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Nahlásit problém s překladem
It simply has no buisness at 11.3.
And raise the 2S38 to 10.3-10.7.
Then what am I supposed to use against planes in my 8.3 setup? My 5.7 SPAAs?
You mean the TPK 6.41, which dies to a stiff breeze and the AMX 10P which can´t raise the gun high enough?
Oh boy.
See the worst part about all this is that they don't even have a good win rate.
They get amazingly good vehicles with ridiculous armour and guns pretty much throughout the tech tree but they have mediocre win rates throughout the tech tree too.
This makes it awful to fight against them (because after all a 200mm+ pen shell not going through an IS-1's turret hitting a spot angled at maybe 30 degrees at most is just plain stupid), yet apparently they underutilize their tanks so much that they don't even get a decent win rate out of it.
And some tanks are just plain unbalanceable, like the KV-1, because it has practically the same armour everywhere any given vehicle can either deal with it, or cannot, almost irrelevant of the situation.
And even with that armour something is very wrong, because the amount of times I've shot a KV-1 pretty much flat in the side with something like the Mk. 8 shell from the Concept 3 (~150mm pen solid shot) from close range yet I didn't pen is way too high.
Of course when I then check that exact shot in the armour inspector, it tells me it would easily pen and disable the turret crew. But that's not how it goes in the actual battle.
I think the problem is that they probably mainly look at win rates when balancing vehicles, completely ignoring that maybe the average skill level of the people playing the vehicles is different so their performance can't be compared directly.
That's how the Car 25T got to 8.0, generally very skilled players play it so it could even be moved up to something like 9.0 and still perform very well, because why would anyone except really good players play it at that point?
A good player can make a Puma (the soon to be 3.7 LT) work at whatever battle rating too (for example, I accidentally took it into a 9.0 battle a while ago and ended up on top of the scoreboard and we won too), but because it's at a BR where less skilled players feel like they can make it work too, its performance averages out to still good but not broken.
Meanwhile the EBR 1951 which is somewhat similar is at 5.3, and it's definitely a better vehicle (mainly in mobility) so it should be higher than the Puma but 2.0 seems like a very large gap, but from what I heard generally the people who play France are decently skilled, which isn't surprising considering their lower tier tanks probably scare away the less skilled players (and I can't blame them) so that's probably why the gap is so large.
Much simpler than that, they take a look at their cash cows, aka Main Nations: US, USSR, Germany, China.
If some vehicle under performs - they buff it to where players can consistently kill at least one enemy. If a vehicle is over performing - it's all good, even if it ruins the game for everyone else. Consistency is the main thing though, most Main Nation vehicles are consistently decent, while most Minor Nation vehicles are all over the place or just ♥♥♥♥♥♥♥ (Type 60 ATM, Kikka, F-104J, F-1, to name a few Japanese ones).
But for Minor Nations it's the opposite, over performing (statistically) vehicles get nerfed, under performing get ignored.
Which is also why Sweden is so weird, it's the only Minor Nation with so many broken vehicles that Gaijin seems to just ignore.