War Thunder

War Thunder

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Computeron 27 AGO 2013 a las 14:05
War Thunder vs. World of Warplanes
What is better?
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Mostrando 1-15 de 57 comentarios
Dr.Endstille 27 AGO 2013 a las 14:12 
War Thunder > World of Warplanes
War Thunder is the better Game
Kane 27 AGO 2013 a las 14:14 
I love to play World of Tanks, but i think War Thunder is better than World of Warplanes.
Captain_NES 27 AGO 2013 a las 14:25 
I said before in another thread, when you play both you notice WoWp feels almost a bit simple and cartoony compared to this one. some stuff also annoying like the constant barrage of AA in that game that never misses but I guess that could be good or bad depending how you look at it.
Última edición por Captain_NES; 27 AGO 2013 a las 14:25
blueshark 27 AGO 2013 a las 17:28 
but there the same thing
Captain_NES 27 AGO 2013 a las 18:29 
Publicado originalmente por blueshark:
but there the same thing

not really. over there the planes seem a bit clunky and you cant pull off as many moves as you can here. also their trees are kind of incomplete. one thing i did like about WoWp is the option to see info on the enemy like their tiers and compare it against your own flyer so gives you much better idea of what youre up against.
myronik 27 AGO 2013 a las 18:29 
My brief translation from russian compilation.[war-tundra.livejournal.com] Sorry for mistakes, I learned English in teh Internets.

What War Thunder have, and World of Warplanes doesn't:

1. Different battle modes with different tasks and objectives.

2. Different maps for different modes. Really big size of the maps.

3. Atmosphere is not limited by vertical artificially. Combat altitude only limited by plane ceiling characteristics.

4. Leveling system in which you level not specific plane trees, but overall nation level. After new level you can buy all planes of that rank. New planes that will be introduced in next patches will be available immediately, without grinding.

5. Main hangar unit - crew, not slot for the plane. Any crew from hangar can be trained to fly any plane simultaneously. You dont need to buy dozens of hangar slots for planes and re-train crews using real money.

6. Battle result depends from personal skill. Higher tier planes can be destroyed by lower tier because there is no artificial hit points boosting (no static hp bars)

7. Free repair of planes in hangar over time.

8. Multiple plane choices in arcade battle. Even if you was rammed by idiot teammate or crashed in first minute - just jump to another plane.

9. Choose your plane, ammo type, bomb loadout etc before or in the process of battle.

10. Bombers. Nuff said.

11. Hydroplanes and torpedo bombers. Torpedo attacks on ships.

12. Cockpit view (for all fighters, soon for bombers), bombsight, view from the bomb or torpedo.

13. Gunner view, optional manual gunner control.

14. Takeoffs and landings on airfields, aircraft carriers and water (for hydroplanes)

15. Airfields capture with landing.

16. Plane repair and ammo recharge on captured or own airfields.

17. Possibility of win by bombing enemy base with bombers.

18. Dynamical ground units (AI controlled) effectively participating in battle and avoiding attacks.

19. Different ground units (AAA, pillboxes, different types of tanks and ships ) with different damageability from different weapons.

20. Detailed damage model with various damageable modules and parts (landing gears, fuel tanks, wing mechanisms )

21. Complex flight model that takes into account installed modules, weapons, received damage, fuel reserve and even wind.

22. Plane structure visible damage. If plane flying strange - you can see why exactly.

23. Crew can abandon dying craft before crash, lowering resulting repair cost.

24. Overload and crew fatigue influencing plane characteristics in battle.

25. Various weather and time of the day - mist, rain, night, day etc with different visibility

26. Automatic combat replay recording.

27. You can view statistic page of any player directly from the battle.
Última edición por myronik; 27 AGO 2013 a las 19:12
Captain_NES 27 AGO 2013 a las 18:35 
Hm thats another thing. I think WoWp is more comparable to the arcade version of WT because of the way controls work and its difficulty for beginners. btw myronik even though some of the stuff i like thats here and not in wowp like not buying hangers for every plane, some stuff you listed is also in WoWp or not in either like viewing of stats which is actually much better implemented in wowp...and WT ai doesnt really try to avoid player fire xD
myronik 27 AGO 2013 a las 18:56 
Publicado originalmente por Fly Fly:
some stuff you listed is also in WoWp
For example?

