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Obi-wan, what if the devs think of another way of making this work with the already in-game terrain? In Company of Heroes and Company of Heroes 2 tanks get different bonuses from hulling down from simple defensive ones to turret rotation and reloading, of course you'd be limited towards your fast reactions and mobility as both will requre time and maybe even the crew being disabled. But I'm really thinking this might come in handy for future maps such as Kurst or other oppend terrain maps with limited hill or natural cover, and some points really don't have any such which makes them a pain to defend.
Smoke however is very possible and the German use it extensively during the war..coughcuzofopT34coughcough..
side note: they get a Maus running and working in Girls und Panzer so nope, their tech level is beyond WT...lol.
You'll know what I'm talking about if you've ever played as the British with the Royal Engineer support doctrine in Company of Heroes, anyways as I said the devs might think of some other way to make it both realistic and practical.
Why introduce the ability to make hull-down cover at will (even if it takes, say, 30 seconds and more), and possibly reward it with some arbitrary bonus? What would be the benefit of it other than promoting camping, which WT is sometimes already blamed a lot for, and possibly breaking the balance on some maps?
I just can't see what would make the whole matter worth it, especially when you consider that designing a way around all those issues binds *a lot* of manpower that the game needs elsewhere.
Considering they have a Type 10 MBT show up in one episode, and all the tanks having some kind of carbon nano-fiber coating or whatever to protect the crew inside...
Camping? Breaking Balance? What star system do you live in? You have as much counters as you want, smoke (if implemented), flanking, arty, planes and more, if they add any.
Smoke might be effective, but it's not even in the game yet, so we can't really tell. Besides, it can only help you in getting into a flanking position, as taking a dug-in tank frontally - even with smoke - is suicidal and a pure lottery. Not to mention that people can just keep aiming at where you were when you popped the smoke, and they will still hit you if you haven't moved away far enough yet. It's not a magical shell deflector like in CoH. Besides, if you have to research it, you might not even have smoke when you'd need it.
As for flanking, you do realize that there's over a dozen more people in the enemy team? Unless the tank going hull-down is stupid, he will make sure that there's at least some people roughly looking his way to cover his back, and he will also exploit the terrain to cover some of his flanks as best he can. Stand next to a hill, a rock or whatever else, and at least one of your flanks is now difficult or completely impossible to attack. You can also expand that area by angling your tank somewhat (something you should do, anyway), making part of the opposite flank more difficult to attack, too.
Not to mention that you'll have to look for a flanking path that isn't being fought over, already, or open to everyone's return fire immediately, too.
And this isn't even taking into account a platoon of several tanks working together in a coordinated way. Imagine a coordinated hedgehog of dug-in tanks that cover each others' flanks that is completely locking down a part of the map, and you'll see where I'm coming from. Something like that is already possible now, even without a hull-down feature.
Artillery is a lottery, too. It works relatively well against medium tanks, but against heavy tanks, it might as well not be there unless you get a lucky direct hit. Given the fact that the dug-in tank will only have *more* protection than a non-dug-in tank, it's going to be even less effective, unless you add an arbitrary and completely unrealistic bonus against dug-in tanks to it. Not to mention that you might not even have artillery for a good stretch of time, just like smoke.
Which leaves aircraft as the only reliable solution to the problem. And those are being ******* about all the time, already, for supposedly being too overpowered, so who knows what will happen to them.
But a case in point: Even aircraft can be neutralized completely in some cases. You can shoot them down with AA, fighters, a lucky hit from a tank gun or MG. There's even some positions on some maps where you can driver under a bridge, a stone arc or whatever, and be safe from bombs and artillery, as far as I could tell so far.
"hull down" like from CoH is a poor idea
we already had areas on the map to "hulldown" and digging a trench CANT be done in an instant but requires possibly (guess) a whole afternoon to dig out
"hull down" modes/functions would promote camping to the highest degree
thats probably why most hull down areas are in the middle of the map (camp in the middle why dont you)