War Thunder

War Thunder

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Kairos Nov 9, 2013 @ 6:12am
Combat Flaps VS Raised
Any difference?
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Showing 1-15 of 17 comments
KonCussive Nov 9, 2013 @ 6:51am 
yesh
combat increases lift of wings meaning you get more stable flight
your stall speed is lower once in combat position
in some cases it helps cut away turning time (theres many ways to "turn")

"raised" or default position
decreases drag and allows for more speed

and heres a story: my p51 vs g8n1
gunner takes out my tail control yet i managed to stay in the air by alternating between raised (to get speed and no stall) and landing (to get maximum lift off my wings)
Cooper Kid Nov 9, 2013 @ 7:34am 
Yeah, combat flaps increase your overall manoeuvrability at most speeds while decreasing your acceleration and maximum speed. Combat flaps are essential in a turning fight and for any larger and less manoeuvrable aircraft, such as the Beaufighter.
Kairos Nov 9, 2013 @ 7:38am 
Great, thanks!
KonCussive Nov 9, 2013 @ 7:44am 
dont think combat flaps wins all though
i rather keep my speed going and if i have to turn, just blow away alittle speed for a loop and get guns on faster
mustangace Nov 9, 2013 @ 4:17pm 
Originally posted by KonCussive:
dont think combat flaps wins all though
i rather keep my speed going and if i have to turn, just blow away alittle speed for a loop and get guns on faster

I do the same. If I'm in a one on one fight and no one else is around, I will cut throttle a bit, too, so I don't overshot the enemy as I'm getting closer to his tail. If it looks like I will pass him, as a result of my dive, then I will broke off by flying up to the right, usually, to bleed speed, then roll over back on him to take him down.
Last edited by mustangace; Nov 9, 2013 @ 4:18pm
Asexual Cat Oct 23, 2014 @ 2:40am 
Originally posted by mustangace:
I do the same. If I'm in a one on one fight and no one else is around, I will cut throttle a bit, too, so I don't overshot the enemy as I'm getting closer to his tail. If it looks like I will pass him, as a result of my dive, then I will broke off by flying up to the right, usually, to bleed speed, then roll over back on him to take him down.
Interesting tactic. I usually never slow down (I nearly always Boom n' Zoom) hit 100% throttle while diving, fire some accurate shots that usually kill. If not, i use the energy to climb again and drop back on him again with full speed. Avoiding every unnecessary loss of energy (at least for the German planes).
Spaddobird Oct 23, 2014 @ 2:51am 
Originally posted by KonCussive:

and heres a story: my p51 vs g8n1
gunner takes out my tail control yet i managed to stay in the air by alternating between raised (to get speed and no stall) and landing (to get maximum lift off my wings)

I did the same in my D-13 except I made it 15km across "Bulge" to my airfield where I landed at 350km/h and used MG 151 to slow me down on the landing strip. All without tail control.

The effects of combat flaps are real.
Supremacy Oct 23, 2014 @ 4:45am 
I hope they fix the retract flaps message! cause we didnt have that on flaps back then, so make it normal again! , it also realy helps getting u a better turn and steady aim with it xD
KonCussive Oct 23, 2014 @ 5:29am 
Originally posted by Supremacy:
I hope they fix the retract flaps message! cause we didnt have that on flaps back then, so make it normal again! , it also realy helps getting u a better turn and steady aim with it xD

what?
are you talking about AB?
SilentHorizon Oct 23, 2014 @ 9:21am 
Originally posted by Dragon7722:
Originally posted by mustangace:
I do the same. If I'm in a one on one fight and no one else is around, I will cut throttle a bit, too, so I don't overshot the enemy as I'm getting closer to his tail. If it looks like I will pass him, as a result of my dive, then I will broke off by flying up to the right, usually, to bleed speed, then roll over back on him to take him down.
Interesting tactic. I usually never slow down (I nearly always Boom n' Zoom) hit 100% throttle while diving, fire some accurate shots that usually kill. If not, i use the energy to climb again and drop back on him again with full speed. Avoiding every unnecessary loss of energy (at least for the German planes).

I've never needed to slow down while booming and zoom for two reasons:

1. I kill the plane before I even get close to his tail.
2. Because i'm hitting a heavy bomber. You deserve to get destroyed if you just sit behind a heavy bomber shooting at him (unless you manage to shoot all the gunners out).

Anyways, OP, combat flaps do make a difference in turn and burn senarios and even when climbing they help. However, landing flaps have proven to be the most useful when needing a really quick turn.
xSOSxHawkens Oct 23, 2014 @ 11:43am 
Way to necro0post guys....

