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But not if the Tank has an Autoloader.
(1) Reload
(2) Gunner targeting speed (Allows your gunner to balance how much they traverse and elevate the gun at the same time making targeting a smoother motion)
(3) Driving (Driver changes gears with less of a delay technically so less random engine stalls but its more quality of life then anything)
(4) Leadership (Commander get once the above are maxed)
though it gets more expensive if as you upgrade it further but try and focus on the first 3 as they are generally have the most tangible impact
Your best bet is to get the first shot off and cripple/kill with it. Your second best is to reload and get a second shot away before they can fire back at you. The next five are secondary to getting the first shot off (Driving/Spotting) or to surviving/recovering if you don't kill someone cleanly (Repair/Agility/Vitality). Leadership is a high-cost low-return bonus.
Remember that Repair/Agility/Spotting care about the average skill across the whole crew. Also remember that autoloading tanks don't benefit from Loader skill.
It's usually a good idea to put a few points into all of the useful skills early on to help unlock the Expert upgrade for vehicles you use a lot, that will do far more than dumping all of your points into one of the more important skills.
Did you notice how the cost for leadership spirals upwards ? Its nice it does alot of skills but its def not cheap like you claim.
imo reload is the most powerful skill ranging well above the others and it alot cheaper to do reload only compared to leadership.
Still its all preference and playstyle related offcourse .