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Ammo type help
If I am not mistaken, most vehicles has two kind of ammo types. (Planes and tanks).
1- Armor piercing.
2- Incendairy/explosive.
Armor piercing should pierce armor easier. But if it pierces, it deals less damage then incendairy/explosives.
Explosives has lower chance to piece, but if it pieces, it deals more damage.

Am I suppose to "drill" a hole in the armor and then use the incendairy/explosives to blow them up?
Or are incendairies/explosives only ment for engines?
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Showing 1-5 of 5 comments
Tankfriend May 11, 2015 @ 6:10am 
The matter is more complex than this because you can get combinations of the different types of ammo in the same ammo, like Armour Piercing Incendiary (API) or Armour Piercing High Explosive (APHE). That's especially true on tanks, where your selection of ammo types can be even larger than on aircraft while also having a much greater impact on your combat performance.

Anyway, in case of aircraft, you'll want to bring as much HE-type ammo (HE, HEI, HEF, HEFI) as you can on your cannons, and as much Armour Piercing Incendiary as you can on your machineguns. Those are the respective types of ammo that are the most devastating against aircraft, as they either explode and do massive damage against them (HE-type), or they will punch through armour and ignite their fuel tanks (API).
Any serious armour piercing rounds like AP-type ammo on cannons, and especially APCR / HVAP are usually just overkill against aircraft - they're mainly useful when you go up against ground targets like tanks and pillboxes.

Meanwhile, on tanks, the matter is much more complicated by the large selection of ammo types, and their different effects.

HE: Only take this in very low numbers, because they will only be useful against targets with next to no armour or an open top. Exception: Large-caliber ammo (105mm+) can deal with armoured targets, too, especially when it's the large 122mm and 152mm of the Russians.

APHE (Note it goes through a lot of armour, but has a red explosion in the picture): An armour-piercing round that will explode after penetrating the armour of a tank. They tend to have a little less penetration than other AP rounds without explosives, but these should be your standard shells to fire. The damage potential is just much larger than on normal AP shells.
Also take note that some shells are not called APHE, but *are*, in fact, APHE. The German APHE shells are all declared APCBC, for example. In that case, look at the little pictures - if it appears to be an AP shell, but it has a red explosion, then it's APHE.

AP: Standard solid-shot AP shells that penetrate armour and then fragment. If you don't have APHE available, use these shells as your standard ammo. Otherwise, only load limited numbers of these for cases where you need that extra bit of penetration power and you don't have access to APCR, yet. Other variants are also called APC, APBC, APCBC etc. - it's all different designs of the shell to improve its characteristics, but they all generally work the same way. If you ever have to choose between several of these, go with the one that offers the better penetration power and weight.

APCR / HVAP / APDS: These shells have much more penetration power than standard ammo. But they also do a lot less damage, because the actual penetrator going into the tank is much smaller and lighter than on standard AP shells. As a result, you'll have to aim very carefully for what you want to hit.
All in all, only take a few of these as backup for when you need the extra penetration power.

HEAT: They have the same penetration power at all ranges, but suffer from limited damage potential like APCR. Quite often, their penetration power is also lower than that of any other AP shell on the tank, except at long range or on short guns like the early Panzer IV versions.
Unless you really need the penetration power (again, like on the early Panzer IVs, which really need it), only load a few or none of these.
scruffycavetroll May 11, 2015 @ 7:00am 
also in tanks your angle of attack is incredibly important. one of the coolest things they've added to the tanks since i've been away for a few months is that 'hit' screen on the top left (do they have something like that for planes?), so you can see shots deflecting off of armor.

this is the kind of game where you really do need to know what you're up against and its weaknesses.
Originally posted by Tankfriend:
You're knowledge amazes me.
So basicly
Plane vs plane: HE 20mm+ canons + AP 7.7/12.7 machine guns.
Plane vs ground without bombs: AP

Does it mean low tier planes cant do much against ground units?

Tanks vs tanks: Preferable APHE.
What do you suggest for lower tier? I think lower tier doesnt has access to APHE yet, right?
I've checked lower tier but I mostly see HE / AP / HEAT.


Originally posted by scruffycavetroll:
By angle, you mean from the front or side, not from above, right?



Thank you both for nice reply.



