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Turret rotation speed?
Why is turret rotation speed affected by crew skill, I would have thought this was a part of the tank mechanism?
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Showing 1-15 of 19 comments
some tanks have crank style turning l think
Smeg Jan 19 @ 4:58am 
Originally posted by GaijinRuskiHacker:
some tanks have crank style turning l think

That would be in the very early tanks, just wondering why it would effect tanks of tier 4 and above because that would be motorized
cuz gaijin
I guess it's a fudge to simulate speed of engagement etc. A higher skilled crew will bring the gun to bear faster. I dunno
Originally posted by ODINMASTER:
cuz gaijin
more than likely, when it is a simple function of the hardware and all tanks in that series should be the same it is clear the game mechanic serves no other propose than to be a item to buy for monetisation.
If I hop on a modern tank right now and try to aim, do you think I would be able to do it efficiently and fast enough as a veteran or a highly skilled gunner? Of course no. There's your answer. I've played the game long enough that I have maximized 2 crews to max, slowly, but free.
(By the way my example for the gunner isn't just random, I was a tank driver IRL, when I hopped on the gunners position I didn't even know what I was looking at, so yeah, skill matters, A LOT)
The crew skill, as it clearly states in the description, is to be able to quickly both turn the turret and lower/raise the gun. Imagine turning your camera but you have to use 2 different levers for horizontal and vertical axis.
Originally posted by Wandering Flare:
The crew skill, as it clearly states in the description, is to be able to quickly both turn the turret and lower/raise the gun. Imagine turning your camera but you have to use 2 different levers for horizontal and vertical axis.
like an old school mill or lathe, got to turn two handles and read numbers do maths to make something.
Originally posted by GodlyAnnihilator:
If I hop on a modern tank right now and try to aim, do you think I would be able to do it efficiently and fast enough as a veteran or a highly skilled gunner? Of course no. There's your answer. I've played the game long enough that I have maximized 2 crews to max, slowly, but free.
(By the way my example for the gunner isn't just random, I was a tank driver IRL, when I hopped on the gunners position I didn't even know what I was looking at, so yeah, skill matters, A LOT)
An electric turret drive doesn't care how proficient you are, the elevation and turn time is independent from the crew for modern vehicle

Only difference is you do it in one motion rather than turret traverse then elevation
Last edited by Foxtrot39; Jan 19 @ 6:01am
Originally posted by Smeg:
Originally posted by GaijinRuskiHacker:
some tanks have crank style turning l think

That would be in the very early tanks, just wondering why it would effect tanks of tier 4 and above because that would be motorized
Think about it like this. When your crew member is untrained, Its like dealing with a fresh boot PFC. Sure you can yell at him exactly what to do, show him what to do, Demonstrate exactly what to do....., But they will still stare at you blankly, and stutter yes (rank) while fumbling around acting like they remember anything you said before.
Half trained, more like terminal lance level, Expert level a proper E-4 Mafia candidate there.
Gold star, that guys seen some things.
Smeg Jan 19 @ 6:03pm 
Originally posted by FryingTiger:
Originally posted by Smeg:

That would be in the very early tanks, just wondering why it would effect tanks of tier 4 and above because that would be motorized
Think about it like this. When your crew member is untrained, Its like dealing with a fresh boot PFC. Sure you can yell at him exactly what to do, show him what to do, Demonstrate exactly what to do....., But they will still stare at you blankly, and stutter yes (rank) while fumbling around acting like they remember anything you said before.
Half trained, more like terminal lance level, Expert level a proper E-4 Mafia candidate there.
Gold star, that guys seen some things.

