War Thunder
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magazine2  [Разработчик] 12 апр. 2024 г. в 6:01
[UPDATED] Planned Battle Rating changes for April 2024
Hey everyone, today we’re showing you the Battle Rating change proposals for the month of April!

There’s several Battle Rating changes for aircraft, ground vehicles and naval vessels.

The changes: https://docs.google.com/spreadsheets/d/e/2PACX-1vRdz2C08_QRD7PKxRyWWk0p722lzZsIQAwH05Ma5ACRgluyS_hMpdv0D4FWNOFFU8gkdGJEtc8fWEaA/pubhtml

Let us know your thoughts

We’re going to be reading your feedback on these changes, so please feel free to share your thoughts and any other suggestions that you may have.

The War Thunder Team
Отредактировано magazine2; 19 апр. 2024 г. в 6:01
Автор сообщения: magazine2:
Hey everyone! We’ve carefully read your feedback on the planned Battle Rating changes. Some of your suggestions will be implemented, and we’d also like to comment on some of your feedback separately.

Updated table here, changes in blue: https://docs.google.com/spreadsheets/u/2/d/e/2PACX-1vRdz2C08_QRD7PKxRyWWk0p722lzZsIQAwH05Ma5ACRgluyS_hMpdv0D4FWNOFFU8gkdGJEtc8fWEaA/pubhtml#

We’re planning to release the changes to Battle Ratings in an update next week.

Ground Forces

The performance indicators of the 2S38 correspond to the average value at its rank, without being low or high. However like many other lightly armored vehicles, the 2S38 has significant empty areas behind the turret and hull, where hits here can create situations with insufficient or no damage to critical modules. The 2S38 will be one of the first vehicles to receive additional internal detail 7. Others will follow too, as we’ll improve the layout of internal modules, add some new modules and revise old ones in particular in the turret and turret compartment.

An increase in Battle Ratings for the M18s has been a long time coming, and even without the engine power changes, the M18s would have been raised to 6.0 in this current Battle Rating proposal. We’ve revised the changes to the Super Hellcat’s Battle rating so that the increase will only affect it for Arcade Battles (aligning it with the existing rating in Realistic Battles), without further increasing the Battle Rating in Realistic Battles.

We don’t plan to change the Battle Rating of the HSTV-L, as its current effectiveness is sufficient to remain at its current Battle Rating without being lowered or increased. We’ve looked at your feedback on this vehicle regarding its ammunition and some of its capabilities, and we’ll make a decision taking into account possible changes to these proposals.

Information about increasing the max Battle Rating for ground vehicles

In the future, we’re planning to carry out additional decompression to the top ranks with an increase in the maximum Battle Rating. These changes will be carried out along with the introduction of the Roadmap item relating to separating Battle Ratings for different modes 7, which we’re currently working on. This is because changes to the Battle Ratings for top tier ground vehicles will require changes in the Battle Rating of some attack aircraft, which’ll negatively affect their effectiveness in Air Realistic Battles if this change is made now.

Aircraft

The Spitfire Mk 24’s Battle Rating is being reduced so that it avoids having to fight against the MiG-15 and F-86, which are reducing in Battle Rating with this update.

We’ve seen proposals to instead of reduce the Battle Rating of the MiG-15 and F-86, to increase the Battle Rating of F-104 and similar aircraft instead. We’ve decided not to do this because it will not only affect the effectiveness of the MiG-15 and F-86, but will also worsen the competitiveness of the F-104 and other similar aircraft in other nations.

Other aircraft at a Battle Rating of ~8.0 now show good statistics and don’t require reduction or increase, but after the changes we’ll also closely monitor their performance.

Based on numerous comments from your feedback and after reviewing the statistics and capabilities of the aircraft, we’ve decided to reduce the Battle Rating of the G.91Y and G.91YS to 9.0 and 9.3 respectively.

We have also decided not to increase the Battle Rating of the AMX. While its good missile armament and assault capabilities make it quite effective, the performance characteristics may not allow it to fight effectively at higher Battle Ratings.

