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Don't complain about something that works, adapt and get better. Also, i bet it isn't so annoying when it's you getting the kill right?
What our friend needs is called "situational awareness." S/he needs to spend a little more thought on where s/he is in relation to enemy aircraft... ALL enemy aircraft in the vicinity, meaning those hight above, too. Increase that awareness and one hit dealths will dwindle to just a few once in a while.
My plane is flying up, the Lagg-3 is in front and under me (kill cam showed it), at a considerable distance I might add.
Then bam the 1st shot killed the pilot, and there was no one around then. My crew has over 30+ vitality btw.
The big thing is, a plane that's IN the cloud, you don't exactly know what it looks like in terms of direction, so even if you fire at it, you'll most likely miss.
Unless its in Arcade mode where 'radar' sharing allows them to see your lead marker through it, but I was pretty high up in the clouds before the enemies were scouted.
This happened at the start of the game, I started flying to higher elevation and my team was moving forward, and started scouting their team. It's hard to believe that a Lagg-3 managed to get from their starting area, get into the clouds, and then sniped me frontally within 30 - 40seconds from the start?
seems like something they really need to work on.....or you know, do like some people said here and just flat out disable it in AB, and enable it in HB and FRB. its one of the most annoying things ever....and to top it off, it doesnt even happen in the situations most of these people are discribing......ive been shot from planes that were in a dog fight with another plane, my nost pointing in the opposite direction to line back up for another bombing run, and this kay, turning with a F4F randomly opens fire on me and getsa pilot kill with my tail nearly pointed at him. other times id get shot from out of engagement range, hell, ive been shot from the bottom by kitty hawks and buffalo and got PKed.....its like rolling a dice to see what damage the bullet does to you. I think it would be a great idea if they just left this part of the game for HB and FRB. it really makes AB a nightmare past level 3-4 sense going level 5 its just been one headache after another.
and dont say "add vitality" ive done it on damn near all my fighters and medium bombers and still get PKed from angles i would normally be safe at.
What is wrong with this, i mean how a small 7.7 single hit on my wing will make the pilot instant KO ? How 2 bullets of 7.7mm on the tail of my big bomber will make the pilot KO, what is the logic in this ? Pilot kills ok but KO's are just terrible logic right now.
Seems like most of my deaths, i mean the majority of the loss of planes i have in game result from pilot KO's and this is starting to be really frustrating now, as far as i remeber it wasn't like this couple of months ago, never saw so much loss by KO's before. I don't know what is wrong but it shouldn't be like this especially with the small caliber ammos, a good caliber hit ok but 7.7mm land on my wing and KO ?
"Armor" for a airplane consisted of 1/4" - 1/2" forged very heavy steel plates directly behind the pilot, and the engine. Japanese planes historically had this armor but their pilots tended to take it out because shaving 75-100lbs of weight drastically increases performance in a aircraft.
In bombers there is nothing between the tail and himself but some sheet metal, and some glass. Not modern glass either the old shattering kind.
So pilots got shot a lot.
Durability mainly came from the size of the wing spar. Fighter bombers have larger wing spars to support the additional weight of multiple engines, a bomb load, etc.
Fighter wings were only designed to be strong enough to handle about 6 - 7 G's positive. You listening WT? I chuckle when it says 11G's and my pilot doesn't black out and my wings don't fold.
No pressure suits in WWII at 7 G's positive you go to sleep. AB the AI is flying the plane should just stop turning at 6 G's. Not these 12G spitfire 180 degree backflips.
for the replays i got them disabled to save manually only those i want to make videos with to avoid having dozen of them stored to check in so i'll have to save them, plus due to loosing many replays each time the games updates usually when i want to record something, i really try do it later the same day and then delete it as there is no retro-compatibility with older game updates saddly.
For the skills this is what i have on the slot i use for ki-49's bomber up to rank 7 with Japan, and also using the KI-45 Hei on this slot, this is my most advanced crew where i used 200GE won during last event to boost up crew and increase gunners numbers especially for bombers ( impossible to get 6 gunners XP requiered without spending months on game i think :p) :
http://img4.hostingpics.net/pics/590411aces2013090918085269cr.jpg
This is the slot i use the most with Japan and what i was referring to with wing shot on Ki-45 KO and bomber ki-49 T7 shot on tail KO, it was with this crew slot and those planes, even boosted up a bit the vitality after last matches made after my post, didn't get a KO with them since i posted but it happens often and it's way worse with other crews that were not boosted with 200GE and leveled up slowly without premium .
As for what i am doing wrong i don't know really, i know sometimes i attempt unsecure thing like attacking bombers at the risk of having the gunner hit me etc but i usually avoid this unelss it's the end of the match and i try to save some ground units remaining to win the match, usually i take my precautions to avoid having my pilot being exposed unless the risk worth it.
thx
Either way, Japan planes are weak, lightly armored. They make up for this weakness by being able to turn stupid fast.