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That would be in the very early tanks, just wondering why it would effect tanks of tier 4 and above because that would be motorized
(By the way my example for the gunner isn't just random, I was a tank driver IRL, when I hopped on the gunners position I didn't even know what I was looking at, so yeah, skill matters, A LOT)
Only difference is you do it in one motion rather than turret traverse then elevation
Half trained, more like terminal lance level, Expert level a proper E-4 Mafia candidate there.
Gold star, that guys seen some things.
I mean, its a motor that is turning the turret. I would assume that a motor will turn at the same speed no matter what level you are. I can understand the target acquisition and stuff being attributed to the skill of the crew but the motor that turns the turret should be the same on each vehicle. Does this mean the the skill of the crew member can make the motor turn faster?
Yes this is what I mean. If its motorized, skill wouldn't be a factor in pressing a handle that turns the turret. Someone who has never turned the turret before can get into the tank and turn it as fast as someone who has done it a hundred times because its motorized.
So in modern tanks where instead of hand wheels (they still have them in case of power failure fyi) whats used is generally speaking a combination of the gunners stick and foot pedals (or a single dual axis). So essentially the better your training the straighter the line your gunner cuts to the target at any angle so it takes him less time since he moves in both directions the least amount. The turret is still moving at the same speed. Its just moving in a straighter line to get to where it needs to go (sight picture wise)
So say I was in a T72, and did a full traverse of the turret 360 degrees, would it do it faster with maxed crew skills? Not including any vertical movement just a 360 rotation?