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Gunner when red nerfs your turret traverse speed by nearly 60%
Injured driver make your engine loose half its power for whatever reason
Injured loader increase reloading time
The skill moslty come in handy when your on fire as it take more time to burn your crew
Or took some spalling schrapnel to one of them
I feel like it does have some impact on the more precise shots that higher tiers require, specifically things like shots on commander hatches/MGs, capollas or whatever they're called. Maybe its weak shells, bad shots, etc., but I feel like it matters more in those cases.
In air, it matters more at the lower BRs more than mid to high BRs. At lower to mid, guns are kinda weak, but a lot of kills will be down to pilot snipes. At mid to high, it'll mostly be your pilot getting disintegrated or the plane being completely knockedout.
I've had an SPAA (open top) survive a rocket strike where the explosion killed the driver and co-driver died while the rest of the crew were made "red" from the damage. They'd likely have all died with less vitality points. I then proceeded to shoot down three planes on three wounded crew whereas I would have instead just been dead.
I've also had similar situations where my whole crew was made red and the resulting damage to tank performance made it not worth trying to survive. Thing is, having vitality means that I get to choose whether its worthwhile or not by surviving and bailing out as needed. I'd personally prefer to have the choice.
Yeah, maybe lower tier vehicles facing solid shot though? if APHE pens, it'll probably kill. But I can imagine solid shot relying on the internal damage might not though, at least for crew it doesn't directly clip/hit.
-Small caliber machine guns.
-Explosive shrapnel.
-Overpressure effects from nearby explosions.
-Stray spalling from shell penetration.
-Crush damage from impacts or large tanks ramming you.
-Fire you're unable to put out immediately (like if you really need to reload or maneuver).
-Light penetrations, ones where the shell mostly stopped, but a little damage slips in. You've probably had shots like that where a crewman only turns yellow or orange but nothing like what you expect the shell to do if it properly penned.
While these might not be the most common sources of damage you sustain in battle, lowering the total damage the crew sustains might be the difference between surviving an experience or not. If a crewman just goes orange instead of red, the detriment to their abilities might be just enough to finish a reload or get your scope on target before the foe finishes you.
Arguably, it might prove just as helpful as repair speed or agility. Its a slider, sometimes the slightest nudge in one direction or the other will change the final outcome.
Ultimately, its up to the player on how much to value it. For me, its a mid-tier skill. Something I don't want to initially focus on a new crew, but once the main skills like driving, targeting, reloading, leadership or whatever else I might value are decently high enough, I'll dump points into Vitality, repair and agility in roughly equal measure. Typically depends on what type of vehicle class I want the crew more specialized in.
Now, I am surprised. Not worth trying to survive? Do you not try to survive to the end of the battle, even if the team has lost and the enemy is overrunning the starting points?
I do, even if I have to hide in a corner of the map, I will always try to preserve my tank and crew.