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回報翻譯問題
Would you be looking for more ways to personalize your vehicle like in MechWarriorOnline for instance?
Maybe there's a unique vehicle that you can only obtain through a Premium Purchase?
Gaijin's primary monetization scheme is to reduce the grind and on occasion provide unique vehicles you may be interested in purchasing so if you don't care about the grind, that to me it certainly makes sense that you haven't thrown money at Gaijin.
To me, this is kind of like more "What would catch your eye to consider opening up that wallet?"
Then you took Gaijin's bait and became a part of the problem.
The game would be so much better without the predatory grinding progression/unlock system (or better yet just scrapped it - make all functional gear unlocked for all players, with only cosmetic unlocks), and if they kept all purchases strictly cosmetic. That and also added an offline bot mode or campaign so players can play the game anytime, even if the servers shut down in the future.
But also the game has nothing to offer besides vehicles so.. It's normal to not feel it's worth anything, since also the premium vehicles only feature is to save time and that's it
How do you think a company is going to make money operating a big F2P game like this? They need to pay developers to add more content and to maintain a large amount of servers. If you want to play tanks or planes without grinding, try GHPC or IL-2 Sturmovik or some other sim game. War Thunder is how F2P multiplayer games are.
Games like Dave the Diver, Dredge, Cyberpunk, Skyrim or any Bioware game are so much more than simple gameplay excersises - They offer additional escapetism with a story to engage in, character arcs to follow and NPCs to interact with. It's a more personal experience for the player, comparable to books or shows.
War Thunder, Planetside, CSGO, etc. are heavily focused on competition between other players, they don't necessarily need stories or excessive world building to function outside of providing a general idea of what's going on. They're F2P because the players themselves act as content in form of team mates and enemies instead of NPCs, and the only two acceptable ways to monetise such games are through progression boosts and options for individualisation (decals, special vehicles). I'd say those games come closer to sport matches.
In the end it depends on how each individual customer weights the priorities for a purchase - I do spend 30 bucks for the first types of games if they are good, but I don't see the need to spend that amount of money towards the second category, as all it does is usually just for the optics.
Easy: Look at angry birds.
With over 4 billion downloads since its release in 2009, Angry Birds has become one of the most successful mobile games of all time. The revenue generated by Angry Birds peaked at $200 million in 2012, primarily from the sales of merchandise and licensing partnerships.
Gaijin could do the same but instead they decide to be predators with chincy marketing schemes......
Firstly, you just named FPS games, these all have many more skin options than WT. Announcers, character skins, weapon skins, dongles, etc. In WT you aren't even looking at your vehicle that frequently, and you're limited to historical options.
Second, Warzone is only successful because it tags along on CoD's brand, if it was standalone, it would not have been able to maintain itself. OW2 is an extremely flawed and now, failed game, definitely not something to aim for. CS:GO and TF2 both started as paytoplay games with everything unlocked. TF2 is primarily played by extremely long-term fans and bots, not a realistic comparison.
To be fair, a high quality model set could generate some money if a manufacturer would co-op with Gaijin. Buy the model, scan a code and get some ingame goodies for that vehicle in game.
(I'm just bored enough to come up with marketing ideas)