War Thunder

War Thunder

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User 3/out./2013 às 13:28
Advice on how to get people off your tail
I keep on getting unwanted surprise ass raped :C anyone help with specific counters?
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Exibindo comentários 1630 de 41
[UMP]flak-dan 5/out./2013 às 7:23 
Escrito originalmente por CyberDown:
the game here has potential to certainly be the world of tanks of airplanes (if that makes sense)

however the one thing i really...really hate about this game...is how quickly you go down and how specific airplane dependant winning and doing well is.

for example, on any of my american airplanes, if someone is on my tail or shooting at me, im dead...there is nothing i can do. If i am on certain airplans tails, i can unload an entire clip of ammo on them, hitting them many times, on my reload they often can bank and one shot me, or ill get a stray bullet and go down instantly. Drives me nuts.

At least in WOT, you have time to actually enjoy playing. This game seems to be really fast, fustrating encounters with certain aircraft that you have to get lucky to down (i wish i recorded a video of a yak with like 4 players on his tail and just streams of ammo being shot at him and not going down) and if you are in a bomber youll get rammed or will be a sitting duck, often not able to even get to ground bombing targets.

So my advice, find the one german aircraft, the many russian, and im not sure about english and ♥♥♥ planes...find those planes and play them, because getting someone off your tail seems to be more a matter of airplane rather than skill.

You can go into training and practice barrel rolls, tricks, and evasive manuvers all you want..some aircraft just need a lucky stray shot to down you, and some aircraft need tons of ammo to go down...if you are not in those...play really really cautiously as you are food for them in game.

I really wish Ganjin would balance the aircraft and put aside national pride and make all the planes fun to fight in, as well as perhaps reducing the damage of all weaponry...as its more fun to dog fight, less fun to go down from one stray bullet from a dog fight you are not involved in. Going through 8 aircraft in one battle within 1-2min isnt very fun.
Pls go away from the game, we dont need "balanced " planes only better tiering, and dont compare it to WoT ...that doesnt make any sense .

The aim is to have planes, flying like they did IRL not like the should to be "balanced"
SweetLou 13/out./2013 às 11:39 
http://youtu.be/HhZkjm2ZocY watch this. learn pro moves. profit!
Rusty_S 13/out./2013 às 19:31 
I would say pratice manuvers that are used in real life but that would be a joke as this game is nothing like real life and I guess its to be expected as its not listed as a combat simulator. With that said as has been said before ignore real world tactics as they do not work here. Like wise pick a plane that everyone else seems to be using like the Me109 Gustav as an example. Planes like this one can one shot kill easily both bombers and fighters.

At this point I would stress to you that if you cant find a way to resolve this you might need to go look for greener pastures like I am doing. While I wanted to love this game since combat simulators are my life, I just cant even enjoy this one as the weaponry is so over powered that your plane can easily be shreaded in the matter of seconds. Ive even been shot down with one snapshot burst from a Polikarpov and in that quick second snap shot burst my pilot was knocked out and I was out of the game. So my advise to you is if you are being frustrated with this game you might be better off just going to another game unless you dont mind wasting many hours on this game like I have and have nothing to show for it.
Rusty_S 13/out./2013 às 19:34 
Escrito originalmente por Migfighter:
Pls go away from the game, we dont need "balanced " planes only better tiering, and dont compare it to WoT ...that doesnt make any sense .

The aim is to have planes, flying like they did IRL not like the should to be "balanced"

But these planes are not flying like they did IRL. Planes are manuvering in the sky way better than their real life counterparts ever have. Then planes like the Me-109 Emili or the Gustav for instance was not a power house of a plane when it came to firepower. Theres been numerous real life instances where planes werent even shot down after the 109 unloaded all shots at them. But in game they can snap shot at you and your wing just rips off like its aluminum foil.