Last edited by PieNicePenguinSalad; May 11, 2015 @ 7:29am
scruffycavetroll May 11, 2015 @ 7:42am 
Originally posted by 69k losing spree:
Originally posted by Tankfriend:
You're knowledge amazes me.
So basicly
Plane vs plane: HE 20mm+ canons + AP 7.7/12.7 machine guns.
Plane vs ground without bombs: AP

Does it mean low tier planes cant do much against ground units?

Tanks vs tanks: Preferable APHE.
What do you suggest for lower tier? I think lower tier doesnt has access to APHE yet, right?
I've checked lower tier but I mostly see HE / AP / HEAT.


Originally posted by scruffycavetroll:
By angle, you mean from the front or side, not from above, right?



Thank you both for nice reply.

low tier planes can damage ground units I believe, you just have to have the right ammo / gun upgrades equipped, but conversely a plane may not have an upgrade sufficient, so some may not be able to do much without bombs.

Here's an ammo guide...i'm watching it now so don't know how good it is, but I doubt it'll steer you wrong..

https://www.youtube.com/watch?v=Ic_HVZ1jfNE

yes, your angle to the front armor, 45 degrees, 20, so on. Watch this ammo guide, then fire up your game and go test some chassis out, experiment with different angles in tanks and hit targets, you'll see shot deflecting off if you have a bad angle. I was in a match last night hitting a guy and saw the shots grazing off in the hit camera...awesome stuff.

also use the tool tips when modifying, they will tell you what ammo will work against what.
Last edited by scruffycavetroll; May 11, 2015 @ 7:48am
Tankfriend May 11, 2015 @ 8:23am 
Originally posted by 69k losing spree:
Originally posted by Tankfriend:
You're knowledge amazes me.
So basicly
Plane vs plane: HE 20mm+ canons + AP 7.7/12.7 machine guns.
Plane vs ground without bombs: AP
Yeah. Though make sure you take better types of these sorts of ammo when you can. The difference between AP and API can be very noticeable, for example.
Does it mean low tier planes cant do much against ground units?
That depends on the units that you're attacking. AA, armoured cars, and any fixed gun emplacement that isn't a pillbox of some kind is vulnerable to *any* aircraft weapon, including puny 7.7mm machineguns. If you have heavy machineguns (like 12.7mm Browning on US planes) on your aircraft, you should be able to take on slightly tougher targets like light tanks, too.
Anything bigger/heavier than that will need cannons with AP shot, rockets or bombs, especially heavy tanks and pillboxes.
Tanks vs tanks: Preferable APHE.
What do you suggest for lower tier? I think lower tier doesnt has access to APHE yet, right?
I've checked lower tier but I mostly see HE / AP / HEAT.
That depends a lot on the nation and tank you're playing.
On American tanks, you don't get much of a choice early on, because they're all limited to AP and APC ammo until you get to the M3 Lee and higher where you can unlock APCBC with explosive filler for the first time. Until then, you're best off taking a lot of AP and some APC in reserve in case you have to fight tanks with tough sloped armour that your AP just bounces off of.

Soviets get a mix of Shrapnel, APHE and AP early on. You'll have to get by with Shrapnel or AP on some tanks for a while until you've unlocked the APHE ammo, but once you've done that, you'll know what to choose.
Besides that, the Soviets are also the most likely users of HE shells, because those are plenty powerful on their big 122mm and 152mm guns.

Last but not least, the Germans are kind of the most straightforward. Except for 20mm autocannons, all of their guns either have APHE ammo from the start, or can research it very soon. Just like on the American tanks, their APHE ammo is often referred to as APCBC, but it does actually have an explosive filler. Besides that, you'll only have to take along some HVAP / APCR or HEAT for when you need extra penetration power. The Panzer IV up to the Ausf. F1 with the stubby 75mm is a regular customer for HEAT ammo, for example, because its APHE is pretty damaging, but lacks penetration power.

As for machinegun and autocannon ammo like on the M2A2, Panzer II or T-60: What your guns will almost always lack is penetration power, so you don't really have much of a choice here. Take whatever ammo you can get that has the highest penetration power. You'll then have to adapt your playing style to the very low damage output by trying to aim for the crew members of an enemy tank if you can, because knocking it out with a fuel or ammo explosion will be rather unlikely.
Last edited by Tankfriend; May 11, 2015 @ 8:27am
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Date Posted: May 11, 2015 @ 5:40am
Posts: 5