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You can see that the armour displayed red is the thickest as well. Don't forget to angle your armour, don't just aim the thickest point at your enemy (unless you're in an IS series tank, those things are built to face directly at things).
green -will penetrate,
yellow -there's chance of penetration
red - is your shot will bounce
http://www.youtube.com/watch?v=d4IwCdbjh3Q
This is your most basic tutorial about what is angling and what does it to, I'm betting you can find what to do/not do in ground forces if you scour the youtube or WT forums for tutorials.
Same goes for any armour plates that are added on the outside, like on the Panzer III M and Panzer IV H: They add to the actual armour of the tank behind them.
A good point, for example if you look at the first Tiger's turret face, you will see that there are quite a few layers and heavily armored parts involved with the vertical turret drive. Even if you know you can penetrate the first layer, I would not recommend firing at that turret face under any circumstances. You're better off firing directly into the thing's front plate despite that being the one of the thickest single plates.
Either way, the colours aren't the best way to look at the armour; they just show armour thickness relative to the thickest armour on that tank.
You're better off looking at the numbers - actual thickness and effective thickness. The latter's based on your camera angle; so position the camera to where you think you're most likely to be shot from (or from where you have been shot from in the past if you want to see how they're killing you) and place the mouse over the actual point of impact.
Another reason to look at the numbers is because a shell's penetration is always shown as Xmm at Y metres.