So I dont think they need to balance the planes but I do believe that if they are ment to be like they were in real life that they need to cut the damage down quite a bit.
Th[40k] 15/out./2013 às 2:02 
Escrito originalmente por Rusty_S:
But these planes are not flying like they did IRL. Planes are manuvering in the sky way better than their real life counterparts ever have. Then planes like the Me-109 Emili or the Gustav for instance was not a power house of a plane when it came to firepower. Theres been numerous real life instances where planes werent even shot down after the 109 unloaded all shots at them. But in game they can snap shot at you and your wing just rips off like its aluminum foil..

It's all because of mouse aim. It allows inexperienced players aim and shoot better than WWII aces.
Gared 15/out./2013 às 2:55 
Escrito originalmente por CyberDown:
the game here has potential to certainly be the world of tanks of airplanes (if that makes sense)

however the one thing i really...really hate about this game...is how quickly you go down and how specific airplane dependant winning and doing well is.

for example, on any of my american airplanes, if someone is on my tail or shooting at me, im dead...there is nothing i can do. If i am on certain airplans tails, i can unload an entire clip of ammo on them, hitting them many times, on my reload they often can bank and one shot me, or ill get a stray bullet and go down instantly. Drives me nuts.

In Real Life it's actually hard to drop the opponent off your tail, next to impossible on modern jets. You can only maneuver and dodge.
Teamwork is the only thing turning the tide of battle, you need your buddies covering your six.

You are hating realism here and your lack of skill, which is normal, of course. Just don't go demanding ridiculous "balancing" and what not. That's exactly what's killing gaming industry these days, people want easily-digestible popcorn. People are getting lazy, they want to point and kill. And most developers are eager to provide.

I'm happy not everyone is following this trend

Watch streams, be patient and don't rush into the chaos of battle. It's aerial fights - calculation and presicion decides the winner here.
Learn from your mistakes and try to survive as long as possible.
What I do is, if I have a significantly faster plane, run off, if I have a better turner, try to ge behind myself, but usually what works best for me is try get through the fighter blob, when I get out quite often pursuer has been taken care of.
Misery 16/out./2013 às 5:32 
Escrito originalmente por Ardenstrom:
Escrito originalmente por CyberDown:
the game here has potential to certainly be the world of tanks of airplanes (if that makes sense)

however the one thing i really...really hate about this game...is how quickly you go down and how specific airplane dependant winning and doing well is.

for example, on any of my american airplanes, if someone is on my tail or shooting at me, im dead...there is nothing i can do. If i am on certain airplans tails, i can unload an entire clip of ammo on them, hitting them many times, on my reload they often can bank and one shot me, or ill get a stray bullet and go down instantly. Drives me nuts.

In Real Life it's actually hard to drop the opponent off your tail, next to impossible on modern jets. You can only maneuver and dodge.
Teamwork is the only thing turning the tide of battle, you need your buddies covering your six.

You are hating realism here and your lack of skill, which is normal, of course. Just don't go demanding ridiculous "balancing" and what not. That's exactly what's killing gaming industry these days, people want easily-digestible popcorn. People are getting lazy, they want to point and kill. And most developers are eager to provide.

I'm happy not everyone is following this trend

Watch streams, be patient and don't rush into the chaos of battle. It's aerial fights - calculation and presicion decides the winner here.
Learn from your mistakes and try to survive as long as possible.


Thing is, this ISNT real. It's a bloody game.

And the thing about competetive games, is that balance is IMPORTANT. Balance is not about "making things easy". If that's honestly what you think it is.... you need to learn ALOT more about competetive gaming. Look at, say, fighting games. What happens when you get a fighting game that's unbalanced? That has, say, one or two characters that are definitely more powerful than the others? You get everyone and their grandma and their grandma's dog and the fleas on their grandmas dog picking ONLY those one or two characters the majority of the time. And those that may want to use other characters? Well, good luck, because you're playing with a handicap now. And believe me, being forced to use the same damn characters as everyone else in a game like that isnt fun, interesting, exciting, or actually challenging: It's just BORING. It's called "bad design". And it's frustrating for anyone to lose a match not because they have less skill, but because the other character has so many advantages.

