War Thunder

War Thunder

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Werewolf fowler 2013 年 9 月 17 日 下午 9:44
Pilot or Gunners knock out often?
is this a joking game or something? i added gunners viltality 60+ and I had all my gunners pilots knocked out in my heavy bomber with one 12mm or cannons burst coming from behind me by 1 shot? what the hell is this? seem very frustrading, man lol.
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目前顯示第 16-30 則留言,共 36
DaWolv 2013 年 9 月 18 日 下午 2:28 
What I dont get is this, I am dogfighting someone and I Crit, Crit, Crit, Crit, hit hit hit Crit, then a teamie flies by and downs the guy in a single volley and I get an "Assist" ?! XD

Or I will crit the hell out of a bomber, put belt after belt into it, take out the engines etc and the tail gunner gets one shot off and either A) Knocks out Pilot (nearly full Vitality) or B) cuts my plane in half?

EDIT: Also you would think Critical One Shotting someone would be rare, but it is so common, kind of frustrating at times. Even when you go back and look at replay, it is one shot.
最後修改者:DaWolv; 2013 年 9 月 18 日 下午 2:30
Werewolf fowler 2013 年 9 月 18 日 下午 2:30 
1 shot more please...
Rosha 2013 年 9 月 18 日 下午 5:09 
In terms of playability it can be a reason some player just stop playing the game! In terms of HB where you spend 3 -5 minutes waiting for a game and 5 minutes flying towards the enemy and climbing a one shot (and it is 1 shot from 37 mm )or burst can ruin your enjoyment. Then of course you have to repair the plane either by SL or waiting. Total frustration!! Some just give up the whole game and find another they isn't as frustrating and where they more fun. IMHO its at least One of the reasons there is such a high turnover in the player base.
Deadly Peanut 2013 年 9 月 19 日 上午 8:03 
Maybe I'm different, but I play arcade levels 3-6 (sometimes 1/2) and I very rarely have two planes downed. I don't dive into balls of red and I watch my 6 and turn into fighers who are approaching my tail.

I get very irritated with myself if I lose 2 planes in a 30 minute match. I VERY rarely get downed by pilot kills (what others call one shot kills).

Of course I go high, find targets that are firing on ground units or one of my blue friends and don't engage when there are 6 red dots and 2 blue dots in a given battle.

I try to stay with a cloud of my blue friends and help them, assuming that if a bogey is on my tail, they'll help me out by lighting him up.

maybe that has something to do with it.

I do get downed by cannons, but then I love my yak and spit, which will do the same to other players. My bigger spit can cross paths with a bogey in a turn fight and blow his wing off with a snapshot. That's lots of fun....
最後修改者:Deadly Peanut; 2013 年 9 月 19 日 上午 8:05
BlackHeart 2013 年 9 月 19 日 上午 10:47 
It's no different than a headsot in tf2 or lucky crit in, well, pretty much any other game. It's annoying when it happens but have no issue with it.

Ramming on the other hand....
Spider-Mom 2013 年 9 月 19 日 下午 12:36 
they dont need to do anything stupid like remove canon. It is simply to easy to be shot out and its worse in some planes than others. I spent golen egals upgrading my Wellionton because it seemed like there was no way i was ever going to ge the XP needed to have bigger bombs. You will get shot out of that plane before there is even any visable battle damage on that thing. Its not realistic and its not fun. Go look at old photos of those planes coming back from the theater of war. They would be beat to hell and blown to bits and still manage to land at home safe. I die in this plane WAY before it takes any real damage.

And an FYI for the realisim buffs out there, the cockpit was armor plated to prevent that from happeneing on a lot of these planes, the most notable example in rael life being the Corsair. It needs to be adjusted significantly. There is a reason special fighters were developed to climb toa high altitiude and intercept heavy and medium bombers with big cannons with ligre fighter elements, because they were hard to kill.

Editors Note: bad spelling and typing, i just woke up and dont have time for propor typing.
最後修改者:Spider-Mom; 2013 年 9 月 19 日 下午 12:38
Rosha 2013 年 9 月 19 日 下午 1:04 
My biggest peeve is not with gunners or even a pilot knocked out. There was a simple reason they had two pilots. If one was killed or injured the plane didn't go down. It is simple redundancy! Thus 5-8 other crew did not die if 1 person was hurt or died.
Dissident-Hellion 2013 年 9 月 19 日 下午 7:04 
Using examples of bombers coming home with heavy damage is a moot point, as history shows bombers had the highest loss rate. Those are only on occasion, not the majority, Also, even with armored cockpits, still a moot point, as again, history shows most lost aircraft were due to a dead pilot. I should also point out that the canopy isn't armored, sure it could be thicker glass, but tons of shells hitting it in short order is still going to get through.