and WT ai doesnt really try to avoid player fire xD
Try bombing tank column and you will see how they trying to avoid damage, scattering.
Última edición por myronik; 27 AGO 2013 a las 19:15
SolClaimer 27 AGO 2013 a las 20:42 
there is one other difference you missed. ive tried to play war thunder twice and it crashed both times. after checking the FAQ i've found out it doent support hi req displays. so, i'll never be able to play it. and i havent played wowp yet, but, from what ive read so far, at least it supports hi res displays(2560/1440) because i know someone will ask. and no, dropping it down to a res it supports is not a reasonable option.
Última edición por SolClaimer; 27 AGO 2013 a las 20:42
Captain_NES 27 AGO 2013 a las 21:04 
Publicado originalmente por myronik:
Publicado originalmente por Fly Fly:
some stuff you listed is also in WoWp
For example?

3. Same in WoWp

4. leveling system might be a bit different, but both are same in that you can pay rl cash for xp.

6. LOL if we're talking about arcade no. In arcade usually the top players are the ones with the biggest guns, biggest tank, and fastest planes and who's most adept at kill stealing. its why you dont see many japanese planes in arcade. very rare to see someone beat more than 2 planes in a fight unless they get very luck (aka one slams into mountain, AA shoots one of their wing off, etc) or they up against newbies.

7. if i remember correctly, you dont pay repairs in WoWp either and if you do its not much.

9. both you can do the same

10. WoWp has bombers, can drop bombs

18. Same in WoWp. In fact the AI AAs are more effective, accurate, and dangerous than in WT.

19. Different buildings in WoWp you can damage for different effect. bombing base cripples AA accuracy for example.

20. You dont see it in wowp, but your pilot can also be hurt or plane can also be set on fire or engine damaged.

21. Same on both. Installing heavy weapons weighs you down, makes you slower, less maneuverable, etc.

25. will likely be implement as wowp is still working progress.

27. You can also view any opposite teamplayer's plane before match and compare with yours. Theres 2 settings you can tweak in options, default info view on objects and players and detailed view (Holding Alt). Detailed shows info like plane tier, HP or % hp, plane type.

Just to make it clear, im not trying to defend wowp, it has its own problems atm. like I dont agree with the logic behind generic hp bars or the hardcore ai AAs, and almost non existent japanese plane tree.

WoWp is more friendly to newbies, not has steep a learning curve. WT is more for hardcore flight sim fans.
Última edición por Captain_NES; 27 AGO 2013 a las 21:09
myronik 27 AGO 2013 a las 22:04 
Publicado originalmente por Fly Fly:
3. Same in WoWp
If you trying to argue, at least gather actual info first.
http://forum.worldofwarplanes.com/index.php?/topic/1980-wowp-newsletter-2/
"We have compressed 10–15 kilometers of real atmosphere into 2–3 kilometers of in-game altitude to achieve best gameplay". WoWP altitude is limited. End of story.

6. LOL if we're talking about arcade no. In arcade usually the top players are the ones with the biggest guns, biggest tank, and fastest planes and who's most adept at kill stealing.
Good luck breaking through HP bar of higher level planes in WOWP on biplane or lower tier plane. In War Thunder that is possible, because even arcade have semi-realistic damage model, without HP bar bull****. You can jump into Buffalo, Hayabusa or Chaika in 4-5 level battle and make couple of frags easily.

7. if i remember correctly, you dont pay repairs in WoWp either and if you do its not much.
So you dont know and just guessing? There is no free repairs over time in WoWP.

9. both you can do the same
In wowp you can take more than one plane in battle and choose between them depending on map objective? Cool story.

