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回報翻譯問題
Or I will crit the hell out of a bomber, put belt after belt into it, take out the engines etc and the tail gunner gets one shot off and either A) Knocks out Pilot (nearly full Vitality) or B) cuts my plane in half?
EDIT: Also you would think Critical One Shotting someone would be rare, but it is so common, kind of frustrating at times. Even when you go back and look at replay, it is one shot.
I get very irritated with myself if I lose 2 planes in a 30 minute match. I VERY rarely get downed by pilot kills (what others call one shot kills).
Of course I go high, find targets that are firing on ground units or one of my blue friends and don't engage when there are 6 red dots and 2 blue dots in a given battle.
I try to stay with a cloud of my blue friends and help them, assuming that if a bogey is on my tail, they'll help me out by lighting him up.
maybe that has something to do with it.
I do get downed by cannons, but then I love my yak and spit, which will do the same to other players. My bigger spit can cross paths with a bogey in a turn fight and blow his wing off with a snapshot. That's lots of fun....
Ramming on the other hand....
And an FYI for the realisim buffs out there, the cockpit was armor plated to prevent that from happeneing on a lot of these planes, the most notable example in rael life being the Corsair. It needs to be adjusted significantly. There is a reason special fighters were developed to climb toa high altitiude and intercept heavy and medium bombers with big cannons with ligre fighter elements, because they were hard to kill.
Editors Note: bad spelling and typing, i just woke up and dont have time for propor typing.
Lastly, it's been stated in the patch notes that both pilots have to be knocked out in a bomber, but again, going back to the tons of shells. If one pilot gets killed it's likely the other one is going to as well, especially considering they're all of a few feet apart, and the fact that a lot of times your dealing with fragmentation or self destroying shells (in cannons anyway).
They were the most killed because they were the biggest priority and a plentaful target. No freaking duh.
First Patch notes said that SOME medium/heavy bombers had been 'fixed'. Secondly we are talking about in-game shells fired at the rear of the plane going through the entire length of the plane and taking out both pilots. This would then excluded high explosive, incinderary, fragmentary, tracer or combination of these rounds ( including rounds like armour piercing incider rounds) which would detonate upon contact or micro-seconds after contact! Therefore only a percentage of the rounds fired at the plane had the possibility of one shot kills!
The major kills of bomber pilots were caused by head on attack by fighters where cockpits were the aiming point and all types of rounds were effective. This is not what is refered to 'one shot' oe 'sniping'.
Head on attacks (against bombers) by fighters were used because a} The closing time was reduced b) the bombers cockpit was more vulnerable to all types of rounds.
The game has balancing issues and untill they are addressed, it is what it is. It's simply a beta game and nothing more.
You are given 'historical' planes to fly in mock air battles where matches with fast turn arounds are prefered because it speeds up match times and HB and FRB are truthfully just a niche modes and not a priority to Gaijin and are of use for testing of FM's and DMs, as these players could be all lost which would be of less concern then loss of Arcade players as WT 's compettion is other Arcade type games like WOWPs.