Obviously, this is not the fighting genre, but all of the points made stand on their own just fine.

It's something I've noticed in this game even just from watching videos of others playing it. The same planes, repeated over and over and over and over and over and over and over. It brings up the question of why even HAVE the ones that nobody is going to use, due to the lack of balancing?

Not to mention, your idea of what balance does to difficulty is backwards. If everyone is using the same plane/character/walrus over and over, you as the player will ENCOUNTER it over and over and over. You wont have to learn too much about what to do versus all of the other choices, because those choices wont get USED much, and are weak due to lack of balancing. In effect, it actually makes things EASIER, if the lack of balance is there. Figure out what the strong ones are, select the strong ones, use only the strong ones. Dont have to learn much about the useless ones. In a properly balanced game, you have to learn about MANY things, because you're going to be running into MANY things.

BullShark 16/out./2013 às 6:19 
Escrito originalmente por Misery:
Escrito originalmente por Ardenstrom:

In Real Life it's actually hard to drop the opponent off your tail, next to impossible on modern jets. You can only maneuver and dodge.
Teamwork is the only thing turning the tide of battle, you need your buddies covering your six.

You are hating realism here and your lack of skill, which is normal, of course. Just don't go demanding ridiculous "balancing" and what not. That's exactly what's killing gaming industry these days, people want easily-digestible popcorn. People are getting lazy, they want to point and kill. And most developers are eager to provide.

I'm happy not everyone is following this trend

Watch streams, be patient and don't rush into the chaos of battle. It's aerial fights - calculation and presicion decides the winner here.
Learn from your mistakes and try to survive as long as possible.


Thing is, this ISNT real. It's a bloody game.

And the thing about competetive games, is that balance is IMPORTANT. Balance is not about "making things easy". If that's honestly what you think it is.... you need to learn ALOT more about competetive gaming. Look at, say, fighting games. What happens when you get a fighting game that's unbalanced? That has, say, one or two characters that are definitely more powerful than the others? You get everyone and their grandma and their grandma's dog and the fleas on their grandmas dog picking ONLY those one or two characters the majority of the time. And those that may want to use other characters? Well, good luck, because you're playing with a handicap now. And believe me, being forced to use the same damn characters as everyone else in a game like that isnt fun, interesting, exciting, or actually challenging: It's just BORING. It's called "bad design". And it's frustrating for anyone to lose a match not because they have less skill, but because the other character has so many advantages.

Obviously, this is not the fighting genre, but all of the points made stand on their own just fine.

It's something I've noticed in this game even just from watching videos of others playing it. The same planes, repeated over and over and over and over and over and over and over. It brings up the question of why even HAVE the ones that nobody is going to use, due to the lack of balancing?

Not to mention, your idea of what balance does to difficulty is backwards. If everyone is using the same plane/character/walrus over and over, you as the player will ENCOUNTER it over and over and over. You wont have to learn too much about what to do versus all of the other choices, because those choices wont get USED much, and are weak due to lack of balancing. In effect, it actually makes things EASIER, if the lack of balance is there. Figure out what the strong ones are, select the strong ones, use only the strong ones. Dont have to learn much about the useless ones. In a properly balanced game, you have to learn about MANY things, because you're going to be running into MANY things.
BullShark 16/out./2013 às 6:29 
Oh My Goodness! Relax and enjoy the MANY planes that are available to you. I eat and have eaten (beat and have beaten) every plane available in this game in one dogfight or another. I use USA vehicles in Arcade mode 100 percent of the time at the upper tier levels. Depending on the terrain and strategy of the mission, I select the best possible plane to do the job I need accomplished. I have found that it is my ability to fly and knowing the ability of the aircraft I am going up against that helps me to overcome an "unbalanced" situation. Pick and choose your situation and use your experience and knowledge to overcome a seemingly defenseless situation. You will have good outcomes and bad. Let the good outcomes bring you back to the game (sorta like golf) LOL. I like to use my useless planes to capture zones with, but then again, I guess that makes them all useless : ) If you think my planes are useless, then try to get on my six. See you on the map.
Jeszo23 16/out./2013 às 6:31 
if someone is on your six change your flaps to combat mode.
and i always ask for backup
Jiminy Glick 16/out./2013 às 6:35 
What I usually do to lose a tail is make a right but don't go all the way round and then quickly make a sharp left turn and the enemy will end up being infront of you or you two will end up face to face.