Lastly, it's been stated in the patch notes that both pilots have to be knocked out in a bomber, but again, going back to the tons of shells. If one pilot gets killed it's likely the other one is going to as well, especially considering they're all of a few feet apart, and the fact that a lot of times your dealing with fragmentation or self destroying shells (in cannons anyway).
Spider-Mom 2013 年 9 月 20 日 上午 1:25 
引用自 MasaneAmaha
Using examples of bombers coming home with heavy damage is a moot point, as history shows bombers had the highest loss rate. Those are only on occasion, not the majority, Also, even with armored cockpits, still a moot point, as again, history shows most lost aircraft were due to a dead pilot. I should also point out that the canopy isn't armored, sure it could be thicker glass, but tons of shells hitting it in short order is still going to get through.

Lastly, it's been stated in the patch notes that both pilots have to be knocked out in a bomber, but again, going back to the tons of shells. If one pilot gets killed it's likely the other one is going to as well, especially considering they're all of a few feet apart, and the fact that a lot of times your dealing with fragmentation or self destroying shells (in cannons anyway).

They were the most killed because they were the biggest priority and a plentaful target. No freaking duh.
Rosha 2013 年 9 月 20 日 上午 7:26 
引用自 MasaneAmaha
Lastly, it's been stated in the patch notes that both pilots have to be knocked out in a bomber, but again, going back to the tons of shells. If one pilot gets killed it's likely the other one is going to as well, especially considering they're all of a few feet apart, and the fact that a lot of times your dealing with fragmentation or self destroying shells (in cannons anyway).

First Patch notes said that SOME medium/heavy bombers had been 'fixed'. Secondly we are talking about in-game shells fired at the rear of the plane going through the entire length of the plane and taking out both pilots. This would then excluded high explosive, incinderary, fragmentary, tracer or combination of these rounds ( including rounds like armour piercing incider rounds) which would detonate upon contact or micro-seconds after contact! Therefore only a percentage of the rounds fired at the plane had the possibility of one shot kills!
The major kills of bomber pilots were caused by head on attack by fighters where cockpits were the aiming point and all types of rounds were effective. This is not what is refered to 'one shot' oe 'sniping'.
Head on attacks (against bombers) by fighters were used because a} The closing time was reduced b) the bombers cockpit was more vulnerable to all types of rounds.
Penesus 2013 年 9 月 20 日 上午 11:00 
what about 20% pilot knock?
texasrattler 2013 年 9 月 20 日 上午 11:23 
引用自 MasaneAmaha
Using examples of bombers coming home with heavy damage is a moot point, as history shows bombers had the highest loss rate. Those are only on occasion, not the majority, Also, even with armored cockpits, still a moot point, as again, history shows most lost aircraft were due to a dead pilot. I should also point out that the canopy isn't armored, sure it could be thicker glass, but tons of shells hitting it in short order is still going to get through.

Lastly, it's been stated in the patch notes that both pilots have to be knocked out in a bomber, but again, going back to the tons of shells. If one pilot gets killed it's likely the other one is going to as well, especially considering they're all of a few feet apart, and the fact that a lot of times your dealing with fragmentation or self destroying shells (in cannons anyway).
History has also showed that some bomber squads never lost a plane. Bombers only had a high loss due to crappy fighter escorts which changed when black fighter pilots where ALLOWED to fight. When you have a crappy fighter escorts or none at all, yes planes will be lost as nothing is protecting them.
The game has balancing issues and untill they are addressed, it is what it is. It's simply a beta game and nothing more.
Harry Tasker 2013 年 9 月 20 日 上午 11:54 
Arcade mode isnt about realism. Arcade mode isnt about flesh wounds and fligth sims. Arcade mode should be about destroying planes and this aspect ruins arcade mode.
SweetLou 2013 年 9 月 20 日 下午 12:24 
lol.
Rosha 2013 年 9 月 20 日 下午 12:45 
All the modes of the game are really arcade! Just variant of realisim! FRB is the most realistic, then HB and arcade. Gaijin has made a concious chose to make them all arcade because that is the mode the vast majority play. HB and FRB just use no respawning on larger maps. Proof is why the addition of new planes takes precedent over fixed flight modes because they do not have to be as complete in arcade vs FRB and HB. It is also why things like pilot knocked out and 1 shot kills are in the game and things like strategic targets for bombers are or are not in the game! Captured/experimental premium planes are used because it gives arcade players a larger variety of planes to fly. It is certainly not because it was 'historical'!
You are given 'historical' planes to fly in mock air battles where matches with fast turn arounds are prefered because it speeds up match times and HB and FRB are truthfully just a niche modes and not a priority to Gaijin and are of use for testing of FM's and DMs, as these players could be all lost which would be of less concern then loss of Arcade players as WT 's compettion is other Arcade type games like WOWPs.
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目前顯示第 16-30 則留言,共 36
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張貼日期: 2013 年 9 月 17 日 下午 9:44
回覆: 36