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Once you explain how to determine a players skill group we will have made progress. It is not levels. You could perhaps make it levels if you had levels for every mode and BR
In the same way that thunderskill gives an aggregate score, KDA is largely factored into it.
Seriously, this stuff is not rocket science and a lot of you REALLY over think it.
I would be quite the low level in air and ground. even my naval KDA is not amazing since i get most of my points from winning by taking caps.
And? So what?
Theres also win rate, frags per battle, lifespan, and total number of battles. All of those factor into your score.
seal clubbing is literally just part of online gaming, it's natural to have an edge over the average gamer as you become more experienced and skilled at a game.
It's an even public arena where you can seal club and be seal clubbed by people far beyond your own skill. On average everyone tends to meet in the middle as a law of averages.
League is popular because it's popular, I don't play it and it's not a game that interests m, skill based mm or not. A random match maker is a fair match maker, a match maker that intentionally gimps skilled players and unfairly matches them with lemons is the exact opposite of fair.
You just want lifted up, anyone average or above should despise "skill" based match makers, but I could understand why someone on the bottom of the bell curve might be interested....
It's not fun, interesting, or FAIR to rig a game to where everyone gets beaten down or raised up to a 50% average. If you're bad you should lose more often and if you're good you should win more often, why spend the time to get good at a game just to crank out the same win/lose as a noob? There's no point.
Search for all servers, your ping might get trashed, but with teh abysmall netcode and servers of war thunder, you rarely going to notice that.
Im definitely not going to play with above 100 Ping and in my ~900 Hours playing so far i can count the times i got kicked out of Match due to Server Connection or had a ping higher than 50 on one hand
And Modes like Arcade are already using Bots because theres not enough people playing it, do you want 10 Minute + queue time to be in a Match where half the Players are Bots?
No. I will not have you take my seal-clubbing fun away from me!
In all seriousness I'm not all that great, I'd probably get matched with lvl 1's regardless
Server Availability and Player Compatibility:
We have four distinct servers available for gameplay. It is reasonable to assume an optimistic chance of approximately 25% that another player with compatible skill level and battle rating (BR) is currently seeking a match on the same server. This assumption takes into account the potential availability of compatible players for matchmaking.
Battle Rating Restriction:
Given the expansive battle rating range of 12.3, it is important to acknowledge that players can only be matched with others within a specific skill level, represented by 2.03% of the player base. However, we should note that this percentage does not account for variations in the popularity of specific BR levels.
Game Mode Diversity:
The situation is further complicated by the existence of six distinct game modes. This diversity reduces the matchmaking pool to a mere 0.34% of the total player base. It's crucial to emphasize that this calculation does not incorporate the intricacies of game mode popularity and specific matchmaking criteria.
Player Count for Matchmaking:
Focusing solely on these statistics, we can approximate that there are approximately 320 players within the matchmaking pool that could potentially be considered as suitable opponents. This figure, however, does not encompass the substantial influence of other factors that can impact matchmaking quality.
Skill-Based Categories:
To categorize player skill, we can differentiate between five broad categories: Clueless, Noob, Average, Good, and Pro. Under these broad categorizations, the matchmaking pool is further reduced to a mere 64 players. This stark reduction in potential opponents poses a notable challenge, especially when striving for reasonable queue times and enjoyable gameplay experiences.
Queue Time and Gameplay Experience:
When contemplating the consequences of such limited matchmaking options, it becomes evident that queue times could significantly extend, leading to experiences akin to waiting for a turn in a party game like Mariokart. Furthermore, the need to wait for all players to conclude a match or the division of players can further exacerbate this issue.
In summary, the intricate interplay of server availability, BR restrictions, game mode diversity, and skill-based categories underscores the challenges associated with matchmaking and queue times in the context of this video game. Addressing these challenges may require adjustments to matchmaking algorithms or other game design elements to ensure a more satisfying gaming experience for players.
First, what ? You think becoming good in a videogame should be a requierment ? Gosh, please go outside and touch some grass if you take videogames THAT seriously.
Its freaken pass-time entertainment for fun, ♥♥♥♥♥ and giggles.
Second, nooU ? Besides maybe the ones that prefer playing rank 1, nobody is going to waste time on another account.