match not because they have less skill, but because the other character has so many advantages.
Obviously, this is not the fighting genre, but all of the points made stand on their own just fine.
It's something I've noticed in this game even just from watching videos of others playing it. The same planes, repeated over and over and over and over and over and over and over. It brings up the question of why even HAVE the ones that nobody is going to use, due to the lack of balancing?
Not to mention, your idea of what balance does to difficulty is backwards. If everyone is using the same plane/character/walrus over and over, you as the player will ENCOUNTER it over and over and over. You wont have to learn too much about what to do versus all of the other choices, because those choices wont get USED much, and are weak due to lack of balancing. In effect, it actually makes things EASIER, if the lack of balance is there. Figure out what the strong ones are, select the strong ones, use only the strong ones. Dont have to learn much about the useless ones. In a properly balanced game, you have to learn about MANY things, because you're going to be running into MANY things.
and i always ask for backup
Always turn the opposite direction your enemy is turning or make him turn the opposite direction
Well, you sure do make some good points here, but my initial experience proves you wrong in a sense that I beat opponents on potentially much weaker aircrafts and possibly less leveled crew. And that's not just me.
No, I'm not an ace or experienced player. I just learn and fly planes that suit me better. I'm sticking to German and Brittish planes and some American too. I'm actually performing better on some "cannonless" planes than the ones with a cannon. Even though a cannon seems to be always better, but in fact it's not always like that.
So, no matter how wrong or correct you are in theory, practice proves that we don't need balancing all of the planes under one standard, which would make them featureless. The very point of this game is in it's diversity and portraying historical war machines. Here comes realism. If you want the bloody game, that's not trying to simulate anything and just be a game - better play something more casual and simplistic.
But that's not the main point of what I'm trying to say. Generally, what I'm trying to say is that every aircraft in the game has it's advantages. There is no such thing as in your example of fighting games.
Planes are leveled by tiers to sort out the planes that are too strong from the less powerful planes. But within the specific tier range all the planes are generally equal.
And even then, I'm still shredding 5-7 tier planes on my Hawk and I-16.. It's a bloody fact!
You just have to learn your advantages and use them against your opponent. Yes, some planes are harder to master, others are easier. For example German planes are generally easier for me, than American (having a very hard time on Thunderbolt), Brittish Spitfires work great for me; for other guys all of this can be vice versa.
Some of the planes you can handle better, some of them less so, just because of your specific aptitude towards specific aircrafts.
And any plane can be destroyed into pieces, since there is no HP in the game and huge armor values. You have the chance against any opponent
Don't be afraid to get fancy with your maneuvers; like knife edge between trees, flying low, flying between buildings, and stalling on purpose. Sometimes I stall on purpose so I can easily get behind him but it's a difficult move to pull of the minimum would be 400 feet anything lower than that would be death for you.