10. WoWp has bombers, can drop bombs
Heavy Fighters are not bombers. Ability to fit bomb holder doesn't transform your fighter into a bomber.
http://forum.worldofwarplanes.com/index.php?/topic/43-developers-answers-part-i/
Quote:"Heavy horizontal bombers do not fit our gameplay. They will be introduced in the game, but under the control of bots: players will need to protect or, on the contrary, to intercept bombers."

18. Same in WoWp. In fact the AI AAs are more effective, accurate, and dangerous than in WT.
What could be more dangerous than ship dying from machinegun, right?)

27. You can also view any opposite teamplayer's plane before match and compare with yours.
Did you tried to read that before answering? In WT you can view any player stat and all info directly in battle (and ofc before/after/in hangar/anytime)
Última edición por myronik; 27 AGO 2013 a las 22:31
Sliver 27 AGO 2013 a las 22:44 
Publicado originalmente por Fly Fly:
Publicado originalmente por myronik:
For example?
@ Fly Fly, Hah




Publicado originalmente por Fly Fly:
Publicado originalmente por blueshark:
but there the same thing

not really. over there the planes seem a bit clunky and you cant pull off as many moves as you can here. also their trees are kind of incomplete. one thing i did like about WoWp is the option to see info on the enemy like their tiers and compare it against your own flyer so gives you much better idea of what youre up against.

Of course you would need that info because its roughly a rock-paper-scissors system... and Health Bars with base damages on the guns.
WT has a more dynamic damage system... But in WT atleast I would know what im up against.. Virtual representations of Aircraft... instead of Virtual blocks of Health Bars packaged as a plane.

And while you can pay real cash for exp, that doesnt give you a heads up on the competition, because now, you're equally tiered with other players who may have more experience on the game than you.

A post from a member that played Arcade Mode and his scores :
http://forum.warthunder.com/uploads/monthly_07_2013/post-89763-0-04933900-1375105025.jpg

I could probably go back down to some Arcade battles and score really well.. but.. then id start doing horribly in Historical Battles...but thats against newbies, and I foundly recall shooting down jets in Biplanes back when match making did not exist when I started playing. Not to mention taking down big bombers like B17s in lower tier games... man those things were mean....

WT AI in the multiplayer matches actually had to be toned down... since they were way too strong... so much so that they were more to be feared than regular players...
And you probably have never tried a Mission Editor game with AI Enemies set to Veteran...

Last I checked... WoWP didnt have real bombers... Heavy Fighters or Fighter-Bombers is not a real bomber like the dear old B17 Flying Fortress or a Lancaster.

WoWP may be newb friendly but... thats all it will have. MLG World of WarPlanes, hah... wouldnt even be worth the bandwidth to stream...

Anyways, if you have trouble with the game check out the links in this thread : http://steamcommunity.com/app/236390/discussions/0/864977026040953054/

or dont hesitant to make a post on the Official Game's forums, or even ask ingame. Theres always people willing to help there.
Fables 7 SEP 2013 a las 17:28 
Any updates on which is better? It seems the concensus is money gives too many perks in War Thunder...
=^.^= Bigshow 7 SEP 2013 a las 17:57 
theyre both good in theyre own ways. each one has something i wish the other would add in theyre game. i wish they would merge WTs leveling system with WoWPs plane mod system. like have you unlock new planes at higher levels, but also be able to update the planes you have *like new or prototype engines that were either added or testing in planes at one point in time* and the fact that you can actually change the planes model without having to buy a whole new slot and retrain the crew and whatnot. i also prefer WoTs slot system used in wp then in WT, mainly cause its one static price and doesnt go up everytime you buy a slot. i kinda the health bar in wp......and i like the damage model in wt, though i think w still needs a damage model similar to this or wot where crit shots in certain areas make it weak or can damage other modules.....well, it kinda does that as is with engine losing power and wings being shredded and hurting the turning and handling of the plane.

anyway, theyre both good in theyre own ways...its just how the fans look at them is what makes the difference.
SnypAly 7 SEP 2013 a las 19:03 
I put it this way.
W A R T H U N D E R.
All the way.
wowp is so cartoonish and messed up with stupid engine like thier wot that it is not even funny
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Publicado el: 27 AGO 2013 a las 14:05
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