Always turn the opposite direction your enemy is turning or make him turn the opposite direction
Última edição por Jiminy Glick; 16/out./2013 às 6:37
Gared 16/out./2013 às 16:49 
Escrito originalmente por Misery:

Thing is, this ISNT real. It's a bloody game.

And the thing about competetive games, is that balance is IMPORTANT. Balance is not about "making things easy". If that's honestly what you think it is.... you need to learn ALOT more about competetive gaming. Look at, say, fighting games. What happens when you get a fighting game that's unbalanced? That has, say, one or two characters that are definitely more powerful than the others? You get everyone and their grandma and their grandma's dog and the fleas on their grandmas dog picking ONLY those one or two characters the majority of the time. And those that may want to use other characters? Well, good luck, because you're playing with a handicap now. And believe me, being forced to use the same damn characters as everyone else in a game like that isnt fun, interesting, exciting, or actually challenging: It's just BORING. It's called "bad design". And it's frustrating for anyone to lose a match not because they have less skill, but because the other character has so many advantages.

Obviously, this is not the fighting genre, but all of the points made stand on their own just fine.

[....]

Well, you sure do make some good points here, but my initial experience proves you wrong in a sense that I beat opponents on potentially much weaker aircrafts and possibly less leveled crew. And that's not just me.
No, I'm not an ace or experienced player. I just learn and fly planes that suit me better. I'm sticking to German and Brittish planes and some American too. I'm actually performing better on some "cannonless" planes than the ones with a cannon. Even though a cannon seems to be always better, but in fact it's not always like that.

So, no matter how wrong or correct you are in theory, practice proves that we don't need balancing all of the planes under one standard, which would make them featureless. The very point of this game is in it's diversity and portraying historical war machines. Here comes realism. If you want the bloody game, that's not trying to simulate anything and just be a game - better play something more casual and simplistic.

But that's not the main point of what I'm trying to say. Generally, what I'm trying to say is that every aircraft in the game has it's advantages. There is no such thing as in your example of fighting games.
Planes are leveled by tiers to sort out the planes that are too strong from the less powerful planes. But within the specific tier range all the planes are generally equal.
And even then, I'm still shredding 5-7 tier planes on my Hawk and I-16.. It's a bloody fact!

You just have to learn your advantages and use them against your opponent. Yes, some planes are harder to master, others are easier. For example German planes are generally easier for me, than American (having a very hard time on Thunderbolt), Brittish Spitfires work great for me; for other guys all of this can be vice versa.
Some of the planes you can handle better, some of them less so, just because of your specific aptitude towards specific aircrafts.

And any plane can be destroyed into pieces, since there is no HP in the game and huge armor values. You have the chance against any opponent
Última edição por Gared; 16/out./2013 às 17:00
Steve 17/out./2013 às 6:43 
Can someone explain the invisible suddenly appearing on my tail killers? I use c key check around me, check the map no clouds nothing around me for 5 miles, then WWHAM! Im dead and there is a plane up my ass!
ChaS4m 12/nov./2015 às 3:32 
I know this was a long time but for any one still interested here is my tip.
Don't be afraid to get fancy with your maneuvers; like knife edge between trees, flying low, flying between buildings, and stalling on purpose. Sometimes I stall on purpose so I can easily get behind him but it's a difficult move to pull of the minimum would be 400 feet anything lower than that would be death for you.
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Publicado em: 3/out./2013 às 13:28
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