I would be suprised if the OP even plays WT anymore, much ess remembers this thread from OVER A YEAR AGO.....

Good going lol


(ps, I checked his profiles, Iwas right, he has not played in ages and has only 64hrs on record total...)

Way to go!
Last edited by xSOSxHawkens; Oct 23, 2014 @ 11:46am
mustangace Oct 23, 2014 @ 2:56pm 
Originally posted by HBZK100:
Originally posted by Dragon7722:
Interesting tactic. I usually never slow down (I nearly always Boom n' Zoom) hit 100% throttle while diving, fire some accurate shots that usually kill. If not, i use the energy to climb again and drop back on him again with full speed. Avoiding every unnecessary loss of energy (at least for the German planes).

I've never needed to slow down while booming and zoom for two reasons:

1. I kill the plane before I even get close to his tail.
2. Because i'm hitting a heavy bomber. You deserve to get destroyed if you just sit behind a heavy bomber shooting at him (unless you manage to shoot all the gunners out).

...snip

Well, you my not be doing a "Boom" from a high enough altitude that your speed is so high that it causes your aircraft to lose its turning capabilities. I believe they call that compression.

If I can dive directly down on an enemy without them turning in any direction, I can put a few shots into them and just zoom off. Most of the time I get a kill. However, when in a very fast dive and your opponent tries to turn at all, you must slow down some so you can turn to get guns on your opponent. When I am still coming in too fast, I will go into a high yo-yo to bleed some energy and then come back down on him.

So, when I talk about slowing down, I'm not talking about going slowly - I'm talking about reducing speed just enough so my aircraft can turn just enough to allow me a gun solution, then I zoom off after putting my shots into him.

Oh, and I rarely get close to their tale. I'm shooting from .70km and have my gun convergence set at 500m.
Last edited by mustangace; Oct 23, 2014 @ 3:01pm
SilentHorizon Oct 23, 2014 @ 3:22pm 
Originally posted by mustangace:
Originally posted by HBZK100:

I've never needed to slow down while booming and zoom for two reasons:

1. I kill the plane before I even get close to his tail.
2. Because i'm hitting a heavy bomber. You deserve to get destroyed if you just sit behind a heavy bomber shooting at him (unless you manage to shoot all the gunners out).

...snip

Well, you my not be doing a "Boom" from a high enough altitude that your speed is so high that it causes your aircraft to lose its turning capabilities. I believe they call that compression.

If I can dive directly down on an enemy without them turning in any direction, I can put a few shots into them and just zoom off. Most of the time I get a kill. However, when in a very fast dive and your opponent tries to turn at all, you must slow down some so you can turn to get guns on your opponent. When I am still coming in too fast, I will go into a high yo-yo to bleed some energy and then come back down on him.

So, when I talk about slowing down, I'm not talking about going slowly - I'm talking about reducing speed just enough so my aircraft can turn just enough to allow me a gun solution, then I zoom off after putting my shots into him.

Oh, and I rarely get close to their tale. I'm shooting from .70km and have my gun convergence set at 500m.

Exactly, and BTW there is no such thing as compression in AB LOL.

I highly recommend learning Bnz NOW. Because when you get into the jet age your gona be doing a lot of it.
mustangace Oct 23, 2014 @ 3:45pm 
Originally posted by HBZK100:
Originally posted by mustangace:

Well, you my not be doing a "Boom" from a high enough altitude that your speed is so high that it causes your aircraft to lose its turning capabilities. I believe they call that compression.

If I can dive directly down on an enemy without them turning in any direction, I can put a few shots into them and just zoom off. Most of the time I get a kill. However, when in a very fast dive and your opponent tries to turn at all, you must slow down some so you can turn to get guns on your opponent. When I am still coming in too fast, I will go into a high yo-yo to bleed some energy and then come back down on him.

So, when I talk about slowing down, I'm not talking about going slowly - I'm talking about reducing speed just enough so my aircraft can turn just enough to allow me a gun solution, then I zoom off after putting my shots into him.

Oh, and I rarely get close to their tale. I'm shooting from .70km and have my gun convergence set at 500m.

Exactly, and BTW there is no such thing as compression in AB LOL.

I highly recommend learning Bnz NOW. Because when you get into the jet age your gona be doing a lot of it.

Well, there is compression in Arcade - it's just not as severe as in RB or SB. I can't tell you the number of times I've crashed a new plane into the ground when in a dive I couldn't pull up from. And everyone has to learn BnZ tactics as they get more powerful aircraft... or suffer heavy loses. You are definately right about jets.
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Date Posted: Nov 9, 2013 @ 6:12am
Posts: 17