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It really depends on the tier.
Russia at most tiers features relatively good frontal protection and good guns, they do not have reverse speed though. You can play aggressively if you are aware of where you're going and know that once you're in the situation you can't back out you have to press through.
US Tanks at low tier are generally low armored mediums that do everything well but don't excel at anything. Once you get to high tier this changes the have some of the best mobility and firepower short of the Germans.
Shermans are flanking vehicles they aren't meant for head on fights, T34s are the same especially once you get to higher ranked ones.
IS-2 / ISU-152 other Russian heavies in mid tier are almost exclusively snipers they have really good penetration but horrid reload and speed.
US tank destroyers don't usually have the highest penetration but offer shot consistency, the M10 / M36
The best thing about the US tanks is the .50cal, you can use it to harass aircraft and to kill light vehicles running rings around you. You should be using it to disable tank's tracks to make them immobile so you can then flank them for a side shot.
While in the hanger if you choose to xray your tank, look at the shermans. While hovering over the barrel it'll note "vertical stabilized". This piece of equipment makes firing while moving much much more effective because it reduces gun bounce. This mobility is handy when you're pushing a disabled tank as you don't need to stop, stabilize the gun, and then fire. You can fire while driving by keeping your momentum to engage the next target or get to the next position.
How to play russians, well my advice based from my experience is:
-Low reverse flaw, solution is to always before engage, think fast for foward cover, shoot and foward cover to reload safely.
-when you exposed without a chance of cover, never stop, move, moving t34 is harder to kill ,dont just stop, waiting for the incomming enemy fire, this increases your surbility chances.
-bad gun depression, so in hard terrain, just take / wait for the right moment, push fast and fire.
-slopped armour russian tanks have, little bumps on terrain can increase your armours angle protection.
Russian tanks are to be played mostly on the move, at city maps, crossroads etc, if you move fast you will bounce alot of shots.
This works around all tech tree to toptier, i play T80bvm now.
I have lots of fun with russian tech tree.
They have decent mobility (even on heavy tanks), really decent armor BUT guns that are not as good as their counterparts from Germany/USA or even from other minor nations. So they really shine in close combat where the shortcomings of their guns can be reduced, and their decent mobility and armor can be maximized.
However, the exception to this is the heavy tanks from the IS-2 until the IS-4. They have excellent armor and mobility, but their guns are really trash for their tiers and not to mention they have painfully slow reload times. So I recommend playing these tanks as a medium-ranged fighter since they can take a lot of hits, but at the same time you need the 'safe space' to reload.
Russian light tanks on the other hand, have extreme mobility, great guns but no armor so they are great for either fast-paced close combat (as long as you exploit their great mobility) or sniper-style gameplay.
US Tank destroyers generally are a 20% improvement over their BR medium in terms of penetration. Not fantastic but enough to make shots consistent (M10, M36). Mobility sometimes is above average M18 being the shining example.
Russian Tank destroyers are all super fat and super slow long long reloads but massive guns, fantastic penetration and after pen effect for their BRs.
At middle tiers (e.g Rank III to IV), they have decent front armor, big guns and decent mobility which makes them great for medium-ranged combat. An example of this is the SU-152 series which have huge guns for their tier and can essentially one shot most opponents. However similar to the heavy tanks, these guys have extremely slow reloads so they are best used at medium range where you can reload safely after every shot
At higher tiers, Russian tank destroyers essentially become light tanks since they get turrets, very good guns (they get either missiles or MBT guns) and great speed but no armor. At which point you play them again like mobile snipers.