The F-5E FCU will be lowered to Battle Rating 11.0. This aircraft has good armament, however combined with its flight characteristics at its current Battle Rating, it does not have enough capabilities to effectively combat aircraft with higher Battle Ratings.

We also received a lot of feedback regarding changes to the missile research modifications branch for the Barak II. To keep you updated, in the next major update adjustments will be made to the modifications research branch for this aircraft.

Reduced Battle Ratings of aircraft from the Korean War
The main changes to the balance of aircraft in this update are focused on a reduction in the Battle Ratings for a group of aircraft from the Korean War period, as well as vehicles similar to them in terms of combat characteristics. These aircraft under the current conditions show a rather low level of efficiency, so reductions are intended to help this situation. In addition to this, some of the vehicles among them that lack missiles will no longer be able to get into battles against attack aircraft with all-aspect IR seekers. This change is intended to improve the comfort of the game and reduce the number of hopeless situations in battle.

Changes to Battle Ratings in Simulator Battles will be made in a future Battle Rating proposal.
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Сообщения 4660 из 69
magazine2  [Разработчик] 15 апр. 2024 г. в 2:40 
Автор сообщения: julioalberto1324
I knew the upgraded mobility on m18's would come at a cost.
plus, the super hellcat didnt get any upgrad and still got its BR raised.
and BMP1 with its gound hitting atgm goes to 8.0.

And 7.0 ~ 7.7 planes, be ready to suffer some more

Hi, the BR increases for the M18s is not solely due to the engine power increase for them, as these vehicles were already strong before this change.
magazine2  [Разработчик] 15 апр. 2024 г. в 2:45 
Автор сообщения: Toblm
7.7 seems a little big of a jump for the GRB Fox. But I understand it is where it would be played even if it was placed at 7.3 due to the location of the lineup at 7.7.

The Fox has been very efficient and a BR of 7.7 plus a rank increase is suitable for it at the moment. We'll of course monitor this change to ensure that it remains in a good, balanced spot.
Отредактировано magazine2; 15 апр. 2024 г. в 2:45
magazine2  [Разработчик] 15 апр. 2024 г. в 3:03 
Автор сообщения: Mephisto
lol, Hipper & Prinz Eugen went up to 6.0 recently and go back down instantly ...
RENOWN remains at 7.0?

Hey there! HMS Renown at 7.0 — do you think that's too high or low BR for it, and why?
magazine2  [Разработчик] 15 апр. 2024 г. в 3:07 
I have collected many of your feedback, thank you for taking the time to leave it. If you've got any more you'd like to leave, please feel free.
Автор сообщения: TheGiantPotato
Автор сообщения: beast master42
number one problem with the game is the Russian bias which is making 4.7 so unbalanced that you have no hope of even playing a match go against the Russian tanks. they just hold w crossing the map whipping everyone out. its so beyond fair that its truely killing my want to ever play this game. the Russian armor magically bounces far to many good kill shots for it to be a true skill issue. i see very unfair Russian bias in tank armor. you want to fix something start with that.

See the worst part about all this is that they don't even have a good win rate.
They get amazingly good vehicles with ridiculous armour and guns pretty much throughout the tech tree but they have mediocre win rates throughout the tech tree too.

This makes it awful to fight against them (because after all a 200mm+ pen shell not going through an IS-1's turret hitting a spot angled at maybe 30 degrees at most is just plain stupid), yet apparently they underutilize their tanks so much that they don't even get a decent win rate out of it.

And some tanks are just plain unbalanceable, like the KV-1, because it has practically the same armour everywhere any given vehicle can either deal with it, or cannot, almost irrelevant of the situation.
And even with that armour something is very wrong, because the amount of times I've shot a KV-1 pretty much flat in the side with something like the Mk. 8 shell from the Concept 3 (~150mm pen solid shot) from close range yet I didn't pen is way too high.
Of course when I then check that exact shot in the armour inspector, it tells me it would easily pen and disable the turret crew. But that's not how it goes in the actual battle.

