War Thunder

War Thunder

View Stats:
Air Realistic Battle
I really want to master air realistic battle, but there's several issue. It's so hard, like really...I've never get a single kill in air realistic battle. The difference from arcade is so much. For ground battle, there isn't many difference. They just remove the name tag, pen indicator and adjust some stat of the tank. But for air realistic, idk how to explain it, the plane control really change a lot and some people also said we need to apply real life tactic . Beside do we really only able to play 1 plane? And why cant we choose what plane we want to play? We only able to choose the one with highest rating. I mean in ground realistic we can still play 2 tanks even tho we got no kill. I want to practice but keep dying so early make me stop playing it. And the match making is so much longer than the arcade one.
Last edited by Gebsy; May 18 @ 10:59pm
< >
Showing 1-15 of 18 comments
Air RB has 1 spawn, you pick the plane you want to fly before queuing, whatever plane you click on in the hanger and is showing in your hanger is the one you take into battle. The flight model is different in realistic battles, you wont be able to turn as tight, you wont be as nimble, g forces will impact your pilot more and might even rip your plane apart if you turn too hard or go too fast, altitude has an impact on flight performance, as well as other 'realistic' tweaks. Air RB is a cross between air arcade and air simulator battles in a way. The main thing is just to practice, you will start to get a feel for things it just takes a bit of adjusting. Applying real life tactics aren't required but they will help, but knowing what role your plane fits and how it was used IRL does matter. For example, you wouldnt want to get into a turn fight against a spitfire while flying a p51, the spitfire has a much tighter turn radius. Another example: you wouldnt take a b-25 into air rb with the intention of fighting players, your guns are defensive in that plane. You will pick up on how planes operate as you play and engage them.
RXDimA May 19 @ 3:52pm 
It's time to think about what is killing you, and thinking of solutions to how not to die.
The difficulty is what makes it fun. The stress is crazy. Sim is ever worse, which why I love it. Feel like Dunkirk whenever I’m flying Spits.
Originally posted by French Cat:
The difficulty is what makes it fun. The stress is crazy. Sim is ever worse, which why I love it. Feel like Dunkirk whenever I’m flying Spits.
watch the original Dunkirk film with john mills, its a far superior film than the modern CGI tosh
EsuZeno May 19 @ 4:20pm 
I just use my team mates as bait at this point and fly in the back. Its way easier to just be a support.
Game Ban May 19 @ 5:02pm 
Air Realistic any good on M&K?
EsuZeno May 19 @ 6:16pm 
Originally posted by Game Ban:
Air Realistic any good on M&K?
nah i use a controller personally
Originally posted by Oleg Jughashvili:
Originally posted by French Cat:
The difficulty is what makes it fun. The stress is crazy. Sim is ever worse, which why I love it. Feel like Dunkirk whenever I’m flying Spits.
watch the original Dunkirk film with john mills, its a far superior film than the modern CGI tosh
I’ve seen Christopher Nolan’s Dunkirk. Full practical effects.
Originally posted by EsuZeno:
Originally posted by Game Ban:
Air Realistic any good on M&K?
nah i use a controller personally
Unless you play sim, keyboard and mouse is better.
Originally posted by BlackWolf9988:
Originally posted by EsuZeno:
nah i use a controller personally
Unless you play sim, keyboard and mouse is better.
Keyboard & Mouse is goated in SIM. I’ve been accused of having a VR set and joystick when I’m just playing with keyboard and mouse.
Game Ban May 20 @ 10:22am 
Originally posted by French Cat:
Originally posted by BlackWolf9988:
Unless you play sim, keyboard and mouse is better.
Keyboard & Mouse is goated in SIM. I’ve been accused of having a VR set and joystick when I’m just playing with keyboard and mouse.

Is that so?
Originally posted by Game Ban:
Originally posted by French Cat:
Keyboard & Mouse is goated in SIM. I’ve been accused of having a VR set and joystick when I’m just playing with keyboard and mouse.

Is that so?
Yea, cus you get snappy head movement, with the easy to learn Keyboard Flying.
Originally posted by French Cat:
Originally posted by Game Ban:

Is that so?
Yea, cus you get snappy head movement, with the easy to learn Keyboard Flying.
off topic question: How do you deal with p-factor in SIM properly? Rudder control?
Last edited by ⚜Z3⚜ eris in cybersamsara; May 20 @ 3:53pm
Originally posted by ⚜Z3⚜ eris in cybersamsara:
Originally posted by French Cat:
Yea, cus you get snappy head movement, with the easy to learn Keyboard Flying.
off topic question: How do you deal with p-factor in SIM properly? Rudder control?
For jets, I use Damping SAS and for. Rudder control, I just use Q & E. For Props and the P factor, I either lower throttle or sub consciously correct for it with the mouse or keyboard.
Last edited by French Cat; May 20 @ 4:13pm
eXendR May 21 @ 2:26am 
Flight physics are realistic: Planes behave more like they would in real life. No extra engine power ("WEP" works differently), stalls are real, and G-forces matter. Turning or climbing too hard slows you down or puts you into a spin, maybe even breaks off a wing.

No lead indicators,: You must learn to spot and manually aim in order to hit your enemy. learn severe spots on enemy planes and setup your gun targeting distance.

One Life – One Plane
In Air RB, you typically only spawn once in one aircraft. You can’t switch planes mid-match, this makes surviving and decision-making much more important.

Tactics Over Brute Force
Winning often comes from positioning, speed control, and team coordination—not just reflexes or aim.

3 Golden Rules of Air Combat
Speed and altitude are your two most important resources. Don’t turn-fight unless you’re sure you’ll win. Use climbs, dives, and boom-n-zoom tactics to maintain control. If in a turn fight, use flaps, airbrake and thrust control to turn faster or sharper. Usually the less your speed the better the maneuverability. For exampel the F/A18C has insane turn rate below 800 km/h but bleeds speed very fast in intense turn fights. Manage your energy at all times. Sometimes extending away is better than stalling.

Always look behind and around you. In RB surprise attacks happen all the time.

Pick Your Fights: Don’t dive on every red dot. Engage only when you have the advantage—higher altitude, better speed, unaware enemies. Don't engage a single enemy, who already has 3 mates on his tail. Rather drop on approaching enemy backup.

Remain unpredictable: changing direction randomly in a fight where you are being chased can lead to the enemy to overshoot and to put you on his six.

You can practice some basic maneuvers to save yourself in some situations
Immelmann Turn
– A half-loop followed by a roll to reverse direction and gain altitude.
– Useful to reposition without losing too much energy.

Energy Fighting (Boom & Zoom)
– Stay high, dive on enemies with speed, fire, and then climb back up to stay out of danger.
– Works best with energy-retaining fighters like the Bf 109 or P-47.
< >
Showing 1-15 of 18 comments
Per page: 1530 50