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War Thunder

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magazine2  [vývojář] 12. dub. 2024 v 6.01
[UPDATED] Planned Battle Rating changes for April 2024
Hey everyone, today we’re showing you the Battle Rating change proposals for the month of April!

There’s several Battle Rating changes for aircraft, ground vehicles and naval vessels.

The changes: https://docs.google.com/spreadsheets/d/e/2PACX-1vRdz2C08_QRD7PKxRyWWk0p722lzZsIQAwH05Ma5ACRgluyS_hMpdv0D4FWNOFFU8gkdGJEtc8fWEaA/pubhtml

Let us know your thoughts

We’re going to be reading your feedback on these changes, so please feel free to share your thoughts and any other suggestions that you may have.

The War Thunder Team
Naposledy upravil magazine2; 19. dub. 2024 v 6.01
Původně napsal magazine2:
Hey everyone! We’ve carefully read your feedback on the planned Battle Rating changes. Some of your suggestions will be implemented, and we’d also like to comment on some of your feedback separately.

Updated table here, changes in blue: https://docs.google.com/spreadsheets/u/2/d/e/2PACX-1vRdz2C08_QRD7PKxRyWWk0p722lzZsIQAwH05Ma5ACRgluyS_hMpdv0D4FWNOFFU8gkdGJEtc8fWEaA/pubhtml#

We’re planning to release the changes to Battle Ratings in an update next week.

Ground Forces

The performance indicators of the 2S38 correspond to the average value at its rank, without being low or high. However like many other lightly armored vehicles, the 2S38 has significant empty areas behind the turret and hull, where hits here can create situations with insufficient or no damage to critical modules. The 2S38 will be one of the first vehicles to receive additional internal detail 7. Others will follow too, as we’ll improve the layout of internal modules, add some new modules and revise old ones in particular in the turret and turret compartment.

An increase in Battle Ratings for the M18s has been a long time coming, and even without the engine power changes, the M18s would have been raised to 6.0 in this current Battle Rating proposal. We’ve revised the changes to the Super Hellcat’s Battle rating so that the increase will only affect it for Arcade Battles (aligning it with the existing rating in Realistic Battles), without further increasing the Battle Rating in Realistic Battles.

We don’t plan to change the Battle Rating of the HSTV-L, as its current effectiveness is sufficient to remain at its current Battle Rating without being lowered or increased. We’ve looked at your feedback on this vehicle regarding its ammunition and some of its capabilities, and we’ll make a decision taking into account possible changes to these proposals.

Information about increasing the max Battle Rating for ground vehicles

In the future, we’re planning to carry out additional decompression to the top ranks with an increase in the maximum Battle Rating. These changes will be carried out along with the introduction of the Roadmap item relating to separating Battle Ratings for different modes 7, which we’re currently working on. This is because changes to the Battle Ratings for top tier ground vehicles will require changes in the Battle Rating of some attack aircraft, which’ll negatively affect their effectiveness in Air Realistic Battles if this change is made now.

Aircraft

The Spitfire Mk 24’s Battle Rating is being reduced so that it avoids having to fight against the MiG-15 and F-86, which are reducing in Battle Rating with this update.

We’ve seen proposals to instead of reduce the Battle Rating of the MiG-15 and F-86, to increase the Battle Rating of F-104 and similar aircraft instead. We’ve decided not to do this because it will not only affect the effectiveness of the MiG-15 and F-86, but will also worsen the competitiveness of the F-104 and other similar aircraft in other nations.

Other aircraft at a Battle Rating of ~8.0 now show good statistics and don’t require reduction or increase, but after the changes we’ll also closely monitor their performance.

Based on numerous comments from your feedback and after reviewing the statistics and capabilities of the aircraft, we’ve decided to reduce the Battle Rating of the G.91Y and G.91YS to 9.0 and 9.3 respectively.

We have also decided not to increase the Battle Rating of the AMX. While its good missile armament and assault capabilities make it quite effective, the performance characteristics may not allow it to fight effectively at higher Battle Ratings.

The F-5E FCU will be lowered to Battle Rating 11.0. This aircraft has good armament, however combined with its flight characteristics at its current Battle Rating, it does not have enough capabilities to effectively combat aircraft with higher Battle Ratings.

We also received a lot of feedback regarding changes to the missile research modifications branch for the Barak II. To keep you updated, in the next major update adjustments will be made to the modifications research branch for this aircraft.

Reduced Battle Ratings of aircraft from the Korean War
The main changes to the balance of aircraft in this update are focused on a reduction in the Battle Ratings for a group of aircraft from the Korean War period, as well as vehicles similar to them in terms of combat characteristics. These aircraft under the current conditions show a rather low level of efficiency, so reductions are intended to help this situation. In addition to this, some of the vehicles among them that lack missiles will no longer be able to get into battles against attack aircraft with all-aspect IR seekers. This change is intended to improve the comfort of the game and reduce the number of hopeless situations in battle.

Changes to Battle Ratings in Simulator Battles will be made in a future Battle Rating proposal.
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Zobrazeno 3145 z 69 komentářů
Also I think ratel should be 7.3, or the amx 10 acra should be at 6.7 with it, cuz rn it's scream french bias
Blyatman původně napsal:
The M18 had better get it's old penetration rates back if you're moving it to 6.0, that's absolutely abhorrent. I miss penning Tigers and Panthers frontally at slight angles.
I think it need to stay at 5.7 for the lineup, I have 2kd with it, but the E100 got 7kd, and it's not being nerfed
Still waiting for the Otomatic getting down to 10.7.
It simply has no buisness at 11.3.