I mean, its a motor that is turning the turret. I would assume that a motor will turn at the same speed no matter what level you are. I can understand the target acquisition and stuff being attributed to the skill of the crew but the motor that turns the turret should be the same on each vehicle. Does this mean the the skill of the crew member can make the motor turn faster?
Smeg Jan 19 @ 6:06pm 
Originally posted by Foxtrot39:
Originally posted by GodlyAnnihilator:
If I hop on a modern tank right now and try to aim, do you think I would be able to do it efficiently and fast enough as a veteran or a highly skilled gunner? Of course no. There's your answer. I've played the game long enough that I have maximized 2 crews to max, slowly, but free.
(By the way my example for the gunner isn't just random, I was a tank driver IRL, when I hopped on the gunners position I didn't even know what I was looking at, so yeah, skill matters, A LOT)
An electric turret drive doesn't care how proficient you are, the elevation and turn time is independent from the crew for modern vehicle

Only difference is you do it in one motion rather than turret traverse then elevation

Yes this is what I mean. If its motorized, skill wouldn't be a factor in pressing a handle that turns the turret. Someone who has never turned the turret before can get into the tank and turn it as fast as someone who has done it a hundred times because its motorized.
Last edited by Smeg; Jan 19 @ 6:07pm
Originally posted by Smeg:
Originally posted by FryingTiger:
Think about it like this. When your crew member is untrained, Its like dealing with a fresh boot PFC. Sure you can yell at him exactly what to do, show him what to do, Demonstrate exactly what to do....., But they will still stare at you blankly, and stutter yes (rank) while fumbling around acting like they remember anything you said before.
Half trained, more like terminal lance level, Expert level a proper E-4 Mafia candidate there.
Gold star, that guys seen some things.

I mean, its a motor that is turning the turret. I would assume that a motor will turn at the same speed no matter what level you are. I can understand the target acquisition and stuff being attributed to the skill of the crew but the motor that turns the turret should be the same on each vehicle. Does this mean the the skill of the crew member can make the motor turn faster?
Yes, but as it says in the targeting skill in the gunner tab "An experienced gunner targets the gun both horizontally and vertically at once, an inexperienced one does it in turns" which is how this all is designed.
So in modern tanks where instead of hand wheels (they still have them in case of power failure fyi) whats used is generally speaking a combination of the gunners stick and foot pedals (or a single dual axis). So essentially the better your training the straighter the line your gunner cuts to the target at any angle so it takes him less time since he moves in both directions the least amount. The turret is still moving at the same speed. Its just moving in a straighter line to get to where it needs to go (sight picture wise)
Last edited by FryingTiger; Jan 19 @ 7:14pm
Smeg Jan 19 @ 7:21pm 
Originally posted by FryingTiger:
Originally posted by Smeg:

I mean, its a motor that is turning the turret. I would assume that a motor will turn at the same speed no matter what level you are. I can understand the target acquisition and stuff being attributed to the skill of the crew but the motor that turns the turret should be the same on each vehicle. Does this mean the the skill of the crew member can make the motor turn faster?
Yes, but as it says in the targeting skill in the gunner tab "An experienced gunner targets the gun both horizontally and vertically at once, an inexperienced one does it in turns" which is how this all is designed.
So in modern tanks where instead of hand wheels (they still have them in case of power failure fyi) whats used is generally speaking a combination of the gunners stick and foot pedals (or a single dual axis). So essentially the better your training the straighter the line your gunner cuts to the target at any angle so it takes him less time since he moves in both directions the least amount. The turret is still moving at the same speed. Its just moving in a straighter line to get to where it needs to go (sight picture wise)

So say I was in a T72, and did a full traverse of the turret 360 degrees, would it do it faster with maxed crew skills? Not including any vertical movement just a 360 rotation?
Originally posted by Smeg:
Originally posted by FryingTiger:
Yes, but as it says in the targeting skill in the gunner tab "An experienced gunner targets the gun both horizontally and vertically at once, an inexperienced one does it in turns" which is how this all is designed.
So in modern tanks where instead of hand wheels (they still have them in case of power failure fyi) whats used is generally speaking a combination of the gunners stick and foot pedals (or a single dual axis). So essentially the better your training the straighter the line your gunner cuts to the target at any angle so it takes him less time since he moves in both directions the least amount. The turret is still moving at the same speed. Its just moving in a straighter line to get to where it needs to go (sight picture wise)

So say I was in a T72, and did a full traverse of the turret 360 degrees, would it do it faster with maxed crew skills? Not including any vertical movement just a 360 rotation?
No, horizontal rotation would have the same speed regardless of the skill.
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Date Posted: Jan 19 @ 4:43am
Posts: 19