I think the problem is that they probably mainly look at win rates when balancing vehicles, completely ignoring that maybe the average skill level of the people playing the vehicles is different so their performance can't be compared directly.
That's how the Car 25T got to 8.0, generally very skilled players play it so it could even be moved up to something like 9.0 and still perform very well, because why would anyone except really good players play it at that point?

A good player can make a Puma (the soon to be 3.7 LT) work at whatever battle rating too (for example, I accidentally took it into a 9.0 battle a while ago and ended up on top of the scoreboard and we won too), but because it's at a BR where less skilled players feel like they can make it work too, its performance averages out to still good but not broken.

Meanwhile the EBR 1951 which is somewhat similar is at 5.3, and it's definitely a better vehicle (mainly in mobility) so it should be higher than the Puma but 2.0 seems like a very large gap, but from what I heard generally the people who play France are decently skilled, which isn't surprising considering their lower tier tanks probably scare away the less skilled players (and I can't blame them) so that's probably why the gap is so large.

This.

Honestly the Char 25T at 8.0 is just absurd. This shouldn't really be debatable when you take two seconds to look what else is at 8.0.

The EBR 1951 at 5.3 when 234 at 3.3-now 3.7 is nearly identical (EBR=more filler, 234=more pen)

Minors, like France, are often the third line for players with thousands of games under their belt.
Honestly, I think gajin relies on their win/kill metrics way to heavy... particularly for minors.

Or they just really hate France lol
Отредактировано Spades; 15 апр. 2024 г. в 3:36
Автор сообщения: Spades
Автор сообщения: TheGiantPotato

See the worst part about all this is that they don't even have a good win rate.
They get amazingly good vehicles with ridiculous armour and guns pretty much throughout the tech tree but they have mediocre win rates throughout the tech tree too.

This makes it awful to fight against them (because after all a 200mm+ pen shell not going through an IS-1's turret hitting a spot angled at maybe 30 degrees at most is just plain stupid), yet apparently they underutilize their tanks so much that they don't even get a decent win rate out of it.

And some tanks are just plain unbalanceable, like the KV-1, because it has practically the same armour everywhere any given vehicle can either deal with it, or cannot, almost irrelevant of the situation.
And even with that armour something is very wrong, because the amount of times I've shot a KV-1 pretty much flat in the side with something like the Mk. 8 shell from the Concept 3 (~150mm pen solid shot) from close range yet I didn't pen is way too high.
Of course when I then check that exact shot in the armour inspector, it tells me it would easily pen and disable the turret crew. But that's not how it goes in the actual battle.

I think the problem is that they probably mainly look at win rates when balancing vehicles, completely ignoring that maybe the average skill level of the people playing the vehicles is different so their performance can't be compared directly.
That's how the Car 25T got to 8.0, generally very skilled players play it so it could even be moved up to something like 9.0 and still perform very well, because why would anyone except really good players play it at that point?

A good player can make a Puma (the soon to be 3.7 LT) work at whatever battle rating too (for example, I accidentally took it into a 9.0 battle a while ago and ended up on top of the scoreboard and we won too), but because it's at a BR where less skilled players feel like they can make it work too, its performance averages out to still good but not broken.

Meanwhile the EBR 1951 which is somewhat similar is at 5.3, and it's definitely a better vehicle (mainly in mobility) so it should be higher than the Puma but 2.0 seems like a very large gap, but from what I heard generally the people who play France are decently skilled, which isn't surprising considering their lower tier tanks probably scare away the less skilled players (and I can't blame them) so that's probably why the gap is so large.

This.

Honestly the Char 25T at 8.0 is just absurd. This shouldn't really be debatable when you take two seconds to look what else is at 8.0.

The EBR 1951 at 5.3 when 234 at 3.3-now 3.7 is nearly identical (EBR=more filler, 234=more pen)

Minors, like France, are often the third line for players with thousands of games under their belt.
Honestly, I think gajin relies on their win/kill metrics way to heavy... particularly for minors.