And raise the 2S38 to 10.3-10.7.
Naposledy upravil Chaoslord 87; 14. dub. 2024 v 0.40
The AMX-30 DCA is being moved to 8.7? Is this a joke? It's already struggling enough with the worthless state of radars on SPAAs. And a bunch of 8.7 planes being moved to 8.3 too? What?
Naposledy upravil TheGiantPotato; 14. dub. 2024 v 5.38
TheGiantPotato původně napsal:
The AMX-30 DCA is being moved to 8.7? Is this a joke? It's already struggling enough with the worthless state of radars on SPAAs. And a bunch of 8.7 planes being moved to 8.3 too? What?
because no one use it as a spaa, it as apfs, it sherd mbt from the front
Desperadoscres původně napsal:
TheGiantPotato původně napsal:
The AMX-30 DCA is being moved to 8.7? Is this a joke? It's already struggling enough with the worthless state of radars on SPAAs. And a bunch of 8.7 planes being moved to 8.3 too? What?
because no one use it as a spaa, it as apfs, it sherd mbt from the front

Then what am I supposed to use against planes in my 8.3 setup? My 5.7 SPAAs?
TheGiantPotato původně napsal:
Desperadoscres původně napsal:
because no one use it as a spaa, it as apfs, it sherd mbt from the front

Then what am I supposed to use against planes in my 8.3 setup? My 5.7 SPAAs?

You mean the TPK 6.41, which dies to a stiff breeze and the AMX 10P which can´t raise the gun high enough?

Oh boy.
Of course the cancerous 2S38 dodged the BR changes, because of biased nation. It should be at BR 11.0 at least
number one problem with the game is the Russian bias which is making 4.7 so unbalanced that you have no hope of even playing a match go against the Russian tanks. they just hold w crossing the map whipping everyone out. its so beyond fair that its truely killing my want to ever play this game. the Russian armor magically bounces far to many good kill shots for it to be a true skill issue. i see very unfair Russian bias in tank armor. you want to fix something start with that.
beast master42 původně napsal:
number one problem with the game is the Russian bias which is making 4.7 so unbalanced that you have no hope of even playing a match go against the Russian tanks. they just hold w crossing the map whipping everyone out. its so beyond fair that its truely killing my want to ever play this game. the Russian armor magically bounces far to many good kill shots for it to be a true skill issue. i see very unfair Russian bias in tank armor. you want to fix something start with that.

See the worst part about all this is that they don't even have a good win rate.
They get amazingly good vehicles with ridiculous armour and guns pretty much throughout the tech tree but they have mediocre win rates throughout the tech tree too.

This makes it awful to fight against them (because after all a 200mm+ pen shell not going through an IS-1's turret hitting a spot angled at maybe 30 degrees at most is just plain stupid), yet apparently they underutilize their tanks so much that they don't even get a decent win rate out of it.

And some tanks are just plain unbalanceable, like the KV-1, because it has practically the same armour everywhere any given vehicle can either deal with it, or cannot, almost irrelevant of the situation.
And even with that armour something is very wrong, because the amount of times I've shot a KV-1 pretty much flat in the side with something like the Mk. 8 shell from the Concept 3 (~150mm pen solid shot) from close range yet I didn't pen is way too high.
Of course when I then check that exact shot in the armour inspector, it tells me it would easily pen and disable the turret crew. But that's not how it goes in the actual battle.

I think the problem is that they probably mainly look at win rates when balancing vehicles, completely ignoring that maybe the average skill level of the people playing the vehicles is different so their performance can't be compared directly.
That's how the Car 25T got to 8.0, generally very skilled players play it so it could even be moved up to something like 9.0 and still perform very well, because why would anyone except really good players play it at that point?

A good player can make a Puma (the soon to be 3.7 LT) work at whatever battle rating too (for example, I accidentally took it into a 9.0 battle a while ago and ended up on top of the scoreboard and we won too), but because it's at a BR where less skilled players feel like they can make it work too, its performance averages out to still good but not broken.

Meanwhile the EBR 1951 which is somewhat similar is at 5.3, and it's definitely a better vehicle (mainly in mobility) so it should be higher than the Puma but 2.0 seems like a very large gap, but from what I heard generally the people who play France are decently skilled, which isn't surprising considering their lower tier tanks probably scare away the less skilled players (and I can't blame them) so that's probably why the gap is so large.
sad about puma :(
when is the skr-7 going up? or do you remove it's invisible armor?
idk about air and agree with most changes, but the early t34s going to 4.0 is not needed imo
TheGiantPotato původně napsal:
Desperadoscres původně napsal:
because no one use it as a spaa, it as apfs, it sherd mbt from the front

Then what am I supposed to use against planes in my 8.3 setup? My 5.7 SPAAs?
Use the 20mn
TheGiantPotato původně napsal:
I think the problem is that they probably mainly look at win rates when balancing vehicles, completely ignoring that maybe the average skill level of the people playing the vehicles is different so their performance can't be compared directly.

Much simpler than that, they take a look at their cash cows, aka Main Nations: US, USSR, Germany, China.
If some vehicle under performs - they buff it to where players can consistently kill at least one enemy. If a vehicle is over performing - it's all good, even if it ruins the game for everyone else. Consistency is the main thing though, most Main Nation vehicles are consistently decent, while most Minor Nation vehicles are all over the place or just ♥♥♥♥♥♥♥ (Type 60 ATM, Kikka, F-104J, F-1, to name a few Japanese ones).

But for Minor Nations it's the opposite, over performing (statistically) vehicles get nerfed, under performing get ignored.
Which is also why Sweden is so weird, it's the only Minor Nation with so many broken vehicles that Gaijin seems to just ignore.
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Datum zveřejnění: 12. dub. 2024 v 6.01
Počet příspěvků: 69