Or they just really hate France lol
I unironicly beleive, the german tree could have ALL their vehicule get uped a br and still be good
Автор сообщения: magazine2
Автор сообщения: julioalberto1324
I knew the upgraded mobility on m18's would come at a cost.
plus, the super hellcat didnt get any upgrad and still got its BR raised.
and BMP1 with its gound hitting atgm goes to 8.0.

And 7.0 ~ 7.7 planes, be ready to suffer some more

Hi, the BR increases for the M18s is not solely due to the engine power increase for them, as these vehicles were already strong before this change.
"They were already strong before this change" buddy all you gotta do to stop an M18 is to shoot a machine gun at it, or hell just sneeze hard enough at it and it'll explode.
Автор сообщения: Blyatman
Автор сообщения: magazine2

Hi, the BR increases for the M18s is not solely due to the engine power increase for them, as these vehicles were already strong before this change.
"They were already strong before this change" buddy all you gotta do to stop an M18 is to shoot a machine gun at it, or hell just sneeze hard enough at it and it'll explode.
Its a light tank. Thats a common feature and not something one can particularly hold against it.
M18 is still an excellent combination of speed and firepower. If you want protection, dont take a light tank.
Adding scout to the ELC bis.
That would keep him useful, while he waits for an opportunity to ambush something without getting murdered instantly since he´s not even .50 cal proof.
fox going on bigger tier yeaasss
Автор сообщения: magazine2
Автор сообщения: Mephisto
lol, Hipper & Prinz Eugen went up to 6.0 recently and go back down instantly ...
RENOWN remains at 7.0?

Hey there! HMS Renown at 7.0 — do you think that's too high or low BR for it, and why?

why? let's see
pro:
- high main gun penetration, but see contra
- fast shooting secondaries, but see contra
- speed
contra:
- really really bad armor
- bad bridge armor
- BIG target
- if citadell is breached it lists massively and sinks very fast
- speed unusable (due to map design and no smoke)
- rangefinder is bad
- main gun turret traverse is slow / sometimes barely able to keep guns on target
- main gun shell dispersion is really bad
- main gun reload is slow
- secondaries have bad fireing angles
- secondaries have bad penetration (if even available as nearly every hit instantly ammo-racks them)
- torpedos are useless

it's better suited at 6.3 - like the colossus - where the german ww1 bc/bb are sitting. Every Rank 6 light or heavy cruiser can just delete this thing between 2 salvos
Отредактировано Mephisto; 15 апр. 2024 г. в 14:46
can u guys fix chinas tech tree for the love of god :steamthumbsdown:
Автор сообщения: Blyatman
Автор сообщения: magazine2

Hi, the BR increases for the M18s is not solely due to the engine power increase for them, as these vehicles were already strong before this change.
"They were already strong before this change" buddy all you gotta do to stop an M18 is to shoot a machine gun at it, or hell just sneeze hard enough at it and it'll explode.
Mate, A bad player like me have 2kd on the m18, i used it at 6.7 anyway and it worked
magazine2  [Разработчик] 16 апр. 2024 г. в 2:21 
Автор сообщения: Blyatman
Автор сообщения: magazine2

Hi, the BR increases for the M18s is not solely due to the engine power increase for them, as these vehicles were already strong before this change.
"They were already strong before this change" buddy all you gotta do to stop an M18 is to shoot a machine gun at it, or hell just sneeze hard enough at it and it'll explode.

The M18 is more than its poor armor, it's an excellent flanker and the gun and ammo is powerful. It can get to all types of positions and take out multiple enemies.

But as I said this BR increase wasn't due to the engine power increase. The M18 was already performing very efficiently before this change.
Автор сообщения: magazine2
Автор сообщения: Blyatman
"They were already strong before this change" buddy all you gotta do to stop an M18 is to shoot a machine gun at it, or hell just sneeze hard enough at it and it'll explode.

The M18 is more than its poor armor, it's an excellent flanker and the gun and ammo is powerful. It can get to all types of positions and take out multiple enemies.

But as I said this BR increase wasn't due to the engine power increase. The M18 was already performing very efficiently before this change.

if only there were maps where you still could flank ... most flank areas got locked out
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Дата создания: 12 апр. 2024 г. в 6:01
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